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Blind Map Voting Will Stop The Meta Game


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#1 Felicitatem Parco

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Posted 18 January 2016 - 03:32 PM

Very simple - if Map and Mode voting were blind, then people would not be able to game the system since they would have no way to tell if their multiplier-farming effort are going to pay off.

(To clarify, blind voting means you don't see the vote percentages)

There is no reason to show the vote percentages unless you are deliberately trying to encourage gamers to vote according to what's been voted for already.



Edit:

View PostF6Pete, on 18 January 2016 - 03:41 PM, said:

Lock votes. Problem solved.


You mean "let others vote first, then farm your multiplier" ?

How does that stop farming? It does the opposite! It guarantees the farming success of the late voters.

Blind votes make farming cometely uncertain, and will curtail that behavior.

Edited by Prosperity Park, 18 January 2016 - 03:55 PM.


#2 Bilbo

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Posted 18 January 2016 - 03:34 PM

View PostProsperity Park, on 18 January 2016 - 03:32 PM, said:

Very simple - if Map and Mode voting were blind, then people would not be able to game the system since they would have no way to tell if their multiplier-farming effort are going to pay off.

There is no reason to show the vote percentages unless you are deliberately trying to encourage gamers to vote according to what's been voted for already.

Didn't curb anything when it was completely random. Why would it curb it when you have any input at all?

#3 BD RAIDR

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Posted 18 January 2016 - 03:41 PM

Lock votes. Problem solved.

#4 Khobai

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Posted 18 January 2016 - 03:43 PM

locking votes makes way more sense than blind votes

because blind votes goes completely against the purpose of having a multiplier that increases when the map you vote for doesnt win

because how are you supposed to know if your map is gonna win or not if you cant see the votes?

Edited by Khobai, 18 January 2016 - 03:45 PM.


#5 Madcap72

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Posted 18 January 2016 - 03:46 PM

I love the way it is now. Nothing is more fun than waiting till the last second to vote on a map people keep clicking over too, to try to save thier multiplier and then tipping the scale and getting it blowing thier wad.

Same as waiting for a chance to drop a huge multiplier on terra therma at the last second, when everyone things "a good map" is going to win.

I say leave it as is and make the player base toughen up.

#6 Felicitatem Parco

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Posted 18 January 2016 - 03:47 PM

View PostF6Pete, on 18 January 2016 - 03:41 PM, said:

Lock votes. Problem solved.


You mean "let others vote first, then farm your multiplier" ?

How does that stop farming? It does the opposite! It guarantees the faming success of the late voters.

Blind votes make farming cometely uncertain, and will curtail that behavior.

#7 Felicitatem Parco

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Posted 18 January 2016 - 03:53 PM

View PostKhobai, on 18 January 2016 - 03:43 PM, said:

locking votes makes way more sense than blind votes

because blind votes goes completely against the purpose of having a multiplier that increases when the map you vote for doesnt win

because how are you supposed to know if your map is gonna win or not if you cant see the votes?


How does blind voting go against the purpose of a multiplier? That makes no sense.

The multiplier is there so people who keep getting shafted on the vote will eventually get what they want. Blind voting is 100% compatible with that function.

#8 Deathswarrior

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Posted 18 January 2016 - 03:58 PM

This doesn't seem to be a bad idea, I like the thought of just pick and hope for the best.
And as you said keep the multiplier in you just wouldn't be able to farm it up as fast.

#9 Bilbo

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Posted 18 January 2016 - 04:10 PM

View PostKing Alen, on 18 January 2016 - 04:05 PM, said:

go back to random maps

Not opposed myself, but map selection has been a highly requested feature for quite some time.

#10 Felicitatem Parco

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Posted 18 January 2016 - 04:14 PM

View PostDeathswarrior, on 18 January 2016 - 03:58 PM, said:

This doesn't seem to be a bad idea, I like the thought of just pick and hope for the best.
And as you said keep the multiplier in you just wouldn't be able to farm it up as fast.


Yeah, Pick and Hope is how it is supposed to be. If you don't get what you hope for, your multiplier increases.

Map voting is not supposed to be a minigame where people intentionally vote for features they do not want.

#11 BD RAIDR

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Posted 18 January 2016 - 04:34 PM

View PostProsperity Park, on 18 January 2016 - 03:47 PM, said:

You mean "let others vote first, then farm your multiplier" ?

How does that stop farming? It does the opposite! It guarantees the faming success of the late voters.

Blind votes make farming cometely uncertain, and will curtail that behavior.


