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It's Official, Pgi Splitting Cw Queues Gl&gh

Balance Gameplay Metagame

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#301 TWIAFU

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Posted 15 January 2016 - 04:48 AM

View PostLupis Volk, on 15 January 2016 - 02:25 AM, said:

So community warfare is no longer community warfare? Posted Image


Nope.

It is now QP with respawn, just as the solo, non-group, and non-unit players wanted.

Going to be fun to read how they want to nerf the solo CW queue due to getting stomped.

#302 TexAce

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Posted 15 January 2016 - 04:53 AM

View PostTWIAFU, on 15 January 2016 - 04:48 AM, said:


Nope.

It is now QP with respawn, just as the solo, non-group, and non-unit players wanted.

Going to be fun to read how they want to nerf the solo CW queue due to getting stomped.


Seriously, making the community warfare gamemode the endgame-elite-unit gamemode was stupid from the beginning.

its as if you would make the planetary conquest in planetside 2 only for lvl100 players and everyone else has to fight on a small map deathmatches without any reason whatsoever.

its just too big part of the game to make it only played by 5%-15% of the players.

Making a realistic endgame for units would be to have special planets which can only be fought over by units with special rewards you dont get elsewhere. Planets where you could even lose money on, or even lose mechs on. Thats the hardcore part of the game. Not whole CW.

#303 Eboli

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Posted 15 January 2016 - 05:00 AM

For those people who think they can get away affecting results by using alts just remember that each computer you use creates a profile for each player name under your Users folder. I am sure PGI could collate that information in case allegations start being thrown around.

Cheers!
Eboli

Edited by Eboli, 15 January 2016 - 05:01 AM.


#304 Leartes

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Posted 15 January 2016 - 05:03 AM

View PostTyler Valentine, on 14 January 2016 - 12:09 PM, said:

NOTHING CAN STOP ME NOW!!!!!!!!!! OMG I was good against groups. This will be amazing. For the record I think this is a bad idea, i presented arguments on both sides but I always stated this is a bad idea. You should either have to join a group or be REALLY good to play in CW but here we are and...

MUHAHAHAHAHAHAHAHA!

Die little puggies.


I was very happy as a non-unit solo player before. Now it will be glorious!

#305 smokefield

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Posted 15 January 2016 - 05:09 AM

alt accounts are not prohibited i think. also most ppl have access to more computers. also maybe my friends come to my house or i am visiting them and we play on same pc. also there are countless ways to mask the pc identity. face it. a lot of ppl will run alt accounts.

#306 wanderer

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Posted 15 January 2016 - 05:11 AM

Quote

For those people who think they can get away affecting results by using alts


There is literally nothing against using alts to actually play the game.

The issues arise when you use them to throw a match. I can have multiple accounts- as long as I'm actually playing to win it doesn't matter which one I use. Heck, how do you think people who want to play Clan and IS in CW at the same time do it?

#307 Widowmaker1981

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Posted 15 January 2016 - 05:12 AM

View PostEboli, on 15 January 2016 - 05:00 AM, said:

For those people who think they can get away affecting results by using alts just remember that each computer you use creates a profile for each player name under your Users folder. I am sure PGI could collate that information in case allegations start being thrown around.

Cheers!
Eboli


Im sure they can. Alt accounts aren't against the ToC though, so im not sure why they would bother...

Edited by Widowmaker1981, 15 January 2016 - 05:13 AM.


#308 MechWarrior3671771

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Posted 15 January 2016 - 05:13 AM

View PostKhobai, on 15 January 2016 - 01:43 AM, said:

you have to understand that the opposition is mostly tagged players that enjoy easy wins from pugstomping. Because they can rack up loyalty points and cbills for little or no effort.

theyll make up completely unfounded claims about how splitting the queue wont work because the population is too low (when its at its highest point ever) or how itll ruin the game by making it less challenging. when in reality it makes it more challenging by forcing units to play solely against other units; which is EXACTLY what those players DONT want. They just want their easymode farmville pugstomps.

Theyre all the same players whose units are responsible for ruining CW in the first place by constantly hopping from faction to faction to farm loyalty rewards. Those players are a BLIGHT on this game. And you can tell immediately who they are from reading their posts in this thread


Yup. That's pretty much my observation too.

