

Does Case Actually Do Anything?
#1
Posted 17 January 2016 - 04:37 PM
#2
Posted 17 January 2016 - 04:42 PM
#3
Posted 17 January 2016 - 04:44 PM
Gamuray, on 17 January 2016 - 04:42 PM, said:
well thats stupid. case blocks all damage on my clan mechs, never lose a side torso when it happens...
#4
Posted 17 January 2016 - 04:45 PM
grievoussmaug, on 17 January 2016 - 04:44 PM, said:
No, that's false.
CASE works the same for both factions.
Here's a summary:
Ammo explosion>component gone> next component protected.
Clam CASE can be mounted in arms and legs, meaning an additional level of CASE, if an ammo explosion happens there instead of the ST.
#5
Posted 17 January 2016 - 04:58 PM
Failing that, how about if mechs couldn't actually transport ammo from their legs to their arms via a series of magic tubes?

#6
Posted 17 January 2016 - 05:01 PM
Alistair Winter, on 17 January 2016 - 04:58 PM, said:
Failing that, how about if mechs couldn't actually transport ammo from their legs to their arms via a series of magic tubes?

Ammo explosions are devastating when they happen; explosion damage isn't reduced by 60% per component.
You take the full 200 damage from Leg-ST-CT from a ton of SRM ammo.
It's just so rare, it barely matters.
Fup's suggestion was 100% frequency, but less devastating. Or something like that.
#7
Posted 17 January 2016 - 05:01 PM
#8
Posted 17 January 2016 - 05:04 PM
#9
Posted 17 January 2016 - 05:18 PM
grievoussmaug, on 17 January 2016 - 05:04 PM, said:
You should though. Unless you've already used that ammo of course. Which may be the case. (get it... case.. because.. Ok, I'll leave now. Bye)
Edited by Gamuray, 17 January 2016 - 05:18 PM.
#10
Posted 17 January 2016 - 05:18 PM
Also, I believe ammo can be destroyed without exploding. I one time had the mg ammo in the head of my Pirates Bane destroyed by an arty strike and survived but had no ammo left.
Edited by 3xnihilo, 17 January 2016 - 05:20 PM.
#11
Posted 17 January 2016 - 05:23 PM
Quote
Thats how most people feel regarding CASE.
Quote
Ammo only has a 10% chance of exploding when its destroyed.
Quote
Ammo explosions should happen 100% of the time but only do ~10% of the damage. Instead of happening 10% of the time for 100% of the damage.
Also you dont really need CASE if you put ammo in the right locations. Arms are obviously the best place to put ammo because of how damage transfer works.
But if you cant put ammo in your arms, you can place ammo in locations where it gets used up first. The game will draw ammo from locations in the following order:
HD > CT > RT > LT > LA > RA > LL > RL
Edited by Khobai, 17 January 2016 - 05:31 PM.
#12
Posted 17 January 2016 - 05:28 PM
3xnihilo, on 17 January 2016 - 05:18 PM, said:
Also, I believe ammo can be destroyed without exploding. I one time had the mg ammo in the head of my Pirates Bane destroyed by an arty strike and survived but had no ammo left.
It's true in most cases ( yes yes


#13
Posted 17 January 2016 - 05:33 PM
grievoussmaug, on 17 January 2016 - 05:04 PM, said:
the case does stop ammo explosions propagating to adjacent locations.
yup, can have an ammo explosion in a side torso and it won't ALWAYS cause the whole torso to go boom.
Helsbane, on 17 January 2016 - 05:01 PM, said:
this is why you don't always go boom.
exactly as stated, if you lose your whole side torso ( what ever the cause ), you'll slow down rather than go boom like IS mechs.
#14
Posted 17 January 2016 - 05:44 PM
#16
Posted 17 January 2016 - 05:48 PM

I do wish case cut a percentage of dmg to the section it's installed it. Might make it more worthwhile.
#17
Posted 17 January 2016 - 06:03 PM
Sorbic, on 17 January 2016 - 05:48 PM, said:

I do wish case cut a percentage of dmg to the section it's installed it. Might make it more worthwhile.
omg, if they did this, could you imagine the armor tanks ???
it would be worth it just to see if Paul stokes out.
#18
Posted 17 January 2016 - 06:55 PM
Alistair Winter, on 17 January 2016 - 04:58 PM, said:
Failing that, how about if mechs couldn't actually transport ammo from their legs to their arms via a series of magic tubes?

The risk used to be quite high but as the PPC+ Gauss poptart meta took off it was reduced. Now with ballistics being out of favor further nerfing them isn't worth it IMO.
#19
Posted 17 January 2016 - 07:01 PM
....That being said, I still managed to get an ammo explosion (AMS ammunition) stored in the head. No amount of CASE is going to save that one :/
Then again, Clan CASE is weightless, compared to IS CASE which is half a ton for minimal effect. If the enemy has smashed your ST in that badly, chances are you are almost dead on CT anyway and would go down fast even if the ammo doesn't go boom. You might as well spend that extra 0.5 tons on half a ton more ammo, or reduce some armor elsewhere in addition to that to fit in another ton of stuff.
Edited by ArcturusWolf, 17 January 2016 - 07:03 PM.
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