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It's Official, Pgi Splitting Cw Queues Gl&gh

Balance Gameplay Metagame

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#341 Mystere

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Posted 15 January 2016 - 08:44 AM

View PostKilo 40, on 14 January 2016 - 11:24 PM, said:

the absolute panic dripping off of every post by those terror stricken with the idea that they will actually have to fight against other units instead of pugs is so deliciously sweet....

View Postsmokefield, on 14 January 2016 - 11:59 PM, said:

the absolute joy dripping off every post by those delightfully stricken with the idea that they actually don't have to work as a team against a real unit instead of pugs is so deliciously sour.


LOL! Priceless!

#342 Mystere

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Posted 15 January 2016 - 08:57 AM

View PostBonger Bob, on 15 January 2016 - 12:32 AM, said:

there is no ( and as far as we are aware there will be no ) introduction of a match maker utilizing PSR brought in with the split ques being proposed. They are very separate things. Split ques are not PSR rated matches.


You are correct that there is no mention of a PSR-based matchmaker ... yet! But, I do predict that a number of people will start loudly demanding one once they've been chomped on often enough like fresh bloody meat by the piranhas playing amongst them.

View PostKuritaclan, on 15 January 2016 - 12:45 AM, said:

Just in case. I apply officially for a Spot in the CW Group Queue without a TAG added to my Name. I'm willingly to make the 12th wheel in an 11man or a 6th in a 5+6man.


Yes, if there will be a separate solo queue in CW, I want solos to be given the option of dropping on the group queue if they so desire. Otherwise, what's the point of the "Lone Wolf" category.

#343 TexAce

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Posted 15 January 2016 - 09:03 AM

View PostMystere, on 15 January 2016 - 08:57 AM, said:


You are correct that there is no mention of a PSR-based matchmaker ... yet! But, I do predict that a number of people will start loudly demanding one once they've been chomped on often enough like fresh bloody meat by the piranhas playing amongst them.



Yes, if there will be a separate solo queue in CW, I want solos to be given the option of dropping on the group queue if they so desire. Otherwise, what's the point of the "Lone Wolf" category.

That will indeed be possible. A lonewolf wanting to play in the unit queue can make a 1-man unit and join a faction to play in the unit queue. Stated by Russ in the twitter feed. Its like being a freelancer with your own 1-man company (my daily job).

#344 Hotthedd

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Posted 15 January 2016 - 09:08 AM

View PostJaxRiot, on 15 January 2016 - 08:38 AM, said:


Its still a Team game. Its still going to be one team against another team and still one faction against another faction.

Its just not going to be Unit vs Pug anymore.

For people wanting a more organized team play environment, there will be Unit play.

For people wanting a more relaxed environment free from Unit politics, theyre will be the Non Unit play.

Plus they are adding in more rewards for Unit play.

More seems to be added than being taken away for Units

The only thing being taken away from Units is the ability to go against Pugs.

Sounds great to me

But that isn't the actual case.

Units will still go against PuGs, it's just that those PuGs will have unit tags.
I predict a few tagless units on TS will have even more fun wreaking havoc than before, now that there is a clearly defined kiddie pool.

#345 MechWarrior3671771

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Posted 15 January 2016 - 09:10 AM

View PostSjorpha, on 15 January 2016 - 06:59 AM, said:

What I'm afraid of is that the bad units will get tired of being stomped by the good units and drop their tags, then the good won't get any matches and might have no choice but to drop their tags too just to get to play at all.


I think that's a legitimate concern, although I think "bad" units will have good matches against other "bad units"

Either way, split ques is preferable. Before you had:
Bad Units and Good Units beating up on solo newbs

Now you will get
Good Units beating up on Bad Units.

At least its not 2 against 1 anymore, and its the "bad" units getting beat up. At least they know how to defend themselves, and they already have all the tools in place to get better. Solo newbs are still asking how to download Teamspeak, and go fuzzy when someone talks about a Trap Defense Posted Image

Oh yah - although I think we disagree on split ques, your post was the most rational, intelligent and civil on the topic. Good form. Thanks.

Edited by Fen Tetsudo, 15 January 2016 - 09:14 AM.


