Std Brawlers
#21
Posted 15 January 2016 - 02:35 PM
#22
Posted 15 January 2016 - 05:13 PM
#23
Posted 15 January 2016 - 09:52 PM
This is my Best Build - it's the one I linked before, and the one I competed with in the Phoenix Package leaderboard they had a while back. It's versatile, packs a punch close-in, and it's the most agile (because quirks) of any variant in the chassis. This is the only Shadowhawk build that I currently run: that's how much I like it. If you've already mastered your Shadowhawks, that's the one I'd recommend.
Other options include Dropping the Hammer, which you can fit roughly onto any Shadow Hawk. There's also builds like More Dakka, but I really don't recommend them - particularly if you're looking to get in close and use men's weapons.
#24
Posted 16 January 2016 - 04:54 AM
#25
Posted 18 January 2016 - 10:07 AM
Void Angel, on 15 January 2016 - 09:52 PM, said:
Just curious, why do you run 2 ASRM6's instead of 3 SRM4's? The spread and heat are just about the same and you will save 2 tons and 3 critical slots. Something like this:
http://mwo.smurfy-ne...0052fdeb6fc723a
#26
Posted 18 January 2016 - 09:04 PM
#27
Posted 19 January 2016 - 08:41 AM
Void Angel, on 18 January 2016 - 09:04 PM, said:
yeah I dont like yours much either.
How I would run it.
SHD-2H
plus the CD between the SRM4's and Ac10 is .5 seconds. Better alphas.
Edited by mogs01gt, 19 January 2016 - 08:42 AM.
#28
Posted 19 January 2016 - 09:43 AM
#29
Posted 19 January 2016 - 01:12 PM
You have to remember a couple of things about 'mechs when people recommend them:
- First, the "best variant/chassis" is like Best In Slot lists for MMORPGs - often, the "best" item is only the best when combined with the other items in the list - your mileage may vary, depending on your own gear at the time. When people advocate a chassis variant as "the best," they often have some kind of particular build in mind, often to conform to the accepted meta. For the laser vomit meta, the 2H is abysmal; it only has one energy hardpoint! But, there are other weapon systems available, and once you factor in quirks...
- Similarly, the meta is only a guide. It works for a reason, of course, but your own skillset and preferences (or just the 'mechs you own,) may reward you more for playing a modified style. In this instance, my build came out of a cobbled-together generalist playstyle. I wanted to use the 2H in solo matches, so I didn't want to focus all on one range: the AC/10 gave me a good balance between dps, range, and pinpoint damage, with the SRMs backing me up once things got close (that's why they don't have a lot of ammo.) For the hide-and-poke Gauss/Vomit meta, it's not so hot on its own - but if I focus on supporting a big 'mech like at DakkaWolf or a brawler Atlas, I don't have to use that meta.
#30
Posted 19 January 2016 - 01:43 PM
mogs01gt, on 19 January 2016 - 08:41 AM, said:
How I would run it.
SHD-2H
plus the CD between the SRM4's and Ac10 is .5 seconds. Better alphas.
I promise mine works. However, it was an older build that was cobbled together and left in the hanger several SRM changes ago - upon testing, the SRM4 battery works best, largely due to the placement of the "head" SRM at the top of the right torso (so no convergence hit.)
PS: Alpha synchronicity isn't much of an issue due to the differing ballistic characteristics of the weapons.
Edited by Void Angel, 19 January 2016 - 01:46 PM.
#31
Posted 19 January 2016 - 04:45 PM
#32
Posted 19 January 2016 - 05:15 PM
CD0UG, on 13 January 2016 - 04:34 PM, said:
anyone have any good Shadow hawk Builds using a standard engine?
IMHO, the only way to brawl effectively in a medium is with speed, jump jets and SRMs.......
If you can achieve all those with a STD engine, give that a try.
Edited by Fade Akira, 19 January 2016 - 05:16 PM.
#33
Posted 19 January 2016 - 05:45 PM
This One is great for leading a charge. The stock engine allows it to keep up with a Madcat, should you need to chase one down to keep hammering it with your missile spread. It's the one variant I didn't strip the engine on.
~Leone.
Edited by Leone, 19 January 2016 - 05:49 PM.
#34
Posted 20 January 2016 - 05:29 AM
#35
Posted 20 January 2016 - 01:03 PM
CD0UG, on 19 January 2016 - 04:45 PM, said:
Use the SRM4 Build. =)
But if you're looking to avoid being outgunned by a Locust at 80+ kph, they're right - you're going to need an XL.
Leone, on 19 January 2016 - 05:45 PM, said:
Suggestion! Put ammo in your head. Ammo only has a 10% chance to explode when destroyed in the first place, and the number of times you take a headshot that penetrates the armor, and inflicts a critical, and hits the ammo, and detonates the ammo, and wouldn't have killed you anyway... is very small.
Edited by Void Angel, 20 January 2016 - 01:04 PM.
#36
Posted 20 January 2016 - 01:22 PM
#37
Posted 20 January 2016 - 10:26 PM
Edited by Void Angel, 20 January 2016 - 10:26 PM.
#38
Posted 22 January 2016 - 09:40 AM
#39
Posted 22 January 2016 - 10:40 AM
When mocking up possible builds, I usually decide what kind of combat I'm going to use it for - close-range brawling, fast harassment, long-range sniping, etc. Then I max the armor in Smurfy, put in a 200-rated engine or something for a placeholder, and then add the guns I want to try. After that, I fiddle with Endo-Steel and Ferro-Fibrous, make sure I've got things like jump jets and ECM if available, replace the engine with something bigger, and see what I have. The Weapon Lab gives me a good idea of how hot I'll be running, and I use that to balance the size of my engine - if I can't fit enough heat sinks or big enough engine, I'll swap out weapons and see where I'm at.
#40
Posted 22 January 2016 - 12:54 PM
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