Jump to content

Stop Unbounding Your Arms.


77 replies to this topic

#21 KrazedOmega

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 499 posts
  • LocationSaskatchewan, Canada

Posted 17 January 2016 - 08:07 PM

I don't even have arm lock bound to a key...

It's so frustrating spectating someone who's using arm lock and watching them miss clear shots because their target who's above or below, or just outside of torso twist range is out of reach. Meanwhile I'm yelling at the screen "omg unlock your arms".

#22 SQW

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,039 posts

Posted 17 January 2016 - 08:15 PM

View PostKrazedOmega, on 17 January 2016 - 08:07 PM, said:

I don't even have arm lock bound to a key...

It's so frustrating spectating someone who's using arm lock and watching them miss clear shots because their target who's above or below, or just outside of torso twist range is out of reach. Meanwhile I'm yelling at the screen "omg unlock your arms".


Funny, I'm usually the opposite. Most of the time I'm scream for them to lock their arms because they are missing every torso shot because they are getting confused by the few MLs in the arm reticle.

#23 Sagamore

    Member

  • PipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 930 posts
  • LocationCanada

Posted 17 January 2016 - 08:34 PM

View PostKhobai, on 17 January 2016 - 07:33 PM, said:

although armlock should be a toggle rather than holding down the button.


There is an armlock toggle. Check the options screen. I don't know what the default key is since I rebound it but its useful in CW when I'm dropping in a variety of mechs. For instance, my BLR-1G has only torso mounted weapons so I toggle armlock to stay on.

#24 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 17 January 2016 - 08:36 PM

View PostTarogato, on 17 January 2016 - 07:51 PM, said:

The problem with armlock is that it makes it drastically more cumbersome to torso twist (and it actually makes you twist slower as well) If you want to play this game at level beyond "stare at the enemy until your CT melts", then you need to get away from using armlock. Like, you should really only be using armlock for very specific types of shots while playing specific types of mechs and you should have it on a toggle.

Even on with mech with no side-to-side arm movement like the Stalker and Cicada. Arm lock is really bad.

The only time you use it is to briefly hold for a second or two while you line up alpha strikes

#25 Lordred

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,474 posts

Posted 17 January 2016 - 08:41 PM

I personally would like to see armlock go away.

#26 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 17 January 2016 - 08:45 PM

I've kept armlock off since it was put in the game. Its no help to me and I don't feel like taking time to toggle it on or off in a match either.

With my Black Knight I have medium lasers in my arms and medium pulse lasers in my torso, I torso twist a lot when brawling. I'll twist to the enemy, and fire my medium lasers since the arms get on target first, once they are on target I can fire my pulse lasers and usually they finish up at about the same time and I can twist back again.

Even on my Atlas S with all guns in the torso I have armlock off because I like being able to have that split second to see that my arm crosshair is on target then fire the moment my torso is aimed at it also.

I've seen some poor souls in Jagermechs and Black Jacks and other mechs with all their guns in the arms and still have armlock on. I feel bad for these people.

I'll be keeping my armlock off if you don't mind.

#27 William Pryde

    Member

  • PipPipPipPipPip
  • The Sickle
  • 103 posts

Posted 17 January 2016 - 08:49 PM

I have a noob question - does your torso turn faster with armlock on? To me it seems like it does, but that could very well be placebo effect.

#28 Xenon Codex

    Member

  • PipPipPipPipPipPipPip
  • The Bolt
  • The Bolt
  • 575 posts
  • LocationSomewhere Over the Rainbow

Posted 17 January 2016 - 09:02 PM

View PostKhobai, on 17 January 2016 - 07:33 PM, said:

agreed theres times when arms should be locked and times when they shouldnt be. although armlock should be a toggle rather than holding down the button.


There is a toggle option, I use it all the time.

#29 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 17 January 2016 - 09:03 PM

I have lock always off, but I do use the shift key to snap my arms back quickly. Also if I'm trying to hit a UAV I'll armlock if possible, it slows down the reticle movement so I can hit that single damn pixel easier :D

#30 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 17 January 2016 - 09:03 PM

View PostTroutmonkey, on 17 January 2016 - 08:36 PM, said:

Even on with mech with no side-to-side arm movement like the Stalker and Cicada. Arm lock is really bad.

The only time you use it is to briefly hold for a second or two while you line up alpha strikes

OR...folks could learn to aim without a crutch....

