shameless, on 13 January 2016 - 04:39 PM, said:
guys, the fire moth/ dasher still breaks the speed cap, so it just isn't going to happen. Fire Falcon is the go-to for time period appropriate lights using currently available weapons in game.
For Mediums you've got alot of variety. My Personal pick is the Phantom, (ECM Ice Ferret with up to 11e hardpoints) The Pouncer is a jumping Adder with quite varied hardpoints, and the Huntsman/Nobori-nin is slower stormcrow with more weapons and jump jets. Now if you want a fast 55 tonner, go with the Black Lanner, as it packs on ECM, but be ready, it has half the podspace of the stormcrow, at best.
For Heavies, this is virtually a no-brainer. The Night Gyr is slow, compared to the other Clan Heavies(Think warhawk), but in line with most IS standard engine heavies. The difference is an amazing 42 tons of podspace for vastly varied weapon loadout. Looking at the Linebacker, it's liable to have the same issue as the ebon jaguar (try hiding its face) and trades 10 tons of podspace to be as fast as a stormcrow. Sure, it would be a jumping 65 ton mech, but does the lack of this ability this really seem to limit the jag or the hb much?
For Assaults, there's really only one Omnimech choice, the Turkina. It's gonna move like a direwolf and could be even wider than all the other barn door mechs in the game. It does jump standard, and still manage to bring over 40 tons of armament to the field. For my money, I'd still take the Highlander IIC, but the Turkey's way better than the Kingfisher. The Kingfisher has some interesting possibilities, but unless something drastically changes, it is utterly screwed by its massive Standard engine. It has a paltry amount of free tonnage, guaranteeing some sort of laserboat configuration as the only way to be halfway viable. Still, with little free tonnage or crit space, There's no way I'd trade in my Highlander IIC for it.
Some notes:
Fire Moth: without MASC it runs at ~177 km/h, not much more than the Death's Kenell was before the speed tweak nerf (was 171.05)
Phantom: very fast, but only 5.5 tons for weapons after maxing armor. That's bad. EDIT: actually 4.5 because you won´t miss that ECM. Even the Fire Moth (without MASC), half the size, has more pod space.
Kingfisher: there is no such thing as a bad mech in MWO - there are underquirked mechs. It could be good, specially with a small CT (already said that).
I like to advocate the Fire Moth and the Viper because they are the missing original invaders. And the Night Gyr, because it is such a badass mech.
Edited by Odanan, 13 January 2016 - 05:06 PM.