

Polar Highlands = Lrmageddon 3, Need Cover
#81
Posted 28 January 2016 - 06:56 PM
Compare this to lower tier matches were people do no stay in groups or reliably bring ECM mechs. They crest over the top of hills and stay there as opposed to staying in trenches and moving to the sides. Newer players typically gravitate to Assault mechs, which can be tough to spread LRM damage in if you do not have torso twisting down. Also a glorious lack of torso twisting and not front loading your armor. Not actively scanning for UAV's or tagging/narcing mechs. Standing the middle of firing lanes and not using cover.
Take everything into account and LRM's are the king of lower tier matches, in tier 3 LRM's get dethroned by ballistics, laser vomit, and light mechs. Tier 1/2 usually only sees LRM's from pre-made groups.
#82
Posted 28 January 2016 - 07:14 PM
MechsForTheMechGods, on 28 January 2016 - 05:04 PM, said:
Goddamn map voting....
Man, i get this map way too often.. just picture a long flat map and.. and.. THAT'S IT. This is basically it! LRMs reign supreme on this map. PGI catered and created a map for players that use LRM's. End of story.
#83
Posted 28 January 2016 - 07:30 PM
Rattazustra, on 27 January 2016 - 11:22 AM, said:
This, right here, is *EXACTLY* why I feel that Polar Highlands is a great map. It forces players to adopt a completely different mindset that, to be frank, should never have existed in the first place... or at the very least, should not have taken as strong of a hold such that they became dominant in the first place.
Is it perfect? No. Issues such as lack of hard cover, spawn points for assaults, etc. are things I can see as being legitimate issues. That said, there is nothing wrong with having a map that has a lot of the core concepts that make Polar Highlands a great map (asymetrical obstacles , demand for actual team-oriented play, etc.) are things that should be applied into maps moving forward, both in Public and CW maps.
This being said, I really think that the more people play on and adapt to this map and future maps that are developed going in this direction, the present set of maps will end up being played in a different manner. I mean, think about it; imagine how much different playing on River City or Alpine Peaks will be if people played those maps in the same manner that Polar Highlands demands.
#84
Posted 28 January 2016 - 07:58 PM
This is what a CW map should be like as far as size,design,etc.
#85
Posted 30 January 2016 - 01:47 PM
My OPINION is the map is just too big. Trimming it down by a single gridsquare on all sides would be a simple and easy fix. Two grids would bring it down to the size that is more comfortable without too much sacrifice. (See how I did that? Posted a solution to my problem instead of whining.)
Currently my experience:
Conquest: A deathball that NasCars around the points and whoever is faster as a group wins, either by turning inwards when they own 3 points or just running in circles (lots of fun and worth a whole 120xp).
Assault: Stay at your base while the whole opposing team walks at you -or- do unto others. If you do take the walk, you get base capped. If you stand still, you have no reasonable cover.
Skirmish: Meh, whatever. Shoot stuff/die. If you can coordinate a flanking maneuver off a firing line, you will probably win. But if you can coordinate anything in a PUG, you would probably win anyway.
Edited by 762 NATO, 30 January 2016 - 01:57 PM.
#86
Posted 31 January 2016 - 05:08 AM
I just knew it would be a LRM and sniper paradise.
Then I ran it.
I employed terrain masking. Because there exist so very many opportunities to employ terrain masking.
Fun happened. More fun than on any other map.
I'm liking Polar Highlands. Just as it is.
Oh, by the way: I've been running it with SRM brawlers. Inner Sphere SRM brawlers. Yes, Virginia, you can get close to the enemy and rain SRMs on them...if you use terrain masking. Skylining yourself on this map is an invitation to get lurmed into the ground or to lame gauss/ERLL snipers to pop another Red Bull and reach for that bag of Cheetos while they snipe you dead from invisible distances. But use natural cover...and watch 'em scatter like the roaches they are when you pop out from a wash or gully IN THEIR FACES with three ASRM4s! Let the giggles begin.
And full disclosure: I'm a tier 5 scrublady with a 0.62 KDR, who has great difficulty seeing over my steering wheel. Yet I'm able to fire and maneuver on Polar Highlands. If I can do it, anyone can.
Edited by Chados, 31 January 2016 - 05:23 AM.
#87
Posted 01 February 2016 - 09:38 AM
I don't have strong opinions about anything yet as I am still learning the game but it seems this map adds variety to a selection of maps that are all fairly similar, at least in playstyle if not in appearance or layout.
As for the issue about lances being too spread out due to speed, why are people so opposed to slowing down and waiting on the heavies and assaults? You're going to be in position to do the most damage if you can get the gunlines set into each other so you might as well wait for your biggest guns to establish your lines. One part of it might be the that the default throttle key only lets you go full speed ahead. Use the numpad, set your throttle at 50-75%. Another two minutes waited isn't a terrible thing and it will let you set up a much more enjoyable, fluid match.
#89
Posted 01 February 2016 - 10:15 AM
Of course I spent some time on it in the training grounds making notes of where all the sneaky places are.
Hang out in a fold in the terrain, pop up and whack a couple enemies, drop back down, check notes and move along to the next spot. Rinse, repeat.
I was running a Dakka Ebon Jaguar Saturday in a Pug match and had a Warhawk, a Quickdraw, and a Catapult tied up and occupied all by my lonesome. They just kept wandering around and wondering what fold in the ground I was going to pop out of next.
If you're a sneaky light pilot, this map should be Nirvana for you.
#90
Posted 01 February 2016 - 02:30 PM
ShinVector, on 20 January 2016 - 12:36 AM, said:
AMS?

