Khobai, on 18 January 2016 - 09:26 AM, said:
But I agree the MWLL jam mechanic is so much better...
in MWLL what jammed were the RACs, and it was roughly the same mechanic that mw4 used. i dont remember ultras jamming in other mechwarrior games (idk about mw3, i havent played that many missions because bugs on modern cpu), mechwarrior 2 and 4 had them implemented as tandemn fire weapons 2 shells per salvo.
heres how i would do an uac mechanic. a uac20 for example would do 20 damage over 4 shots jam free, followed by another 4 shots with a ramping jam chance (from 0% on the 4th shot to 100% on the 8th). the weapon would fire as long as the button is held down, releasing the button stops the burst. the cooldown time is proportional to the number of shots fired, fire 2 and you only have half the cooldown, fire 4 and you get a full cooldown, fire 6 and you get 1.5x cooldown time and so on. if the gun jams the cooldown time is doubled. firing the 8th shot always jams so assuming a 3 second cooldown, if you manage to fire all 8 shells, you have to wait for a 12 second cooldown! if you jam on 6, the cooldown time is 9 seconds, if you fire 6 without jamming the cool down is only 4.5.
the standard autocannon would have the same burst mechanic, you can fire partial bursts. but after 4 rounds it goes into its cooldown cycle instead of 'gamble time for damage' mode. you could also to partial bursts to reduce cooldown time.