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Like A Champion - Mark Iii - Update (Event Fixed!)


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#181 Evil Ash

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Posted 16 January 2016 - 01:09 PM

This event seemed like it'd be fine on its head, but KMDD farming has to be the most destructive team play tournament they've put out. Players refuse to gain locks in fear that their teams LRM boats will steal their precious KMDD, 75% of your team will be a lrm boat, team mates refuse to focus fire, much less move to engage the enemy, instead clumping around a "defensible" location with the lrm boats. The funny thing is this event would be fine if they said "KMDD or a normal kill will get you 1 point", imagine that, if players got a point for killing and a point for doing the legwork to get the kill. This would make kill stealing less important in a kill tournie and make damage farming less important in this one.

#182 mikerso

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Posted 16 January 2016 - 01:39 PM

View PostNRP, on 16 January 2016 - 09:50 AM, said:

LRM boats are perfect for this event. Get a fast ecm light with a bunch of pulse lasers and go hunt them. Shoot the legs. Easy way to get a kill most damage point. And you get the added satisfaction of killing those cowards.


Best thing is a light fast lrm boat with a little brawler mixed in. Had a Jenner running for his life in my griffin 2n.

#183 Rexipher Evergrey

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Posted 16 January 2016 - 01:45 PM

I guess I must've been lucky, I can't remember that many LRM boats while I did the event.
But I was surprised to not encounted fully 12man premade all the time. Since FW doesn't count I expected all the guildies to farm us poor PUGs.

Edited by Prince Damien, 16 January 2016 - 01:45 PM.


#184 mikerso

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Posted 16 January 2016 - 01:47 PM

View PostEvil Ash, on 16 January 2016 - 01:09 PM, said:

This event seemed like it'd be fine on its head, but KMDD farming has to be the most destructive team play tournament they've put out. Players refuse to gain locks in fear that their teams LRM boats will steal their precious KMDD, 75% of your team will be a lrm boat, team mates refuse to focus fire, much less move to engage the enemy, instead clumping around a "defensible" location with the lrm boats. The funny thing is this event would be fine if they said "KMDD or a normal kill will get you 1 point", imagine that, if players got a point for killing and a point for doing the legwork to get the kill. This would make kill stealing less important in a kill tournie and make damage farming less important in this one.


This behavior is no different than any other event I've seen. Especially lights. Did I use lrm to complete this event? Yes I did. Did it net me a ton of kmdd? Not really. If the other team is being mindful of their surroundings, lrm boats have a tough go. Pay attention to where you are fighting: open plain = lrm city and cover = wasted lrm ammo for the opponent. Best match I had with my lrm boats was 3 kills 4 kmdd and 5 assists. Had 2 like that. Other than those it was 1 or 2 per match. Had a 3 kmdd in my dakka crab.

The only weight class I see having an issue is the lights. Very few lights are all about the damage.

#185 NRP

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Posted 16 January 2016 - 03:17 PM

The concept is pretty simple: Do the most damage to an enemy before someone kills it (either you or someone else).

#186 Sereglach

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Posted 16 January 2016 - 04:17 PM

Honestly, while the event concept is sort of nice and reasonably executed . . . I'm just not thrilled with it.

Yet again it's another event based on doing damage; but now it's doing damage to a single target at a time. As a dedicated light pilot it's not really hard to see why this is an issue, especially when the queues have been +50% for heavies for all of my games so far. Most lights just can't produce the alphas (and thusly the damage) to outperform their heavier counterparts; and having the endurance to go toe-to-toe with said larger opponents to get that damage is not a luxury we possess. It's not conducive to the hit-and-run tactics of lighter mechs. I'm obviously not alone in this believe either, given the queue values. I even had a game of 5 assaults, 5 heavies, 1 medium, and 1 light.

I understand that the event is to do something different and get people out there; but really this is just taking one facet of the old, obsolete, and very obnoxious tournament scoring system (with the convoluted survive + win + dmg - team dmg + assists + kills + kmdd + solo kills . . . then insert convoluted values and formula = score) and making an entire event built around it.

This concept has also brought out terrible behavior in people (like all similar events have done): Shielding enemies with their own mechs to prevent team damage from overtaking theirs, trying to milk mechs for all they're worth to ensure that KMDD, or even leaving allies to die when they know someone else has done more damage to a mech than them.

Personally, I prefer the concept of cumulative match score more. It rewards everyone and all types of play styles. We've also seen it utilized very well in a scant few events so far, but it was used to great effect. We finally have a match score system that encompasses all facets of gameplay and we've barely seen it utilized for anything other than displaying in-match performance at the end of a round. Please, seriously consider using it for more events out there over this kind of system.