Some rather whine WAAAAAAAH BAD MAP. Innstead of ever trying that out. The other half just want to hate maps that are LRM friendly so there might be enough salty tears that pgi remove the map, if not down voting it works of course. There shouldnt be ANY voting of maps, always random so people MUST play maps they hate. Imagine the sea of tears, oh my!
Bring AMS, ECM, even use the odd thing called cover, because there are on the polar map even if scarse. I hate being bombarded by LRM, but I want to adapt and do truly love to rain death with lrm myself, just to annoy the **** outta possible haters

I kinda feel sad for energy meta heads wanting cold maps like polar to play on too but wont get the chance because all fear that lrm boats might have a slight chance to have fun and make that particular weapons to shine in usage, if ever so slightly..
Edited by Tordin, 01 February 2016 - 02:31 PM.
#91
Posted 01 February 2016 - 02:35 PM
Tordin, on 01 February 2016 - 02:30 PM, said:
Some rather whine WAAAAAAAH BAD MAP. Innstead of ever trying that out. The other half just want to hate maps that are LRM friendly so there might be enough salty tears that pgi remove the map, if not down voting it works of course. There shouldnt be ANY voting of maps, always random so people MUST play maps they hate. Imagine the sea of tears, oh my!
Bring AMS, ECM, even use the odd thing called cover, because there are on the polar map even if scarse. I hate being bombarded by LRM, but I want to adapt and do truly love to rain death with lrm myself, just to annoy the **** outta possible haters

