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Please Fix The Uac Jamming Mechanic.


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#61 FupDup

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Posted 19 January 2016 - 05:31 PM

View PostKaeb Odellas, on 19 January 2016 - 05:28 PM, said:

Jam frequency should also be a function of how big the weapon is. A UAC2 double-tap isn't nearly as devastating as a UAC20 doubletap, so they should jam less frequently.

Technically, the jam rate already is 1% (additive, not multiplicative) lower for every AC size that you go down the ladder... But it's not very significant.

#62 xXBagheeraXx

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Posted 19 January 2016 - 05:33 PM

View PostLordNothing, on 18 January 2016 - 07:08 PM, said:


in MWLL what jammed were the RACs, and it was roughly the same mechanic that mw4 used. i dont remember ultras jamming in other mechwarrior games (idk about mw3, i havent played that many missions because bugs on modern cpu), mechwarrior 2 and 4 had them implemented as tandemn fire weapons 2 shells per salvo.

heres how i would do an uac mechanic. a uac20 for example would do 20 damage over 4 shots jam free, followed by another 4 shots with a ramping jam chance (from 0% on the 4th shot to 100% on the 8th). the weapon would fire as long as the button is held down, releasing the button stops the burst. the cooldown time is proportional to the number of shots fired, fire 2 and you only have half the cooldown, fire 4 and you get a full cooldown, fire 6 and you get 1.5x cooldown time and so on. if the gun jams the cooldown time is doubled. firing the 8th shot always jams so assuming a 3 second cooldown, if you manage to fire all 8 shells, you have to wait for a 12 second cooldown! if you jam on 6, the cooldown time is 9 seconds, if you fire 6 without jamming the cool down is only 4.5.

the standard autocannon would have the same burst mechanic, you can fire partial bursts. but after 4 rounds it goes into its cooldown cycle instead of 'gamble time for damage' mode. you could also to partial bursts to reduce cooldown time.


Ultras and RAcs had a heat bar. the more you fired or double tapped the hotter they got till you jammed. So for a short period you had monsterous firepower but then you had to cool your guns off. Standard AC20s had a pretty good ROF and good damage over time while the UACs had a nice niche of clobbering the crap out of something for a few seconds then being slightly slower than standard AC20s as you had to seriously slow your pace.

Getting ganked by a UAC20 mech in that game was pretty much a death sentence, especially if he had two and you where in a heavy or smaller...They wherent the best for long drawn out gunfights tho.

Edited by xXBagheeraXx, 19 January 2016 - 05:34 PM.


#63 ColdPsyker1

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Posted 19 January 2016 - 05:39 PM

View Postlordtzar, on 18 January 2016 - 10:11 AM, said:

You guys getting jams without double tapping, you should get your mouse checked out. UACs are my thing and you can get them to jam on the first volley but only if you double tap.

UAC20 can fire one projectile and jam before second fires if you double tap too quick.


Had this happen before

Mayhaps it has something to do with internet issues as well as mouse issues? I've really only noticed it when internet is on the fritz and mechs start rubber banding around.

Now if PGI can fix the issue where UACS have an exponential jam chance the more of them you fire at once. My Illya is tired of having all three jam at the same time
(seriously; thats like 1.5% chance. I know how statistics work; and this happening 2-3 times PER GAME is old- don't even get me started on the Hexa UAC5 dire whale; where I have had 4 autocannons jam on me with depressing regularity)

#64 Chuck Jager

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Posted 19 January 2016 - 07:08 PM

View PostColdPsyker1, on 19 January 2016 - 05:39 PM, said:


Had this happen before

Mayhaps it has something to do with internet issues as well as mouse issues? I've really only noticed it when internet is on the fritz and mechs start rubber banding around.

Now if PGI can fix the issue where UACS have an exponential jam chance the more of them you fire at once. My Illya is tired of having all three jam at the same time
(seriously; thats like 1.5% chance. I know how statistics work; and this happening 2-3 times PER GAME is old- don't even get me started on the Hexa UAC5 dire whale; where I have had 4 autocannons jam on me with depressing regularity)

Macro where they chain fire very close together

#65 Thejuggla

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Posted 19 January 2016 - 07:40 PM

Even if he was double tapping by accident shouldn't the whole first shot leave the cannon then jam? How could it jam before the second shot?

#66 Sader325

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Posted 19 January 2016 - 07:46 PM

View PostMister Blastman, on 18 January 2016 - 09:39 AM, said:

It DEFINITELY DOES!

Happened FIVE TIMES IN A ROW. FIVE TIMES. One click. Jam.

FIVE TIMES IN A ROW.

How many times do I need to repeat myself? It happened in other drops, too, today. First click, fire jam.


No it didn't.

And since you wont record it, You'll never be able to prove otherwise.

#67 Mister Blastman

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Posted 19 January 2016 - 07:52 PM

View PostSader325, on 19 January 2016 - 07:46 PM, said:


No it didn't.

