Polar Highlands Is Great!
#1
Posted 19 January 2016 - 03:26 PM
People are still learning it and we can see already people complaining.
To be honest, I like it.
There is a lot of diversity on it, there is cover as well as open fields.
With the right mindset, it is a great map for teams to fight each other.
"Mindset you say?"
Well, yes! There is a lot to do on that map, a lot to travel and a lot to explore and while there isn't any trend on the "magic win grids" we actually have a need for scouts. If you have the mindset to do so, you will enjoy it.
Now, if you only like to pilot nascar matches or run forward to the highest point to secure a win, then you are going to be disappointed.
Anyway, I like it. Thanks for making a map that's different from all the others!
#2
Posted 19 January 2016 - 03:29 PM
#3
Posted 19 January 2016 - 03:35 PM
Deathball is NOT the best tactic to use. If you have a coordinated team that can scout and set up multiple overlapping lines of fire, then you can absolutely pummel the enemy. You can finally surround a deathball and kill it with coordinated fire, giving them too few targets to effectively engage while smashing them with overwhelming firepower.
No other map allows you to do this, currently.
The combination of multiple ridgelines and trenches, reasonable map size, and rolling hills makes for a very interesting engagement.
#4
Posted 19 January 2016 - 03:36 PM
Dino Might, on 19 January 2016 - 03:35 PM, said:
Deathball is NOT the best tactic to use. If you have a coordinated team that can scout and set up multiple overlapping lines of fire, then you can absolutely pummel the enemy. You can finally surround a deathball and kill it with coordinated fire, giving them too few targets to effectively engage while smashing them with overwhelming firepower.
No other map allows you to do this, currently.
The combination of multiple ridgelines and trenches, reasonable map size, and rolling hills makes for a very interesting engagement.
This. And then some.
#5
Posted 19 January 2016 - 03:56 PM
Also strategy. This map has the most room for it because zero lanes or predefined locations or paths. Some players don't like having to think.
#6
Posted 19 January 2016 - 04:03 PM
Thank you, PGI
#7
Posted 19 January 2016 - 04:57 PM
DV McKenna, on 19 January 2016 - 03:29 PM, said:
Try it, then complain. I just had 12-10 match. Yes, long range at the beginning and intense brawling just when their assault lance got to us using trenches. And in 10 matches... only twice it ended like Alpine long-to-mid range, all other ended in interesting close combat in trenches. So, again, it's much more friendly to brawlers than any other map currently in rotation. Just be patient and keep an eye for those pesky lights at your back.
#8
Posted 19 January 2016 - 05:49 PM
I set up a mech specifically for this, a Highlander IIC, with some ERLLs, quad LRM15, and a UAC10. I've yet to manage to get on that map since I built it though.
#10
Posted 19 January 2016 - 07:28 PM
So now that we have Hoth, now we need Tatooine
Edited by JaxRiot, 19 January 2016 - 07:29 PM.
#11
Posted 20 January 2016 - 03:16 AM
#12
Posted 20 January 2016 - 04:04 AM
DV McKenna, on 19 January 2016 - 03:29 PM, said:
Nonsense my SRM + SPL timberwolf loved it. looking for a route into the refinery that the other team camped out in, whilst the longer range mechs kept their attention and them pinned. then popping out of the trench and wrecking mechs as they tried to hide from LRMs near building truly wonderful.
Edited by Greyhart, 20 January 2016 - 04:07 AM.
#13
Posted 20 January 2016 - 04:21 AM
There really isn't any murder death ball going on because you and your team can spot it coming and kite the enemy from letting them get to close.
This map plays well with firing lines setup and hill humping.
I like how light mechs on this map actually have a scout role.
Lastly its nice and cold.
#14
Posted 20 January 2016 - 05:52 AM
#15
Posted 20 January 2016 - 05:56 AM
#16
Posted 20 January 2016 - 05:57 AM
Dino Might, on 19 January 2016 - 03:35 PM, said:
Deathball is NOT the best tactic to use. If you have a coordinated team that can scout and set up multiple overlapping lines of fire, then you can absolutely pummel the enemy. You can finally surround a deathball and kill it with coordinated fire, giving them too few targets to effectively engage while smashing them with overwhelming firepower.
No other map allows you to do this, currently.
The combination of multiple ridgelines and trenches, reasonable map size, and rolling hills makes for a very interesting engagement.
my name-cousin (my real name is Dino - nickname Dinomite in real life ) is aboslutely right.
Edited by TexAce, 20 January 2016 - 05:57 AM.
#17
Posted 20 January 2016 - 07:35 AM
#18
Posted 20 January 2016 - 08:07 AM
#20
Posted 20 January 2016 - 12:23 PM
It is a WRONG map.
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