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Warhammer Quirks: Thoughts, Qq And More?


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#21 Bishop Steiner

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Posted 15 January 2016 - 12:54 PM

View Postreign, on 15 January 2016 - 12:43 PM, said:

Well I gave it max armor. You can trim the arms and it had .5 free

Also dump the med lasers your looking at about 7 tons of ammo. and structure buffed to the max.

Or you can go 250 engine with quad ac5

not seeing why you'd do that here though instead of JM6-DD
Full pitch range, higher hardpoints, more ammo, and not much less total armor/structure.

#22 reign

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Posted 15 January 2016 - 12:56 PM

View PostBishop Steiner, on 15 January 2016 - 12:54 PM, said:

not seeing why you'd do that here though instead of JM6-DD
Full pitch range, higher hardpoints, more ammo, and not much less total armor/structure.



Not as vulnerable to loosing an arm and half its firepower. (I aim for jaeger arms.) you can twist the arms into the damage to protect the torsos and get damage transfer reduction. (this is what makes the HBR so tough) and 45 % twist rate to boot!

Edited by reign, 15 January 2016 - 12:58 PM.


#23 Bishop Steiner

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Posted 15 January 2016 - 12:58 PM

View Postreign, on 15 January 2016 - 12:56 PM, said:



Not as vulnerable to loosing an arm and half its firepower. (I aim for jaeger arms.) you can twist the arms into the damage to protect the torsos and get damage transfer reduction. (this is what makes the HBR so tough)

Not terribly impressed with the arm coverage on the warhammer, and truth to tell, on a Jager, you're better aiming for the ST, as it really can't shield it, and once that pops, so does the tasty XL inside.

#24 reign

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Posted 15 January 2016 - 12:59 PM

View PostBishop Steiner, on 15 January 2016 - 12:58 PM, said:

Not terribly impressed with the arm coverage on the warhammer, and truth to tell, on a Jager, you're better aiming for the ST, as it really can't shield it, and once that pops, so does the tasty XL inside.


You nailed it right there. No XL on these builds. This is going to be an extremely tough mech to kill.

#25 cSand

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Posted 15 January 2016 - 01:02 PM

Looks fine, I would just axe the ballistics quirks. Add an extra -5 or 10% PPC heat generation

will still be a good mech. regardless of quirks we're stillgonna see a bunch of nubhammers with no weapons or armor on one side and everything crammed into one torso/arm

#26 kapusta11

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Posted 15 January 2016 - 01:07 PM

And they gave it 20% ballistic velocity to make sure PPCs don't sync with any AC or Gauss, that's just hilarious. 20 FLD is a joke why bother?

#27 WarHippy

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Posted 15 January 2016 - 01:19 PM

Looks pretty good, but it really boils down to how those hit boxes work out. Depending on how well it soaks up damage the other quirks might be over the top or insufficient. That being said I must say I'm feeling a little envious of those mobility quirks though. I kind of wish all mechs got something similar to that to varying degrees.

#28 C E Dwyer

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Posted 15 January 2016 - 01:20 PM

View Postpbiggz, on 15 January 2016 - 12:54 PM, said:


I wasn't gonna use much ballistics on mine, but now, I will, just to see what you do when I kill you.

you'll be disappointed :)

#29 Kristian Radoulov

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Posted 15 January 2016 - 01:24 PM

The lack of great ballistics quirks doesn't make me happy.

#30 Mcgral18

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Posted 15 January 2016 - 01:41 PM

View Postkapusta11, on 15 January 2016 - 01:07 PM, said:

And they gave it 20% ballistic velocity to make sure PPCs don't sync with any AC or Gauss, that's just hilarious. 20 FLD is a joke why bother?


No, PPCs and AC5s sync perfectly without Quirks. (1150 VS 1200 VS 1250)

Likely just because.

#31 kapusta11

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Posted 15 January 2016 - 01:52 PM

View PostMcgral18, on 15 January 2016 - 01:41 PM, said:


No, PPCs and AC5s sync perfectly without Quirks. (1150 VS 1200 VS 1250)

Likely just because.


That's what I've meant, Warhammer's quirks, it's 20% ballistic and 50% PPC velocity. No way to sync PPCs with anything on this mech.

As for 2x PPC, 2x AC5, for the amount of weight they take 30 FLD is not worth it and speed sucks too.

Edited by kapusta11, 15 January 2016 - 01:52 PM.