You can't stop multiplier farming either way, because farming multipliers is inherent of the current system. In other words, people with lower multipliers will gain a few multipliers before it is reset even if they aren't intentionally farming...

The idea behind locking votes is to remove 'shuffle farming', and encourage people to vote for the map they want to play on. That's all that can be done with this system in its current state.

The other thing PGI could do is reduce the multiplier cap. 12x is too high. Maybe 6x cap would be better as it wouldn't out weigh 1x, 2x, etc. by so much.

Edited by F6Pete, 18 January 2016 - 04:40 PM.


#12 Khobai

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Posted 18 January 2016 - 04:37 PM

Quote

You can't stop it either way, because farming multipliers is inherent of the current system. In other words, people with lower multipliers will gain a few multipliers before it is reset even if they aren't intentionally farming...


farming multipliers is not really effective if the votes are locked though. because theres no psych out game.

if you lose like 6 votes to get a x6 multiplier or whatever then you deserve to be able to swing one vote

#13 Jolly Llama

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Posted 18 January 2016 - 04:44 PM

Get rid of map voting and let us que up 4 ready mechs to choose when the map is selected.

#14 Bonger Bob

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Posted 18 January 2016 - 04:44 PM

View PostBilbo, on 18 January 2016 - 04:10 PM, said:

Not opposed myself, but map selection has been a highly requested feature for quite some time.


if only we had actual map selection though.

give people a vote, then define and narrow what they're voting on, is still just a random map vote with an illusion of choice being given. Pretty piss poor attempt by PGI to give the players choice when its so buried in random crud still.

may as well just have kept the random maps and not have the mini game in the first place.

#15 BD RAIDR

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Posted 18 January 2016 - 04:52 PM

View PostKhobai, on 18 January 2016 - 04:37 PM, said:


farming multipliers is not really effective if the votes are locked though. because theres no psych out game.

if you lose like 6 votes to get a x6 multiplier or whatever then you deserve to be able to swing one vote


That's exactly why I think non-blind, locked votes is a good idea.

Edited by F6Pete, 18 January 2016 - 04:57 PM.


#16 Roadkill

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Posted 18 January 2016 - 04:54 PM

I find these threads funny.

This little "mini game" that everyone seems to hate (or love) has no effect on anything if you just vote for the map/mode you want at all times. Seriously. It's all in your head. Just vote for what you want and alt-tab out to read the forums.

You'll either get what you want, or you wont. If you don't get what you want, your multiplier will go up. Exactly as if there were blind voting.

What other people are doing with their vote(s) is and should be entirely irrelevant to you. Just because you can see what's going on doesn't mean you have to pay attention, and if you don't pay attention it has no affect on you or your vote.

#17 Khobai

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Posted 18 January 2016 - 04:55 PM

Quote

This little "mini game" that everyone seems to hate (or love) has no effect on anything if you just vote for the map/mode you want at all times.


it absolutely has an effect, its damn annoying.

your map choices will be like alpine, viridian bog, terra therma, and hpg

so everyone will vote for hpg then when hpg starts winning everyone is like UHT I BETTER CHANGE MY VOTE TO TERRA THERMA TO INCREASE MY MULTIPLIER. And then terra therma ends up winning when no one f-ing wants to play it.

they need to lock the votes in so once you vote you cant change it. then people will only vote for maps when they actually want them to win.

Edited by Khobai, 18 January 2016 - 04:59 PM.


#18 Barantor

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Posted 18 January 2016 - 05:00 PM

I would like to set it so I don't get conquest anymore again... I could care less about the map until the point where we can pick mechs after the map is known.

#19 Roadkill

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Posted 18 January 2016 - 05:22 PM

View PostKhobai, on 18 January 2016 - 04:55 PM, said:

And then terra therma ends up winning when no one f-ing wants to play it.

Bzzt. Wrong. I know a lot of people who actually like Terra Therma. I certainly don't mind it, and I like seeing it show up periodically.

Besides, if (as you claim) Terra Therma only gets played when people jump on it to try to boost their multiplier, then those people just got screwed. You should be smirking at them every time it happens.

View PostKhobai, on 18 January 2016 - 04:55 PM, said:

they need to lock the votes in so once you vote you cant change it. then people will only vote for maps when they actually want them to win.

No, they'll do exactly the same thing they're doing now, execept they'll just wait until the very last second to vote at all.

#20 LordNothing

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Posted 18 January 2016 - 05:40 PM

idk if its a good idea. the mini game adds a new dimension of depth that the game sorely needs.

that is to say the game is not very deep at all, i dont think nitpicking the crappy features that we do get is the way to go about getting pgi to focus on the things that matter. like gameplay.





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