#346 Summon3r

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Posted 15 January 2016 - 09:13 AM

finally, guess ill be dropping unit tags now lol

#347 Johnny Z

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Posted 15 January 2016 - 09:20 AM

View PostHotthedd, on 15 January 2016 - 09:08 AM, said:


But that isn't the actual case.

Units will still go against PuGs, it's just that those PuGs will have unit tags.
I predict a few tagless units on TS will have even more fun wreaking havoc than before, now that there is a clearly defined kiddie pool.


Tagless alts would be a larger problem before the merc company meta game is in and still may be to a degree after. But it seems to be headed in the right direction.

I don't know what to think of all the talk of split queues and all that yet.

All that is known for sure is that this phase 3 will be huge in comparison to the previous 2 phases and it wont be complete even then.




If I were in a competing unit which I'm not, there is only one thing I would be concerned with. Being in the elite spot for my faction. Seriously. As serious as anyone can be about giant futuristic bipedal personal locomotion devices. :)

That was hinted about leader boards I think. Only room for one unit at the top with the very best perks?

Edited by Johnny Z, 15 January 2016 - 09:29 AM.


#348 Mystere

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Posted 15 January 2016 - 09:27 AM

View Postwanderer, on 15 January 2016 - 04:34 AM, said:

What a delightful thing for encouraging people NOT to be in units.

Or rather, not having a unit tag, getting on a factional TS and doing precisely what they did before, for the same rewards, while people silly enough to have unit tags will sit in an even slower queue while ghost dropping repeatedly.

The solution is not crippling 48v48 queue into "drop your unit tags or watch your queue times climb to infinity". It's putting 4v4 in so more of your PUGs gravitate towards smaller games where big unit-style play isn't a massive advantage.


But, but, but ... I want to get the same things the big boys get without having to face them.



Posted Image

View PostTexAce, on 15 January 2016 - 04:38 AM, said:


You don't know yet which rewards units will have from owning planets. It could be MC or even special mechs and weapons à la Wolfs Dragoons. I'm sure there will be more than just bragging rights because your Unit's name plate is on the planet.

All this discussion is nonsense until we have more intel about Phase 3.


I have 3 words for you straight from PGI's mouth: minimally viable product.

That is the impression many are still getting.

Edited by Mystere, 15 January 2016 - 10:02 AM.


#349 Oderint dum Metuant

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Posted 15 January 2016 - 09:31 AM

View Postsycocys, on 14 January 2016 - 04:08 PM, said:

How you fail to grasp that they can't track you continually doing so and punish you at their discretion is pretty astounding.


Tracking me pressing play at the same time as other people is not evidence of anything, they have no idea weather we are on comms together or not.

Clearly you don't play in a unit, because people often play the game on their own but end up in drops with other unit mates that are doing the same thing.

#350 Mystere

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Posted 15 January 2016 - 09:33 AM

View PostTexAce, on 15 January 2016 - 04:53 AM, said:

Seriously, making the community warfare gamemode the endgame-elite-unit gamemode was stupid from the beginning.


Well, CW was declared to be "The Game" and that it would come out 90 days after release.

How well did that turn out? Posted Image

#351 TexAce

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Posted 15 January 2016 - 09:38 AM

View PostMystere, on 15 January 2016 - 09:27 AM, said:


But, but, buy ... I want to get the same things the big boys get without having to face them.



Posted Image



I have 3 words for you straight from PGI's mouth: minimally viable product.

That is the impression many are still getting.


Seriously, go salt some eggs. Bittervets are so 2013.

#352 JaxRiot

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Posted 15 January 2016 - 09:42 AM

View PostMystere, on 15 January 2016 - 09:27 AM, said:


But, but, buy ... I want to get the same things the big boys get without having to face them.



Posted Image



I have 3 words for you straight from PGI's mouth: minimally viable product.

That is the impression many are still getting.


I thought it was already stated that Units will be getting better rewards?

So if thats actually true, then they wont be getting the same things that the Big Boys get.

They may get access to some of the same features, but not the same things.

Also, making CW more accessible to a wider range of players makes the game more viable.

I dont know how much, but it helps

#353 Oderint dum Metuant

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Posted 15 January 2016 - 09:44 AM

Throwing this one out there for the all knowing.

