It's Probably Time To Split The Cw Queue.
#21
Posted 13 January 2016 - 09:25 AM
#22
Posted 13 January 2016 - 09:26 AM
#23
Posted 13 January 2016 - 09:30 AM
JaxRiot, on 13 January 2016 - 09:21 AM, said:
I agree that the system is pretty buggered right now.
Units know that they have a built in advantage over PuGs nice out of ten times, so they will oppose anything that takes away that advantage.
They will claim that CW is for Group/Unit play and if the PuGs step on their turf then they get what they deserve.
I say, if thats the case.. then Lock CW.
Take away that warning and put a hard counter in there.
Make it so that people Have to be in a Unit to que for CW, or at the very least be in a Pre-Made group just to even que.
And NO trial mechs allowed.
Considering I only play solo and am not afraid of those "12-man Bogeymen", I'm going to have to say no. What is the point of the "Lone Wolf" classification if none would be allowed?
Summon3r, on 13 January 2016 - 09:25 AM, said:
Duke Nedo, on 13 January 2016 - 09:26 AM, said:
Sigh!
Mystere, on 13 January 2016 - 09:01 AM, said:
And I almost forgot ...
Khobai, on 13 January 2016 - 09:14 AM, said:
PGI eventually has to step up to the plate.
#24
Posted 13 January 2016 - 09:35 AM
Pug vs Pug -> same drop weight
Pug vs Group -> drop weight favoring pugs
Group vs Group -> same drop weight
IS vs IS or Clan vs Clan -> same drop weight
IS vs Clan -> drop weight favoring IS
#25
Posted 13 January 2016 - 09:36 AM
Mystere, on 13 January 2016 - 09:30 AM, said:
Considering I only play solo and am not afraid of those "12-man Bogeymen", I'm going to have to say no. What is the point of the "Lone Wolf" classification if none would be allowed?
Sigh!
And I almost forgot ...
PGI eventually has to step up to the plate.
Why have a Lone Wolf classification in a mode that is supposed to be fore Organized Group play?
CW is in a funky spot right now where it says that it is meant for Group Play, but yet allows Pugs.
Its trying to be both hard mode and casual at the same time.
I say pick a side. Either be Hard Mode, or be Casual.
Mixing the two leads to these kinds of threads and these kinds of arguments.
#26
Posted 13 January 2016 - 09:38 AM
Skoll, on 13 January 2016 - 07:32 AM, said:
Thank god it's just you who thinks that. Just sayin.
#27
Posted 13 January 2016 - 09:38 AM
sycocys, on 13 January 2016 - 08:31 AM, said:
This "end game" argument is just a fail. There is 2, 3 if you want to stretch the group queue into its own, actual modes of play in the game. Quick play and CW.
CW is barely improved from quick play.
There is no End Game/Purpose/Meaning to CW even if you wanted to try to consider it "end game content".
The 1 major difference is that CW unlocks mechbays for pilots - which actually makes it "beginning game content" for this f2p model.
Then why is it a nearly carbon copy of raids from MMOs then? Which are end-game content.
sycocys, on 13 January 2016 - 08:31 AM, said:
Way to prove you are quite the ******* with your all-or-none dichotomy and assumptions. Have you not read that I solo CW a LOT more than group up for CW? Yeah, I'm totally a big bad 12-man that wants to farm new players, hence that PSA thread I made. But that doesn't fit into that all-or-none mindset you and a few others have, now does it?
Quote
Remember when I mentioned I solo CW significantly more than group for CW, ultimately, in the end, splitting queues won't do anything to stop me from farming. I'll still drop into CW and kill ~15 new players, rake in ~3000 damage, and make about 1.5mil CBills for doing it. Only, I won't have to try and read into the planets and predict where the groups are and not go to those planets, PGI just served fresh meat up to the table for me to go full feeding frenzy on.
So what next? Add in PSR? Make CW just another Quick Play?
#28
Posted 13 January 2016 - 09:43 AM
Skoll, on 13 January 2016 - 07:32 AM, said:
Regardless though, CW is a team oriented mode. If you're going to pug it, don't complain if you get rolled by a team because you knew exactly what you were heading into.
You're looking at it from the wrong side. I PUG and never complain. dropping with noobs pads my stats.
HOWEVER, I dropped with MS last night, holy crap it was boring. I mean, those guys are great and we talked burritos and stuff, but the actual game play was nauseating. I don't understand how group players have any fun in CW? I'd think you would all be demanding separate queues. If you just want to call out a target that can barely fight back and focus fire it down in 3.5 seconds go to the training grounds lol!
Group members that don't want separate queues are afraid of a challenge.
