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Growing Problems For Mwo?


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#21 Kilo 40

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Posted 18 January 2016 - 11:36 PM

View PostN0MAD, on 18 January 2016 - 11:18 PM, said:

Couple interesting things to point out.
Altho a large number of accounts show they own MWO, there is a significant lower number of accounts that played MWO for a given number of games
The graph that shows the number of daily users, it peaked at Xmas a couple weeks after release on steam?, that graph shows a slight constant decline in users since then, altho on weekends when you have events it does spike significantly over working week numbers.
Early days yet for math, end of month we will have beter picture, 3 months will be much beter info..
But none of those stats/graphs show any real growth in Steam users. imo.


it peaked on opening weekend, but there has been no decline in players. average number of players per day has been pretty steady.

http://steamcharts.com/app/342200

and the number of new players continues to increase

http://steamspy.com/app/342200

which matches up with Russ's tweet about the other day MWO having the most players ever, and enough players on steam, and through the website, to put it in 45th place on steams top 100.

#22 50 50

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Posted 18 January 2016 - 11:37 PM

Any increase in the player base is bound to include a number of people who seem to enjoy such anti social activities as team killing, think they might be cool because they have got an insulting name or just being downright abusive over chat/voip.
It's the same as those that feel they have to use cheats to enjoy themselves.
I can only think that these people lead a rather pathetic existence.
It is also not a new problem, nor is it restricted to CW.

I experienced a group drop on Forest Colony not long ago where two players decided to core the back of one of our team mates, serious damage another mech and then hide off in a corner of the map taunting and carrying on like gits.
The rest of us proceeded to have a good fight until all that was left was a single DC mech on the other side before we decided to leave it alone to see if these idiots would then try to kill the rest of us..... which they did.
Pretty sure everyone in the match reported them.

Prior to the reporting system we used to target these players and dish out some street justice.
Eventually, like flushing the toilet, they leave and are forgotten.
I have no time for them.
Best thing to do is note their names and in your next matches let all the other players know.

#23 Kilo 40

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Posted 18 January 2016 - 11:39 PM

View PostN0MAD, on 18 January 2016 - 11:34 PM, said:

I dont know if thats correct, i think those are just steam stats played thru steam client, could be wrong but...


It's correct.

Quote

As far as your previous post, to true, we dont know numbers but i remember at the time there was much forum talk and recruitment by certain parties here to encourage existing MWO to link accounts to counter the Bitter Vets that were going to cause kaos on steam.


people were asked to leave reviews. That's all.

#24 Soulscour

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Posted 18 January 2016 - 11:43 PM

People like to download free stuff. Maybe one day they'll play it.

#25 N0MAD

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Posted 18 January 2016 - 11:45 PM

View PostDAYLEET, on 18 January 2016 - 11:26 PM, said:


Ive been spectating a lot or newbies and most are having a great time.

Just sometimes i cant leave things alone...
Really??
i look at your rank
really?
no faction..
really?
you are not just embellishing are you bro?

#26 DAYLEET

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Posted 18 January 2016 - 11:49 PM

View PostN0MAD, on 18 January 2016 - 11:45 PM, said:

Just sometimes i cant leave things alone...
Really??
i look at your rank
really?
no faction..
really?
you are not just embellishing are you bro?

In steam you can broadcast your game and anyone can come spectate you unless you make it private for friends only. MAke sure he has less than 9 achievement and you get a Steamer. Does that address the problem or i didnt understand the problem?

#27 Kilo 40

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Posted 19 January 2016 - 12:00 AM

View PostN0MAD, on 18 January 2016 - 11:45 PM, said:

Just sometimes i cant leave things alone...
Really??
i look at your rank
really?
no faction..
really?
you are not just embellishing are you bro?


are you drunk?

#28 JC Daxion

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Posted 19 January 2016 - 12:05 AM

View PostEl Bandito, on 18 January 2016 - 08:54 PM, said:

I experienced mindless team-killers in CW after Steam release too. Sure they will be banned soon enough, but they will just hop on to another account and do the same thing all over again. To prevent such douchebaggery, WE NEED ALL ACCOUNTS TO HAVE PLAYED AT LEAST 500 MATCHES IN ORDER TO BE QUALIFIED FOR CW. Posted Image

Allowing trial mechs into CW was a huge mistake on PGI's part.


