adamts01, on 15 January 2016 - 03:31 AM, said:
This is a GAME. If one side has a 99% chance to win, only seal clubbers will stick around. I stopped playing CW because my unit was absolutely walking all over everyone, except the 1/10 matches when we came across a unit. So many people compare this to real warfare, that's such a joke. Any sport in the world is more enjoyed when there's a struggle, for both the competitor and the spectator. Competition is good, and soon CW will have it. And to any of you in a decent unit, be honest, when's the last time a pug group beat you? I don't care what people say about using voip and teamwork, you've got to be an absolute **** 12 man to lose against 12 randoms.
So as has been said like 50 times by a dozen people -
Splitting queues? Okay. Good plan even, treat the pug queue like a training queue as well, help get new players into CW in a safer environment. Plenty of people will never leave it.
Everyone is good with competition. What is not good is, in the context of your analogy, letting a high school team win the Super Bowl because they beat another high school team without ever having to play against an actual pro team. In anything involving competition you don't get to win the Super Bowl unless you play and beat a Super Bowl team. If you can win the Super Bowl by only playing against high school teams, why the **** wouldn't you just play high school teams even if you're a pro-grade player?
The MC rewards for tags on planets won't really stop that; you'll have a primary that drops group queue with your unit to capture worlds and a pug alt to club seals to make sure you never lose it. Or, for the 80% of players who are in non-comp tier units there is absolutely no benefit at all to being in a unit, better to just all flood the matchmaker-less pug queue and earn big cbill payouts.
Make sense? There are good concepts but terrible design choices. If you don't play in the same pool as the competitive teams you don't get to take the same tier of objectives. Otherwise you're competing for the same prize without having to directly compete.
Take the tagless and new players out. Dear god yes please. That would be amazing. Shrink the total queues; as has been suggested, repeatedly, combine the attack/defend queue on each front to just a single queue. That should more than make up for any population issues. It also ensure you really can't avoid other teams if you're not on the same faction already; if you are in CJF and you queue up to fight Steiner and I'm in Steiner and I queue up to fight CJF we're in the same queue. No way for us both to queue attack and never play against each other, just randoms.
Tailor rewards to who you play against. If 228 makes minimal payout for beating a mixed unit of semi-casual unit players and a big payout for beating a MS 12man you can expect them to seek each other out - that's what pays the best.
Remove the goofy MC for tagging worlds thing. Exploiting that is going to become a game of its own and it'll make the cries of 'seal clubbing' seem tame.
KinLuu, on 15 January 2016 - 03:53 AM, said:
I like how it is mostly Davions complaining about having to face other (presumably non-Davion) groups.
.....
Really? Most the tags on people arguing against the split at all are Davion, not that it matters.
You know the faction you belong to isn't real, right? I mean, you're not really a member of Clan Jade Falcon. You're just some gamer nerd, like the rest of us.