Kristian Radoulov, on 15 January 2016 - 03:27 PM, said:
I'm not disagreeing with that at all, I was just coming at this from the POV that the (powercreep aka clan) ship has already sailed so we might as well try balancing apples to apples (ER weapons to ER weapons), rather than trying to balance apples to oranges (ER weapons vs STD). I agree that the IS will always need quirks, but I'd rather have certain weapons systems become obsolete rather than entire chassis written off because they don't have the "right" or "enough" quirks.
I think people come to play mechs here, not weapon systems for the most part, although I'm sure there are those people that are brawlers or snipers, etc. by nature and only play mechs that suit their playstyle.
I do think we should balance more 1-to-1, as in ER-to-ER. That said, I do think there remains a place for IS standard lasers with shorter range; they could generate less heat and have faster cool-downs. Making the isML more comparable to the C-SPL, for example, would be great without any range quirks, and we can leave standard IS pulse lasers as the final word in energy-based DPS at the cost of extreme range deficiency.
Clan Tech seems to be more about splitting the difference anyway. IS are good at extremes, Clans dominate the middle.