#187 MovinTarget

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Posted 16 January 2016 - 04:21 PM

Oxide with 2 srm4 and 2 srm6 or a jenner IIc with srm36 are the only ones that I can think of that can dish out enough damage and survive long enough to get the kmd out side of the usual light shooting the back out of a virgin mech...

Most of the time the best bet for a light is to get to them mech first and kill it before the lurms get rolling.

Those complaining about this being worst event are probably the ones that complain about lurm boats kill stealing when it was all about kills.

You can call it selfish not to lock but as long as the lurm boats sit back in comfort and easy mode while brawlers try to scrape it out I am fine with not targeting...

And remember, if some guy on your team calls for a push and he's in the back, call his bluff and back up and hide behind him...

The best attitude for events like this is that no one will help you and everyone want what you want... but for themselves.

I know that sounds terrible but there is a reason why I call these events "The Douchening part X"

Edited by MovinTarget, 16 January 2016 - 04:23 PM.


#188 Sereglach

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Posted 16 January 2016 - 04:55 PM

View PostMovinTarget, on 16 January 2016 - 04:21 PM, said:

*snip*

Oh trust me, I know. I'm finally getting around to mastering my Jenner IIC's, with the last one in line (the one I just got to) being the "prime". I'm hoping the massive SRM payload it carries will bring me some better results then the "2" that I just finished mastering.

I agree with the naming convention for the events, sadly. That's why I advocate for more events having cumulative progression based on things like match score. Then all play styles are rewarded and people don't need to be in such a rush to be jerks to everyone around them.

#189 tee5

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Posted 16 January 2016 - 06:53 PM

View PostPopWillie, on 16 January 2016 - 07:35 AM, said:

I am not in agreement with the decision to not make this retroactive. Wasting my time for their lack of ability to get the game to work right. It is hard enough to play this game with all the long time players with their fully upgraded mechs. The newer players have a hard enough time trying to make it without game glitches.


I tell you a story of a little event/challenge/tournament long long ago... it was called To the Victors.
Here you can check the qualifying conditions. http://mwomercs.com/...?t=201411victor

You have now such excelent qualifying conditiong because this long time players went to hell and back, and constantly complained about such strange qualifying conditions, and PGI took long time to listen. But finally they listened, and I find this qualifying conditions once of the best they ever had.

So when it comes to me NO retroactive calculating of the scores and no overtime for you Sir.
Be happy and glad that you hadn't have to play the To the Victors challenge.

PS: The accumulative Matchscore is a good Scoring-Formula too.

Edited by tee5, 16 January 2016 - 07:10 PM.


#190 Commander A9

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Posted 16 January 2016 - 07:16 PM

Yeah, To The Victors was madness. I'm surprised I won it.

1 kill, 1 assist, win, SURVIVE. Just 20 points. Holy God...Took me 2 days and 97 matches.

But it still doesn't compare to Territorial Control. Match points had to be 200-400 and victory BASED ON THE MAP! Some people needed only one map to go and never got it, or blew the match when they finally DID get it. Both in CW AND pug cue.

It was bad. REALLY bad.

---

But, THIS challenge? Two me two days, and I won it all.

Not too shabby. Cicada is more capable than I thought. Got 3 kill most damage dealts with it without feeling like I had to kill myself to do it. Consistent fire on target. Not bad.

Edited by Commander A9, 16 January 2016 - 07:21 PM.


#191 Wildstreak

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Posted 16 January 2016 - 07:45 PM

Nothing but Hunchback IIC, done.
Found Ballistics and SRMs got the points better than Energy so the A was not as useful.
Did not even have to change my style from the usual.

View PostRon Kramer, on 16 January 2016 - 10:10 AM, said:

not sure what I'm trying to earn? to get this - but I almost have all the challenges. Can someone say what I'm doing right? or looking for?

When match ends, check the middle box of your Personal Stats screen for Kill Most Damage Dealt.
Then check the Team Stats to see if your Match Score is 100+.
If so, each Kill Most Damage Dealt you got count as a point.