Myself and others spent about a month trying to brainstorm ideas that would keep the new Steam playerbase from being driven out of CW. For that, we were treated with contempt and called names. Hell, I couldn't even get a unit like MS to agree that their spawncamping of noobs in trial mechs was poor sportsmanship and bad for CW's health.

People refused to listen and refused to change. So PGI is stepping in to do it for them. Can't say I'm sympathetic.

And the same people that insisted they don't want to farm noobs, that the devs were making them do it, are now throwing a tantrum on the forums and threatening to go out of their way to farm noobs.

Hardcore mode? LOL.

#309 Tuann

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Posted 15 January 2016 - 05:22 AM

Silly Solution to something that is a main driver for people to actually go join a unit,..
it is a TEAM game, join a bloody team, get trained get hooked, you play the game with friends, you stay longer with the game because next to playing it, you are having fun with friends.
you feel bad in CW,... join a unit,..
you don't wanna join a unit: quickplay or have fun as a solo in CW,... no biggy

#310 smokefield

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Posted 15 January 2016 - 05:32 AM

Quote

you stay longer with the game because next to playing it, you are having fun with friends.


nailed it.

#311 Jon Gotham

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Posted 15 January 2016 - 05:32 AM

Well Fen, I see your point but what about people like me?
I mostly drop solo in CW. I will group when I can stay up and play during US primetime as euro players tend to not talk or teamwork at all....
My CW groups nearly ALWAYS are made up of a few random solo players with maybe, 4-5 unit players. Once these queues are split, the population will be severely culled for normal play. It'll be group vs group only, this means less players. Unless they restrict the amount of planets then....queue times will be astronomical.
Plus I'll be forced to fight groups WAY above my ability level, whereas of now that only occasionally happens. Also currently if I want to go onto Davion TS and group up-something I was really looking forward too....I'd have to make a one man unit just to join in...
I do not want to EVER play CW solo queue, it will be a clone of solo QP which is just...TOXIC to any kind of fun for me.

This split will also keep new players from exposure to units and team oriented play, I have often got random solos onto my old faction's TS and into team play. They have all benefited immensely from that. Some have even gained unit membership. If I hadn't, they'd have stayed frustrated solos.
The only place to recruit will be on the forums, which a lot of pro solos don't even flippin' read! then there is the proposed cost to recruit.....this will only result in potential players being subjected to a sad parody of wow's gearscore farce, only with tiers and kdr BS. Units, especially smaller ones will have to behave like this if it costs them to recruit...


The worst thing though is, PGI have done a 180 about face since inception. They have made the game now as of this, solo focused. They have said "it's ok to be selfish, self centered and anti social/teamwork. It's not your fault you won't talk or interact and we'll protect you as well from the unfair cheaters that talk to each other."

For a casual grouper like me I'm going to be stuck between a rock and a hard place, I'll find it difficult to group casually and I'm locked out of solo play due to my loathing of that selfish playstyle. My $3000+ investment has been wasted if game carries on like this.
HOW is mwo going to have a thriving community? Communities are not made up of solo individuals that never talk or interact together. Online games survive long-term due to those communities.
Now I'm praying Russ and Co have though of this and they are working on a slew of awesome community-helping tools for the in game UI, I really am. Because if MWO keeps going like this, it'll lean towards team solomatch only and it'll just be a sad shadow of what it could have been. I'd urge any teamwork oriented player to NOT spend anymore cash until we know what's happening. Let the same anti socials dig into their pockets:)
The PGI version of war on terror the- "war on social teamwork."

#312 mania3c

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Posted 15 January 2016 - 06:00 AM

View Postsmokefield, on 15 January 2016 - 12:17 AM, said:

thansk mischief for the explanation.