And since you wont record it, You'll never be able to prove otherwise.


I will when I get around to it. Until then, stop with the nonsense. Too many folks have told you that it happens in this thread to be in denial.

#68 Sader325

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Posted 19 January 2016 - 07:57 PM

View PostMister Blastman, on 19 January 2016 - 07:52 PM, said:

I will when I get around to it. Until then, stop with the nonsense. Too many folks have told you that it happens in this thread to be in denial.


Prove it.

#69 Dino Might

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Posted 19 January 2016 - 08:13 PM

View PostSader325, on 19 January 2016 - 07:46 PM, said:


No it didn't.

And since you wont record it, You'll never be able to prove otherwise.


I have experienced what the OP is talking about - or at least I think I did. I run UAC-20s all the time, and I double-tap almost exclusively if I am not overheating. I have double clicked and noticed nothing come out of the barrel, no damage indicator, and the gun is jammed all of a sudden (was not jammed prior). To me, either that's hit reg AND sprites going bonkers at the same time, or it jammed on the first shot of a double-tap, which shouldn't happen.

I've seen PPCs disappear, reappear, and travel through mechs or explode on them without dealing any damage, so something could be up with UACs when the right conditions are met. I suspect it's probably when hit reg / netcode / voodoo magic is happening behind the scenes, but it has appeared to happen to me before a number of times.

Next time it happens I'll grab the video. I run shadow-play, so if I start playing more, I should have a vid to send to Russ and Co. soonTM

Edited by Dino Might, 19 January 2016 - 08:15 PM.


#70 Sader325

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Posted 19 January 2016 - 08:16 PM

View PostDino Might, on 19 January 2016 - 08:13 PM, said:


I have experienced what the OP is talking about - or at least I think I did. I run UAC-20s all the time, and I double-tap almost exclusively if I am not overheating. I have double clicked and noticed nothing come out of the barrel, no damage indicator, and the gun is jammed all of a sudden (was not jammed prior). To me, either that's hit reg AND sprites going bonkers at the same time, or it jammed on the first shot of a double-tap, which shouldn't happen.

I've seen PPCs disappear, reappear, and travel through mechs or explode on them without dealing any damage, so something could be up with UACs when the right conditions are met. I suspect it's probably when hit reg / netcode / voodoo magic is happening behind the scenes, but it has appeared to happen to me before a number of times.

Next time it happens I'll grab the video. I run shadow-play, so if I start playing more, I should have a vid to send to Russ and Co. soonTM


You wont have a video, because it will never happen.

This is literally the third thread I've seen with people claiming this happens, but guess what.

No one ever has evidence of it, because it doesn't happen.

Edited by Sader325, 19 January 2016 - 08:16 PM.


#71 Dino Might

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Posted 19 January 2016 - 08:43 PM

View PostSader325, on 19 January 2016 - 08:16 PM, said:


You wont have a video, because it will never happen.

This is literally the third thread I've seen with people claiming this happens, but guess what.

No one ever has evidence of it, because it doesn't happen.


I think you misread, but I am telling you that something funky happens with UACs that may be interpreted that way. In any case, I'll work on it. Either we're all crazy, or you don't play aggressively with UACs often enough. It's okay, no need to get mad about the conspiracy that's obviously out to get you.

#72 Davegt27

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Posted 19 January 2016 - 09:28 PM

so I am not the only one

had to take the CUAC5 off my ACH

#73 Pariah Devalis

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Posted 19 January 2016 - 09:31 PM

View PostDavegt27, on 19 January 2016 - 09:28 PM, said:

had to take the CUAC5 off my ACH

CUAC5 off my ACH

CUAC5 ... ACH



Wat?

Edited by Pariah Devalis, 19 January 2016 - 09:33 PM.


#74 Helsbane

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Posted 19 January 2016 - 09:39 PM

Sorry Sader325, but you're coming across like all those 'professional oceanographers' that insisted rogue waves couldn't possibly exist 'because they hadn't seen one in all their years of study'. Then, after it was confirmed that rogue waves can and do happen with alarming regularity, they were surprisingly quiet for a while. If I could record during play without my system wanting to have a seizure, I'd go get your evidence for you. But I'm sure that someone with a far better machine than mine can get the video to clear this all up. Until then, it's not that it doesn't happen, it's just that you haven't experienced it.

#75 Zuesacoatl

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Posted 19 January 2016 - 09:59 PM

I have had it happen multiple times on the UAC5s i use. It is not every match, but it happens enough to be annoying. It happens on both clan and IS, and I use the Logitech Proteus core, no special settings other than dpi, and brand spanking new, so the hardware is not a factor. I will browse my recent vids to see if i can find one with evidence of it. If not, with AMDs version of shadowplay being much better at doing its job, i will try and play some of the week with it recording my sessions to see if i can get it to happen.





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