adamts01, on 18 January 2016 - 09:48 PM, said:
Greatly reduce most current cbill rewards and crank the hell out of cbill victory rewards. It will promote teamwork, equalize rewards among all the weights, and punish selfish players who's actions get kills, but lose matches. On top of that, no matter how you won on assault, you'll get $.
Looks like "post something insane as a game suggestion" is the theme this week. First, we had the lunacy of "please make missiles worthless because they are already the weakest weapon system in the game, but they could be useful on the new map, and we can't have that." Now we have "the entire team should be punished for the poor play of a few players on it."
No, just no. If I felt like hunting down epic face-palm memes, I'd do so, but this thread is barely worth a reply, much less a meme. Punishing the whole team for losing because it had more disconnects or poor players on it is just a horrible and illogical idea. You can't force "teamwork," and teamwork isn't going to magically make poor players good or reconnect disconnected players. All this change would do is cause more people to play assaults, reduce player interest even further since the game is already very grind-driven, and encourage players just to YOLO to rush on to the next game once their team is down a mech or two because they're already getting basically nothing for that match.
Seriously, the ONLY THING you can control on your team is YOUR actions, so why should I be punished because the rest of the team is full of useless potatoes when I put out an excellent performance? Heck, I'd argue the opposite of your proposal, in that the current rewards for a loss are horrible. You can get a few kills, rack up 400+ damage, and still get squat and a down arrow just because your team has a few people on it who can't get near 100 damage or who bumbled off to die alone without doing anything. No, a team game must rewards a person for playing the game well, and having everything hinge on victory does not do that; it simply punishes people who drew more poor players or disconnects, which we can't control.
Edited by oldradagast, 19 January 2016 - 04:18 AM.