

Stop Unbounding Your Arms.
#21
Posted 17 January 2016 - 08:07 PM
It's so frustrating spectating someone who's using arm lock and watching them miss clear shots because their target who's above or below, or just outside of torso twist range is out of reach. Meanwhile I'm yelling at the screen "omg unlock your arms".
#22
Posted 17 January 2016 - 08:15 PM
KrazedOmega, on 17 January 2016 - 08:07 PM, said:
It's so frustrating spectating someone who's using arm lock and watching them miss clear shots because their target who's above or below, or just outside of torso twist range is out of reach. Meanwhile I'm yelling at the screen "omg unlock your arms".
Funny, I'm usually the opposite. Most of the time I'm scream for them to lock their arms because they are missing every torso shot because they are getting confused by the few MLs in the arm reticle.
#23
Posted 17 January 2016 - 08:34 PM
Khobai, on 17 January 2016 - 07:33 PM, said:
There is an armlock toggle. Check the options screen. I don't know what the default key is since I rebound it but its useful in CW when I'm dropping in a variety of mechs. For instance, my BLR-1G has only torso mounted weapons so I toggle armlock to stay on.
#24
Posted 17 January 2016 - 08:36 PM
Tarogato, on 17 January 2016 - 07:51 PM, said:
Even on with mech with no side-to-side arm movement like the Stalker and Cicada. Arm lock is really bad.
The only time you use it is to briefly hold for a second or two while you line up alpha strikes
#25
Posted 17 January 2016 - 08:41 PM
#26
Posted 17 January 2016 - 08:45 PM
With my Black Knight I have medium lasers in my arms and medium pulse lasers in my torso, I torso twist a lot when brawling. I'll twist to the enemy, and fire my medium lasers since the arms get on target first, once they are on target I can fire my pulse lasers and usually they finish up at about the same time and I can twist back again.
Even on my Atlas S with all guns in the torso I have armlock off because I like being able to have that split second to see that my arm crosshair is on target then fire the moment my torso is aimed at it also.
I've seen some poor souls in Jagermechs and Black Jacks and other mechs with all their guns in the arms and still have armlock on. I feel bad for these people.
I'll be keeping my armlock off if you don't mind.
#27
Posted 17 January 2016 - 08:49 PM
#29
Posted 17 January 2016 - 09:03 PM

#30
Posted 17 January 2016 - 09:03 PM
Troutmonkey, on 17 January 2016 - 08:36 PM, said:
The only time you use it is to briefly hold for a second or two while you line up alpha strikes
OR...folks could learn to aim without a crutch....
#32
Posted 17 January 2016 - 09:09 PM
kirby3021, on 17 January 2016 - 08:49 PM, said:
Torso turn rate is the same with it on or off, it may seem like its faster in armlock mode due to you not being able to compare it to your quickly moving arms.
#33
Posted 17 January 2016 - 09:19 PM
cSand, on 17 January 2016 - 09:03 PM, said:

The trick with UAVs is to watch your range indicator. When your lined up that pixel the range will show up, then shoot.
#34
Posted 17 January 2016 - 09:22 PM
Bishop Steiner, on 17 January 2016 - 06:27 PM, said:
We didn't used to have armslock. And IMO, armslock teaches people bad habits.
More frustrating than watching gunbound arms is watching someone with arm weapons getting rekt by a light because they don't know they can use their arms separately.
One of the best things that could happen is the removal of this crutch, or at least have it limited to your cadet matches only.
I have to use arm lock to stop screen shake.
#36
Posted 17 January 2016 - 09:53 PM
#37
Posted 17 January 2016 - 09:54 PM
#38
Posted 17 January 2016 - 10:06 PM
#39
Posted 17 January 2016 - 10:15 PM
However there are some mechs that would now like to lock the arms on. Those mechs only have torso mounted weapons, like my battlemaster D, or a wolfhound I have. It would be nice if arm lock was a setting you could click on the mech, like arm actuators for clans, rather than an all or nothing in settings.
#40
Posted 17 January 2016 - 10:24 PM
Bishop Steiner, on 17 January 2016 - 09:03 PM, said:
Eh, I wouldn't cry if they removed it. Most of my mechs don't use horizontal moving arms. The only mech that I've really used it on was my Cataphract 3D. It's a tool in the game available to everyone, so why not use it
adamts01, on 17 January 2016 - 09:53 PM, said:
I still can't for the life of me figure out why zoom / vision modes have to wait for the server before happening. Like, shooting visually happens as soon as you click but is server side authoritative, so why can't vision be?
Edited by Troutmonkey, 17 January 2016 - 10:22 PM.
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