So what happens when a group/unit attacks a planet and pugs line up to defend and nobody can play each other so we just return to turret wars....

#354 wanderer

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Posted 15 January 2016 - 09:52 AM

*dingdingding*

Eeyup!

A tagless queue can literally ignore a defending unit on planet because of this split. That means,by the by that a unit with untagged alt accounts can flood the queue and leave even a full 12 defenders with unit tags ghost-dropping endlessly, unable to contribute anything towards protecting the planet other than ghost dropping. For next to zero rewards.

Oops.

We could have just made 4v4 a solo-style queue to give PUGs a meaningful niche, but nooooo. Funk my 48v48 UP.

#355 Mystere

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Posted 15 January 2016 - 09:52 AM

View PostWintersdark, on 15 January 2016 - 07:06 AM, said:

I understand the desire, but ultimately there just aren't enough. A unit-foxused CW hasn't worked well this far. There just isn't enough dedicated unit based players actively playing - there's substantially more solos in CW than premades groups.


It could be reasonably argued that many players have postponed joining a unit because they think it is pointless to do so while CW is still woefully incomplete.

And they might not do so if the new CW solo queue proves to be a fattening experience. Posted Image

PGI is potentially sabotaging their own original goals by creating a solo queue.

Edited by Mystere, 15 January 2016 - 09:54 AM.


#356 Mystere

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Posted 15 January 2016 - 10:00 AM

View PostTexAce, on 15 January 2016 - 09:03 AM, said:

That will indeed be possible. A lonewolf wanting to play in the unit queue can make a 1-man unit and join a faction to play in the unit queue. Stated by Russ in the twitter feed. Its like being a freelancer with your own 1-man company (my daily job).


Unless of course I also want to take a break and play casually on the solo queue. In other words, I want both. Posted Image

#357 Mystere

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Posted 15 January 2016 - 10:08 AM

View PostTexAce, on 15 January 2016 - 09:38 AM, said:

Seriously, go salt some eggs. Bittervets are so 2013.


Are you telling me WMO does not smell like an MVP@?

View PostSummon3r, on 15 January 2016 - 09:13 AM, said:

finally, guess ill be dropping unit tags now lol


Well, I myself don't have to. <maniacal Posted Image Posted Image Posted Image>

View PostJaxRiot, on 15 January 2016 - 09:42 AM, said:

I thought it was already stated that Units will be getting better rewards?

So if thats actually true, then they wont be getting the same things that the Big Boys get.

They may get access to some of the same features, but not the same things.

Also, making CW more accessible to a wider range of players makes the game more viable.

I dont know how much, but it helps


What makes you so sure people will not demand the same rewards, and that if the demand gets loud/threatening enough, PGI will not eventually get weak-kneed and acquiesce ... as they have so often done?

Edited by Mystere, 15 January 2016 - 10:05 AM.


#358 Lucky Noob

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Posted 15 January 2016 - 10:09 AM

View PostTLBFestus, on 15 January 2016 - 08:42 AM, said:

Depending on the details it would appear that PGI is taking care of the majority of it's customers.

I can imagine a lot of happiness in the Solo queue for CW and many, many salty tears from the units that enjoyed feeding off them.


^^^^^^^This 100 % Posted Image

#359 JaxRiot

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Posted 15 January 2016 - 10:18 AM

View PostMystere, on 15 January 2016 - 10:08 AM, said:


Are you telling me WMO does not smell like an MVP@?



Well, I myself don't have to. <maniacal Posted Image Posted Image Posted Image>



What makes you so sure people will not demand the same rewards, and that if the demand gets loud/threatening enough, PGI will not eventually get weak-kneed and acquiesce ... as they have so often done?


Im not sure. I cant tell the future.

But I am pretty sure that having a game mode that is not very casual friendly, when the majority of players are more casual, isnt working out.

Time will tell what they decide to do next. But making the game more inviting to a wider range of players is a good start

#360 TexAce

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Posted 15 January 2016 - 10:19 AM

View PostMystere, on 15 January 2016 - 10:08 AM, said:


Are you telling me WMO does not smell like an MVP@?



As much as counterstrike is. People like counterstrike.





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