I, however, do not want separate queues. BRING IT ON GROUPS
#29
Posted 13 January 2016 - 09:50 AM
What I would like too see are CW-tutorials, a functional pre-game lobby and an encouragement for players to group together. I'm also pretty sure the patented metal-and-myomer grind that inevitably follows after breaching a gate can be done a lot better. v3 seems to come with some cool stuff, so I'm exited to see what they manage to pull off.
It would be nice if some of the hardcore loreists stepped up and wrote some entertaining fluff on the planets as well.
#30
Posted 13 January 2016 - 09:51 AM
a new player sees one and clicks it, and probably doesn't realize that it only popped up because a large team has suddenly re-entered a planetary queue and needs an opponent. Smart groups know this too, which is part of the reason you so often see a group attacking some random unpopulated planet when there's others being actively fought over.
#31
Posted 13 January 2016 - 09:55 AM
Bernard Matthaios, on 13 January 2016 - 09:35 AM, said:
Pug vs Pug -> same drop weight
Pug vs Group -> drop weight favoring pugs
Group vs Group -> same drop weight
IS vs IS or Clan vs Clan -> same drop weight
IS vs Clan -> drop weight favoring IS
This.
IS vs Clan is offset already, but PUG vs 8+ Groups should get less drops.
Edited by himself, 13 January 2016 - 09:55 AM.
#32
Posted 13 January 2016 - 09:58 AM
Bernard Matthaios, on 13 January 2016 - 09:35 AM, said:
Pug vs Pug -> same drop weight
Pug vs Group -> drop weight favoring pugs
Group vs Group -> same drop weight
IS vs IS or Clan vs Clan -> same drop weight
Oh, I like that too! Fixed it though. Why do you need more weight when you're in your IS 'mechs?
#33
Posted 13 January 2016 - 09:59 AM
#34
Posted 13 January 2016 - 10:02 AM
I think of it as core units that then are supplemented with auxiliary units. It would guarantee that in each match each side would have at least one group unit. It would hopefully speed up match making as all the solo and small groups would be able to fill in any planet for their side.
Edited by Screech, 13 January 2016 - 10:03 AM.
#35
Posted 13 January 2016 - 10:06 AM
Lord Scarlett Johan, on 13 January 2016 - 09:38 AM, said:
Then why is it a nearly carbon copy of raids from MMOs then? Which are end-game content.
Actually CW is nothing even close to a MMO Raid.
MMO Raids are PvE, not PvP.
Plus most are tiered. They have beginner/entry level Raids, and graduate up to the harder more difficult Raids. CW doesnt have any kind of scaling at all.
CW is more like Rated Battle Grounds / Warzones, or whatever name you want to put on them.
But even then, in MMO Rated PvP zones, CW still doesnt really compare.
In MMO's the Rated PvP matches require a player to be in a group before they can enter, and its a single que and you fight other Groups only.
Not like here where a Group can fight a Pug.
Also in Rated PvP, groups cant switch factions to find an advantage, and you cant avoid other Groups to farm PuGs.
So I respectfully disagree... CW is nothing like anything found in an MMO. Not Raids, or PvP
#36
Posted 13 January 2016 - 10:06 AM
Screech, on 13 January 2016 - 10:02 AM, said:
I think of it as core units that then are supplemented with auxiliary units. It would guarantee that in each match each side would have at least one group unit. It would hopefully speed up match making as all the solo and small groups would be able to fill in any planet for their side.
So wait. If there are no Smoke Jag groups of 4 or more playing when I log on I'm not allowed to play CW?
Pass.
#38
Posted 13 January 2016 - 10:09 AM
#39
Posted 13 January 2016 - 10:09 AM
Johnny Z, on 13 January 2016 - 09:59 AM, said:
Its really not an idea, its what is going to happen because groups and units don't actively attempt to fight each other and instead purposefully set up pug farming.
The groups wanting end game challenge mode and deciding to not actually use it as anything more than farming pugs mode is going to force Russ's hand if he wants to retain new players. $$$ is what is going to be the deciding factor at the end of the day, if PGI isn't getting any income turned over from new/free players the mode is going to become more casual friendly whether tryhards like it or not.
#40
Posted 13 January 2016 - 10:09 AM
JaxRiot, on 13 January 2016 - 09:36 AM, said:
CW is in a funky spot right now where it says that it is meant for Group Play, but yet allows Pugs.
Its trying to be both hard mode and casual at the same time.
I say pick a side. Either be Hard Mode, or be Casual.
Mixing the two leads to these kinds of threads and these kinds of arguments.
The correct original quote from PGI is "primarily intended for organized units". Note that the operative word is "primarily" and not "exclusively". Ergo, lone wolves can participate ... at their own risk, I may add.
So, no, I do not have to pick a side.
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