#32 Paigan

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Posted 15 January 2016 - 01:52 PM

View PostBishop Steiner, on 15 January 2016 - 12:24 PM, said:

https://static.mwome...f5f3ed5a1ee.jpg

Posted Image
So some overall decent PPC velocity buffs across the boards (30%) and a 50% for the 6R (not the 60% Russ first thought...or they toned it down since the livestream).

And a pretty hefty chunk of structure buffs. Otherwise? Not much. Which I'm OK with.

Yes, we all know they need to just BUFF velocity for PPCs and ERPPCs themselves by about 30%, instead of bandaiding "PPC MEch", but that's for a different topic (aka a "Fix PPCs thread? )


Aside from the obvious, any opinions, concerns, glaring neglects?


The intel? I thank you for it!

#33 Malleus011

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Posted 15 January 2016 - 01:57 PM

Ballistic quirks?

They realize this is a Warhammer, right?

Edited by Malleus011, 15 January 2016 - 02:02 PM.


#34 Lorian Sunrider

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Posted 15 January 2016 - 01:58 PM

I've been living off of Warhammer and Rifleman dreams via my Jager's, so I'm looking forward to theory crafting these bad boys.

Initial thoughts:

6R - dual AC 5, dual PPC, maybe keep the SRM 6 or drop it to a 4 depending on room. If I could swing dual AC 10 and dual PPC I would, but somehow I don't think that will work outside of clantech. IIC someday maybe alas.

6D - pure energy mechs annoy me, hence why outside of my Resistance Variant for that one event my Grasshoppers have less than a half dozen drops combined. Maybe I'll bastardize the crap out of this one and do 9 MPL.

7S - 2 PPC's, 3xSRM4's, and maybe some medium or Small pulse lasers. Not sure. Definitely want to take advantage of the missile hardpoints and I'm not great with LRM's. Or maybe quad large lasers with SRM's. Gonna have to fiddle.

BW - I have to do 4xAC5's. I just have to. Even if its not what I keep, I have to! Dual PPC's and three or four AC 2's would be amusing as well. Depends on if I keep the XL in this variant or not really.

#35 Bishop Steiner

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Posted 15 January 2016 - 02:05 PM

View PostWarHippy, on 15 January 2016 - 01:19 PM, said:

Looks pretty good, but it really boils down to how those hit boxes work out. Depending on how well it soaks up damage the other quirks might be over the top or insufficient. That being said I must say I'm feeling a little envious of those mobility quirks though. I kind of wish all mechs got something similar to that to varying degrees.

Feeling it's CT is either going to be very exposed, or it's not going to be XL friendly, looking at the quirks and model. I don't see this tanking like the MAD-3R

View PostKristian Radoulov, on 15 January 2016 - 01:24 PM, said:

The lack of great ballistics quirks doesn't make me happy.

well, perhaps if it was actually a ballistic mech? Warhammer not Hammerhands. Posted Image

#36 Gas Guzzler

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Posted 15 January 2016 - 02:09 PM

The ballistic quirks are nothing to write home about, its not like they take away from the energy effectiveness of the mech.

#37 Alienized

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Posted 15 January 2016 - 02:10 PM

+15% energy range quirk.... large laser vomiting all over the place again.... do they never learn

#38 Lorian Sunrider

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Posted 15 January 2016 - 02:12 PM

View PostBishop Steiner, on 15 January 2016 - 02:05 PM, said:

Feeling it's CT is either going to be very exposed, or it's not going to be XL friendly, looking at the quirks and model. I don't see this tanking like the MAD-3R


I have a slim hope they are XL friendly, both for speed and firepower purposes.

How mad are you gonna be when they are turned into Meta builds of MPL's and LPL's?

#39 Gas Guzzler

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Posted 15 January 2016 - 02:14 PM

View PostAlienized, on 15 January 2016 - 02:10 PM, said:

+15% energy range quirk.... large laser vomiting all over the place again.... do they never learn


OR you look at it as medium lasers that aren't useless Posted Image

Don't worry, Quickdraws and Black Knights have better laser quirks than this so once things level out you won't see that many Vomithammers.

Edited by Gas Guzzler, 15 January 2016 - 02:17 PM.


#40 kapusta11

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Posted 15 January 2016 - 02:16 PM

View PostAlienized, on 15 January 2016 - 02:10 PM, said:

+15% energy range quirk.... large laser vomiting all over the place again.... do they never learn


You do realize that IS LL competes with cLPL which has 600m, right?

Edited by kapusta11, 15 January 2016 - 02:17 PM.






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