I'll be as short as possbile - i have nothing against different playstyle...but i do have a lot against people who do not want to play this game mode as a team. CW is meant to be a team play mode. You want to play solo and do your own thing - you have the public queue to do that. Leave CW for those who actually want to play as a team with all that implies, coordination, communication, strategy, commanding, following commands regardless of what you personally think. That's why trying to make CW a place for solo players it is a bad idea. Ah..you will say you want to play the maps from CW - then ask for the maps to be available in solo drops and have fun there. Leave the CW for the teams. If you join CW you should be ready to be part of a team.


this is main problem. There is not CW like gameplay in quick matches. If I could opt-in for CW maps with CW drops system, I would never ever touch CW itself. So I am all for leaving CW for hardcore tryhards, put CW maps into quick matches and just use regular MM system for it. Well, done.

#313 Anarcho

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Posted 15 January 2016 - 06:01 AM

View PostWidowmaker1981, on 15 January 2016 - 03:36 AM, said:


Fixed that for you.


I cant understand how ppl have time for an alt account though...

#314 Weeny Machine

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Posted 15 January 2016 - 06:11 AM

View PostDeathlike, on 14 January 2016 - 11:56 AM, said:

So, even more easier farming?

This will be glorious.


This will only prove (once more) how many hypocrits we have in premades who "really want to play competetively".

#315 Hotthedd

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Posted 15 January 2016 - 06:16 AM

View PostBush Hopper, on 15 January 2016 - 06:11 AM, said:

This will only prove (once more) how many hypocrits we have in premades who "really want to play competetively".

No, this will prove (once again) that PGI cares more about chasing new transient players than it does about retaining the players they already have. It is a solution without a problem.

#316 NextGame

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Posted 15 January 2016 - 06:21 AM

Out of interest, are we ever going to see a change to the game that isnt driven by imbeciles whining about something on twitter?

#317 Der Hesse

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Posted 15 January 2016 - 06:23 AM

View PostKhobai, on 15 January 2016 - 01:43 AM, said:


you have to understand that the opposition is mostly tagged players that enjoy easy wins from pugstomping. Because they can rack up loyalty points and cbills for little or no effort.

theyll make up completely unfounded claims about how splitting the queue wont work because the population is too low (when its at its highest point ever) or how itll ruin the game by making it less challenging. when in reality it makes it more challenging by forcing units to play solely against other units; which is EXACTLY what those players DONT want. They just want their easymode farmville pugstomps.

Theyre all the same players whose units are responsible for ruining CW in the first place by constantly hopping from faction to faction to farm loyalty rewards. Those players are a BLIGHT on this game. And you can tell immediately who they are from reading their posts in this thread...



No thats not right. because CW is faction vs faction. its NOT merc corp vs merc corp. merc corps dont own the core planets, FACTIONS do.

And factions are comprised of players that are both in units and not in units. Regardless of whether theyre tagged up or not they have a right to contribute to their faction and should absolutely be able to help capture planets. Which is why everyone who helped take a planet should benefit from the payouts.

Based on what PGI has told us in the past, merc corps will eventually get their own section of the periphery to fight over, and that will be entirely merc corp vs merc corp with no pugs allowed. so theres already a provision for merc corps to own planets out in the periphery.


This goldnugget has to be quoted for truth. Respect where it is due.

#318 wanderer

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Posted 15 January 2016 - 06:25 AM

Quote

This will only prove (once more) how many hypocrits we have in premades who "really want to play competetively".


Actually, it'll prove how many people want to play CW.

Most Liao factional queues -require- having PUGs to hit 12 on a reasonably rapid basis. This will either have us mass-detagging to be able to play or we'll end up being ghostdropped on constantly for wont of the proverbial nail.

#319 Wildstreak

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Posted 15 January 2016 - 06:27 AM

View PostSandpit, on 14 January 2016 - 11:51 AM, said:

Well that's that.

PGI is splitting queues per Russ on twitter.

Guess that puts to rest all the debate and ideas and suggestions regarding it.

But how will it be split. (Sorry if explained already, no time to read through 16 pages today.)
There are different ways to do it from the usual.

#320 Weeny Machine

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Posted 15 January 2016 - 06:31 AM

View PostHotthedd, on 15 January 2016 - 06:16 AM, said:

No, this will prove (once again) that PGI cares more about chasing new transient players than it does about retaining the players they already have. It is a solution without a problem.


I don't see the problem. PuGers get their wish, and CW pros can play their competetive game they soooooo crave. Win-Win Posted Image





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