#192 Malachy Karrde

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Posted 16 January 2016 - 08:24 PM

View PostInnerSphereNews, on 13 January 2016 - 11:50 AM, said:

https://mwomercs.com...201601champion3




Greetings MechWarriors,



We hope you are enjoying the Like a Champion Mark III event! Just wanted to drop a note here to let you know the scoring is now 100% accurate.
First I want you to know I personally tested the scoring when this event when live. I had a solid match in my meta BJ-1X getting 3 KMDD, surviving and winning the match. I earned 3 points and was quite pleased with myself. (I'm Tier 4 so, not a humble brag)
Initially, we noticed the event page was not an accurate reflection of the event scoring system. This was fixed Thursday and all was good in the land.
Then we(you) noticed that KMDD was not counting when players had died and started spectating.
This morning we ran a stealth fix on the dedicated servers to address this issue. Again all is now good in the land.
Now this event is now firing on all cylinders.
Unfortunately, it is not retroactive. (Boo!)
But!
If you are still working your way to earning your prizes do so with confidence. (Yay!)



This event has a bumpy start. However, I am really liking the new scoring mode, Kill Most Damage Dealt circumvents kill stealing nicely and lets players earn more that one point per match. (something you have been asking for)



Anyways, that's it from me.
What are you doing still reading this?
Don't just stand there get back out there and prove you have what it takes to play...Like a Champion.



Sincerely,
Matt Newman









I think this is the best contest PGI has ever run. Since people are trying for the damage, I see tons of Assaults on the field again and the battle is alot more fun. MY only complaint is the champion... a cicada really? I prefer 75 ton + mechs personally. lol

#193 Nightbird

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Posted 16 January 2016 - 11:29 PM

I think this was a good event, only thing missing is a CW component so I hope that whatever quick patch PGI wants to do to bandaid CW can be done soon so events can have both components.

#194 Frank Burns

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Posted 17 January 2016 - 03:53 AM

event is solid and event thou the mech is kinda boring it comes with free mech bay and cool xl engine ^^
rest of the reward r acly very fine.

+1 PGI

#195 MovinTarget

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Posted 17 January 2016 - 04:15 AM

View Postironnightbird, on 16 January 2016 - 11:29 PM, said:

I think this was a good event, only thing missing is a CW component so I hope that whatever quick patch PGI wants to do to bandaid CW can be done soon so events can have both components.


They stated that there is no faction play component to this event, unlikely they will change their minds mid-event...

#196 Allouez

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Posted 17 January 2016 - 04:33 AM

Sitting at 30/40 points now, this is one of the first personal challenge events I will probably finish since I'm more of a casual player. Most of my KMDD have been with either STK-4N or HBK-4SP. I tried running my lights a few times just to mix it up, but found there were so many high-point alpha mechs running around that 1 mistake would end the match for me. Not a complaint, just an observation. Lights are challenging to play already (at least for me), but really tough for this event I did still rack up a few KMDD in my Huginn though.

Overall it's been a very fun event. Seems like people are really playing well and I've had a lot more close matches that went 10-12 or 11-12. There is still the occasional 12-3 stomp, but many of the games have been much closer. Personally, I've been playing a bit more risky, I think my favorite match was on Alpine Peaks I was brave enough (or stupid enough) to go chase down an Atlas at near full health in my HBK-4SP and brawl with him. Managed to take him out and get a solo kill, and KMDD and still be reasonably intact. I would have never tried that had I not been motivated to get the KMDD. For better or for worse, it's forced me to try different playing styles and has been a lot of fun.

#197 Insufficient Skill

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Posted 17 January 2016 - 04:38 AM

*nvm*

Edited by Insufficient Skill, 19 January 2016 - 02:25 PM.


#198 shopsmart

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Posted 17 January 2016 - 06:40 AM

View PostWildstreak, on 16 January 2016 - 07:45 PM, said:

Nothing but Hunchback IIC, done.
Found Ballistics and SRMs got the points better than Energy so the A was not as useful.
Did not even have to change my style from the usual.


When match ends, check the middle box of your Personal Stats screen for Kill Most Damage Dealt.
Then check the Team Stats to see if your Match Score is 100+.
If so, each Kill Most Damage Dealt you got count as a point.

That's my man. DId the same thing for me. Ballistics and streaks did it for me too. Hunchback IIc has my vote for fun and dishing out some damage before I know I go pop.

#199 dr lao

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Posted 17 January 2016 - 09:58 AM

thanks loved it got my 40 points .

Best part of the hole thing was all the Un mastered mechs lol I new that was coming
having an event at the same time as a mech sale and new Steam player's I went after every" Quick draw " I could find

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#200 -Ramrod-

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Posted 17 January 2016 - 05:35 PM

My points aren't changing. I've gotten at least 7 today and I'm stuck at 23....and it's been well over 15 minutes.





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