I kinda feel sad for energy meta heads wanting cold maps like polar to play on too but wont get the chance because all fear that lrm boats might have a slight chance to have fun and make that particular weapons to shine in usage, if ever so slightly..
I SO ENJOY trolling this map with my lrm5 oxide.. just scored 800 damage. Would have scored more but I ran out of ammo. Cover is garbage when you have adv target decay. This map is pure lrm map plain and simple. If you don't hate this map, I will make you hate it whenever I take out my lrm oxide.
To heck if you think I'm gonna start equipping ams just cuz this map was created. PGI needs to create more cover on this map and make it less of a football field. We need to start expecting better from PGI.. after all this wait and to receive a simplistic map like this? C'mon..
Edited by DAEDALOS513, 01 February 2016 - 02:36 PM.
#92
Posted 01 February 2016 - 03:14 PM
#93
Posted 01 February 2016 - 09:46 PM
I've even mentioned something about this kind of map before it was included back in December: http://mwomercs.com/...ost__p__4912946
If I have LRMs they are just ancillary. They provide annoyance and a way to control opfor.
What wins on this map are light ACs, ERLL, Gauss & ERPPC/PPC(w mods)... oh and radar deprivation.
http://mwomercs.com/...ost__p__4962530
I hope that this endless whining can stop soon. If we should whine about anything it's that there are so few maps. Who would have guessed that the 100+ maps available for MW4:Mercs would look so great now.
#94
Posted 02 February 2016 - 12:51 AM
give even less cover so i can burn your ct with erll at 1500 meters and dual gauss you at 2000 meters like the Whole ITx corp does on boreal vault when it ends 48-0
#95
Posted 02 February 2016 - 01:21 AM
#96
Posted 02 February 2016 - 03:19 AM
So i asume he was just to lazy to search for the "Daily Whine" thread.
He also makes his "I know best and i need to have it my way, no discussion about it"-worldview clear when he states the "I'll disconnect" and with his signature.
Anyways, i love the map. In my opinion it's nice and a very welcome differrence to other maps we have in MWO.
Greetings
el piro
#97
Posted 02 February 2016 - 04:49 AM
IL MECHWARRIOR, on 02 February 2016 - 12:51 AM, said:
oh 2000m for a gauss....come on.... give me a Red Glowing Eye Atlas and i won't move i promise - i bet when you slaughtered those couple e of pugs at range that was much smaller
but at least you are right.... polar highland is a good mech for short range engagements.
Run 100kph with a decent punch and go the long way.... and rip the LRMs Mechs into shreds from behind (work also vs Ubersniperbuddys)
#98
Posted 03 February 2016 - 03:08 PM
Worrying about other tactics should be the burden of the team too far to make it there first! Conquest mode might be a whole different story though.
I'm talking about a general strategy for puggers, high level games between premades can have so many more dimensions that I could maybe see other strategies in that case.
Edited by osakashogun, 03 February 2016 - 03:13 PM.
#99
Posted 03 February 2016 - 05:01 PM
I see people crying about LRMs. If being killed by LRMs on Polar Highlands is your main complaint, you're just bad. That's all there is to it. When there's ECM, AMS, the Radar Deprivation module, plenty of hills to break line of sight, and that thing rattling around inside your skull called a brain, LRMs should be no problem. It may be atrophied and sluggish, but do try dedicating some of those precious few brain cells you have towards changing the way you play on Polar Highlands. the problem exists between the keyboard and chair, not in the design of the map. Polar Highlands is a breath of fresh air in a stale map rotation that has, up to this point, encouraged deathballing and nascar around a single prominent location. Now that people are getting something new and different from the norm, they're crying foul? And worse yet, crying foul over LRMs!?!? They're the least practical weapon system in the game excluding flamers and machine guns!
#100
Posted 03 February 2016 - 05:14 PM
0111101, on 03 February 2016 - 05:01 PM, said:
I see people crying about LRMs. If being killed by LRMs on Polar Highlands is your main complaint, you're just bad. That's all there is to it. When there's ECM, AMS, the Radar Deprivation module, plenty of hills to break line of sight, and that thing rattling around inside your skull called a brain, LRMs should be no problem. It may be atrophied and sluggish, but do try dedicating some of those precious few brain cells you have towards changing the way you play on Polar Highlands. the problem exists between the keyboard and chair, not in the design of the map. Polar Highlands is a breath of fresh air in a stale map rotation that has, up to this point, encouraged deathballing and nascar around a single prominent location. Now that people are getting something new and different from the norm, they're crying foul? And worse yet, crying foul over LRMs!?!? They're the least practical weapon system in the game excluding flamers and machine guns!
Two 4xLRM5 OXIDE's.. i've since added more ammo and almost broke 1000. This map has troll-ville written all over it... bring your ER's.. bring your LRM boats.. all the cheese builds are welcome here... cuz there's nowhere to hide. AMS is weak especially when focus firing.. I'm not about to start using it just because this map was created anyway. Radar derp is great but not a cure-all.. having eyes on enemy from multiple angles defeats that module. If you don't hate this map now.. I will make you hate it sooner or later. Worst map ever.

Edited by DAEDALOS513, 03 February 2016 - 05:43 PM.
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