I dunno if 500 is the number.. For me i say.. (must spend some money to get some MC) and have 4 mechs in your drop deck at elite level.. How long that takes you i don't really care.. But to me, a guy that goes and spends 80 bucks on a pack, and power levels to play CW with their friends should not be penalized because they took a short cut. Even a free player would have to spend a bit of cash and then spend 100's of matches to even get to CW.

#29 Sjorpha

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Posted 19 January 2016 - 12:07 AM

I also think quite a few oldies downloaded the steam MWO just to drop a review, but they uninstalled it after that and keep playing it through the standalone.

The low percentage otherwise should just mean that a lot of people just downloaded a free game to take a look at it and then uninstalled, which is typical for new free games on steam.

As for problems, any significant sudden influx of new players into a game will cause some havoc. Just give it a few months to settle.

Report griefers, be helpful and nice to newbies and just tough it out.

Edited by Sjorpha, 19 January 2016 - 12:08 AM.


#30 N0MAD

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Posted 19 January 2016 - 12:08 AM

View PostSoulscour, on 18 January 2016 - 11:43 PM, said:

People like to download free stuff. Maybe one day they'll play it.

Dont even need to download it on steam to show on steam stats, as in, you can goto steam, go tp MWO, hit the Add button, it adds to to you steam game selection but you dont actually need to download it.

View PostKilo 40, on 18 January 2016 - 11:36 PM, said:

it peaked on opening weekend, but there has been no decline in players. average number of players per day has been pretty steady. http://steamcharts.com/app/342200 and the number of new players continues to increase http://steamspy.com/app/342200 which matches up with Russ's tweet about the other day MWO having the most players ever, and enough players on steam, and through the website, to put it in 45th place on steams top 100.

Ok bro, we could debate this but i guess we can look at the stats/graphs as we see them.
You can point to me higher owner numbers i can point you to lower daily user numbers etc, etc,
I will leave it at that.

#31 adamts01

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Posted 19 January 2016 - 12:11 AM

View PostJC Daxion, on 19 January 2016 - 12:05 AM, said:


I dunno if 500 is the number.. For me i say.. (must spend some money to get some MC) and have 4 mechs in your drop deck at elite level.. How long that takes you i don't really care.. But to me, a guy that goes and spends 80 bucks on a pack, and power levels to play CW with their friends should not be penalized because they took a short cut. Even a free player would have to spend a bit of cash and then spend 100's of matches to even get to CW.

I'm all for limiting noobs in CW, but I love that MWO is very free to play and I think it should stay that way. Because you can be truly competitive without spending any money is why I've spent money.

#32 N0MAD

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Posted 19 January 2016 - 12:13 AM

View PostKilo 40, on 19 January 2016 - 12:00 AM, said:

are you drunk?

no dont drink, was just surprised to see a Rank 2 playing vs alot of steam newbs, my bad, just humor.

#33 Kilo 40

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Posted 19 January 2016 - 12:15 AM

View PostN0MAD, on 19 January 2016 - 12:08 AM, said:

Ok bro, we could debate this but i guess we can look at the stats/graphs as we see them.
You can point to me higher owner numbers i can point you to lower daily user numbers etc, etc,
I will leave it at that.


except you haven't pointed to anything. I linked to actual numbers and graphs. you just made bare assertions with nothing to back them up.

the daily numbers are NOT lower. http://steamcharts.com/app/342200

the number of game owners IS increasing. http://steamspy.com/app/342200

View PostN0MAD, on 19 January 2016 - 12:13 AM, said:

no dont drink, was just surprised to see a Rank 2 playing vs alot of steam newbs, my bad, just humor.


There's this thing called Twitch.tv and Steam Broadcasting....

#34 Sjorpha

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Posted 19 January 2016 - 12:26 AM

View PostKilo 40, on 19 January 2016 - 12:15 AM, said:

except you haven't pointed to anything. I linked to actual numbers and graphs. you just made bare assertions with nothing to back them up.

the daily numbers are NOT lower. http://steamcharts.com/app/342200

the number of game owners IS increasing. http://steamspy.com/app/342200


Missing one important factor here: http://steamspy.com/app/342200

As you see on this graph, the numbers of total unique players/day has actually gone down but their average playtime is increasing which is why the average and peaks of simultaneously online players is also increasing.