#31 J0anna

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 939 posts

Posted 17 January 2016 - 09:07 PM

View PostEl Bandito, on 17 January 2016 - 06:28 PM, said:

Once pilots are experienced enough, they can swap between the two to suit their needs. One should never have armlock toggled on or off permanently.


Hate it and have never used it in over 15k drops......

#32 Champion of Khorne Lord of Blood

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,806 posts

Posted 17 January 2016 - 09:09 PM

View Postkirby3021, on 17 January 2016 - 08:49 PM, said:

I have a noob question - does your torso turn faster with armlock on? To me it seems like it does, but that could very well be placebo effect.


Torso turn rate is the same with it on or off, it may seem like its faster in armlock mode due to you not being able to compare it to your quickly moving arms.

#33 Xenon Codex

    Member

  • PipPipPipPipPipPipPip
  • The Bolt
  • The Bolt
  • 575 posts
  • LocationSomewhere Over the Rainbow

Posted 17 January 2016 - 09:19 PM

View PostcSand, on 17 January 2016 - 09:03 PM, said:

I have lock always off, but I do use the shift key to snap my arms back quickly. Also if I'm trying to hit a UAV I'll armlock if possible, it slows down the reticle movement so I can hit that single damn pixel easier Posted Image


The trick with UAVs is to watch your range indicator. When your lined up that pixel the range will show up, then shoot.

#34 GenghisJr

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 278 posts
  • LocationAustralia

Posted 17 January 2016 - 09:22 PM

View PostBishop Steiner, on 17 January 2016 - 06:27 PM, said:

Or take your lumps early and learn not to rely on a crutch?

We didn't used to have armslock. And IMO, armslock teaches people bad habits.

More frustrating than watching gunbound arms is watching someone with arm weapons getting rekt by a light because they don't know they can use their arms separately.

One of the best things that could happen is the removal of this crutch, or at least have it limited to your cadet matches only.

I have to use arm lock to stop screen shake.

#35 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 17 January 2016 - 09:24 PM

View PostGenghisJr, on 17 January 2016 - 09:22 PM, said:

I have to use arm lock to stop screen shake.

? Everyone has the same effects. It's a matter of practice to overcome it.

#36 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 17 January 2016 - 09:53 PM

My ping to Oceanic, NA ans EU is 280, 320 420 respectively. There's such a delay and many times the command just doesn't go through for zoom, arm toggle and lock that they can't be relied upon. PGI did such a good job with hit-reg due to ping, you'd think they could fix zoom and arm-lock. Until then, count on me making due with less than optimal arm-lock selection.

#37 Wolfways

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Mercenary
  • 6,499 posts
  • LocationIn a shutdown overheated mech near you.

Posted 17 January 2016 - 09:54 PM

Never used it, never will.

#38 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 17 January 2016 - 10:06 PM

personally i think there should be no arm lock period.. It's a huge part of the pin-point damage problem

#39 Dirus Nigh

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,382 posts

Posted 17 January 2016 - 10:15 PM

I think I locked my arms a few times. I hated having the arms locked to the torso. So when voip came I remapped the Lshift key for that. It's easier for me to hit that than tab.

However there are some mechs that would now like to lock the arms on. Those mechs only have torso mounted weapons, like my battlemaster D, or a wolfhound I have. It would be nice if arm lock was a setting you could click on the mech, like arm actuators for clans, rather than an all or nothing in settings.

#40 Troutmonkey

    Member

  • PipPipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 3,776 posts
  • LocationAdelaide, Australia

Posted 17 January 2016 - 10:24 PM

View PostBishop Steiner, on 17 January 2016 - 09:03 PM, said:

OR...folks could learn to aim without a crutch....

Eh, I wouldn't cry if they removed it. Most of my mechs don't use horizontal moving arms. The only mech that I've really used it on was my Cataphract 3D. It's a tool in the game available to everyone, so why not use it

View Postadamts01, on 17 January 2016 - 09:53 PM, said:

My ping to Oceanic, NA ans EU is 280, 320 420 respectively. There's such a delay and many times the command just doesn't go through for zoom, arm toggle and lock that they can't be relied upon. PGI did such a good job with hit-reg due to ping, you'd think they could fix zoom and arm-lock. Until then, count on me making due with less than optimal arm-lock selection.

I still can't for the life of me figure out why zoom / vision modes have to wait for the server before happening. Like, shooting visually happens as soon as you click but is server side authoritative, so why can't vision be?

Edited by Troutmonkey, 17 January 2016 - 10:22 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users