So as time progresses, less players play but they play more. The casual testers leave and others are getting hooked.

#35 N0MAD

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Posted 19 January 2016 - 12:29 AM

View PostKilo 40, on 19 January 2016 - 12:15 AM, said:


except you haven't pointed to anything. I linked to actual numbers and graphs. you just made bare assertions with nothing to back them up.

the daily numbers are NOT lower. http://steamcharts.com/app/342200

the number of game owners IS increasing. http://steamspy.com/app/342200



There's this thing called Twitch.tv and Steam Broadcasting....

Ahhh geezzzz.
http://steamcharts.com/app/342200
Hover your mouse over the peeks in December..you will find the peak number was over 4100, now go look for any peak after that time, you will not find any over 4000, actually the highest i can find is around Jan 11-12th at around 3800, and this weekend its peaked at just under 3800... so.
4100 down to 3800 is a decline, no?
If youre looking at monthly %, theres math applied to that.
That user graph is telling you whats happening day to day.
You want me to say im wrong? ok consider it done.

Any ways seriously i will leave it at that and let the mathematicians make what they will of it.

Peace in our time.

#36 Kilo 40

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Posted 19 January 2016 - 12:32 AM

View PostN0MAD, on 19 January 2016 - 12:29 AM, said:

Ahhh geezzzz.
http://steamcharts.com/app/342200
Hover your mouse over the peeks in December..you will find the peak number was over 4100, now go look for any peak after that time, you will not find any over 4000, actually the highest i can find is around Jan 11-12th at around 3800, and this weekend its peaked at just under 3800... so.
4100 down to 3800 is a decline, no?
If youre looking at monthly %, theres math applied to that.
That user graph is telling you whats happening day to day.
You want me to say im wrong? ok consider it done.

Any ways seriously i will leave it at that and let the mathematicians make what they will of it.

Peace in our time.


Posted Image

#37 N0MAD

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Posted 19 January 2016 - 12:34 AM

View PostSjorpha, on 19 January 2016 - 12:26 AM, said:


Missing one important factor here: http://steamspy.com/app/342200

As you see on this graph, the numbers of total unique players/day has actually gone down but their average playtime is increasing which is why the average and peaks of simultaneously online players is also increasing.

So as time progresses, less players play but they play more. The casual testers leave and others are getting hooked.

i agree but can i thro in a thought? pre steam players who linked their accounts, can they be a factor influencing the time per day played number? altho i dont argue that new players are indeed spending more time in game.

edit for bad boo boo

Edited by N0MAD, 19 January 2016 - 12:41 AM.


#38 Kilo 40

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Posted 19 January 2016 - 12:38 AM

View PostSjorpha, on 19 January 2016 - 12:26 AM, said:


Missing one important factor here: http://steamspy.com/app/342200

As you see on this graph, the numbers of total unique players/day has actually gone down but their average playtime is increasing which is why the average and peaks of simultaneously online players is also increasing.

So as time progresses, less players play but they play more. The casual testers leave and others are getting hooked.


click on "audience total". more players over time.

The casual testers are part of the total number of owners(400k) minus the number of players (250ish thousand) still playing.

#39 Sjorpha

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Posted 19 January 2016 - 12:55 AM

View PostKilo 40, on 19 January 2016 - 12:38 AM, said:

click on "audience total". more players over time.

The casual testers are part of the total number of owners(400k) minus the number of players (250ish thousand) still playing.


Right, I'm not completely sure how those two graphs (this and the one I posted) should be read together to add up?

I support your general analysis, just wanted to point out that you have to factor in the increasing playtime per day from the players that get hooked on the game.

I think that's a great thing btw, players that chooses to invest some time, money and dedication are the ones that really matter IMO. These graphs show that there is an increasing number of steam players who like the game and might get involved in units and stuff. If the total audience numbers are increasing even after factoring in the increased playtimes, then that's even greater news.

Edited by Sjorpha, 19 January 2016 - 12:59 AM.


#40 Kilo 40

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Posted 19 January 2016 - 01:09 AM

View PostSjorpha, on 19 January 2016 - 12:55 AM, said:

just wanted to point out that you have to factor in the increasing playtime per day from the players that get hooked on the game.


I get that it factors in, I'm just not sure HOW it factors in exactly.





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