Jump to content

Polar Highlands = Lrmageddon 3, Need Cover


101 replies to this topic

#21 Tom Sawyer

    Member

  • PipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 1,384 posts
  • LocationOn your 6

Posted 20 January 2016 - 11:32 AM

Great map. You HAVE to work with your team. If someone has ECM or AMS stick close to them or gasp bring some of your own.

There is NO set place to go and fight. Nascar will just not work. Team work and calling targets does.

LURM lock can be broken just by ducking down in the small channels. If you try to just rambo right at the enemy team then yes you will get wasted. Try a new tactic called FLANKING.

#22 L1f3H4ck

    Member

  • PipPipPipPipPipPipPip
  • 738 posts

Posted 20 January 2016 - 11:52 AM

The new map rules. Now all the cowards who love stuff to hide behind finally get what they deserve. If you cant hide from the LRM-Flingers, then you need to walk up to them and kick their teeth in, and that is NOT a new strategy. Everyone loves to join a deathball, but only a select few got the balls to start one.

#23 MadFrenchie

    Member

  • Pip
  • Bad Company
  • 10 posts

Posted 20 January 2016 - 02:33 PM

Haven't gotten a chance to play the map yet... So in reserving judgement, but there is something I'd like to point out: if Radar Dep is something that's really that valuable on this map, it's not a good map for bringing in new players.

Radar Deprivation is one of the most expensive modules (both in terms of pilot XP and C-bills, if memory serves correctly) offered. New players will not be buying that module for a long, long time.

If the map truly becomes so heavily-hinged on utilizing this module, I have to say I think it actually hurts the game overall (in terms of attracting and keeping new players).

#24 Inglix

    Member

  • PipPip
  • Big Brother
  • Big Brother
  • 38 posts

Posted 20 January 2016 - 09:07 PM

View PostTwilight Sentry, on 20 January 2016 - 11:52 AM, said:

The new map rules. Now all the cowards who love stuff to hide behind finally get what they deserve. If you cant hide from the LRM-Flingers, then you need to walk up to them and kick their teeth in, and that is NOT a new strategy. Everyone loves to join a deathball, but only a select few got the balls to start one.


Problems:
Newbies don't have radar deprivation.
AMS is easily overcome, yes even in twin AMS mechs.
PGI doesn't use indirect LRM fire rules.

I'm all for weapons having roles, but for weapons to have roles they need bonuses and drawbacks. Right now, on this map, LRM's have the effect of all bonus no drawback. This isn't unusual, PGI has preferred to play the NERF game rather than use roles. Not completely their fault, players scream NERF THEM, rather than look at the problem logically. Developers find nerfing easier as well.

The solution, however, is relatively simple. PGI should use indirect fire rules: Indirect fired (not LOS, TAG, NARC) LRM's are treated as scatter artillery over a large (7 hex) area. That's 1 point per missile, and even with an 80 LRM boat, it won't amount to much. Toss in a couple AMS units and it might be no damage. Now if a target is LOS, TAG, or NARC'd then it's not indirect fire.

Direct LOS fire causes the most damage, as it has the fastest (and flattest) trajectory, faster than currently coded IMHO. There's less time for AMS to intercept in direct fire.

TAG or NARC? Still very good damage, but a bit less damage than direct fire as the arc over flight path allows AMS more time for intercept.

Now if PGI wants to put in Arrow IV and / or SWARM / Thunder munitions that's something else altogether.

#25 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 20 January 2016 - 09:13 PM

Take this map. Reskin it with trees. Jungle map
Reskin it with rock. And stars. Asteroid map

Boom. Two more maps of pure awesomeness.

It a a hell of a lot better than..... Everyone walk to the Dropship on frozen city, or fight at the bottom, and complain about lrms because you can't figure out how lrms work.

#26 Anonynonymous

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 141 posts

Posted 20 January 2016 - 09:46 PM

View PostHexenhammer, on 20 January 2016 - 09:13 PM, said:

Take this map. Reskin it with trees. Jungle map
Reskin it with rock. And stars. Asteroid map

Boom. Two more maps of pure awesomeness.

It a a hell of a lot better than..... Everyone walk to the Dropship on frozen city, or fight at the bottom, and complain about lrms because you can't figure out how lrms work.


Agreed, this pretty much the first map that actually reminds me of the classic MechWarrior maps. All the other maps just feel way too small and claustrophobic. We need more big maps. Like, instead of a tiny section of docks and the waterfront we get in River City, how about give us an entire downtown to play in? Vast deserted city half buried in desert? Tiny maps are pretty much one of the most glaring issue that's keeping MWO from capturing the classical MechWarrior atmosphere right now.

#27 Kurzo Strong

    Member

  • Pip
  • Ace Of Spades
  • 16 posts

Posted 21 January 2016 - 12:14 AM

I anxiously was waiting to play this map, and I couldn't figure out why people weren't voting for the shiny newness. I finally got in a match running my slow, third string Thunderbolt, the team scattered off down the gullies, and i wound up getting my back armor chewed up by some light I never could square up on. My next match, I likewise got my teeth kicked in.

Round about my third match on the map, something magical happened. I actually heard an Atlas pilot offering some advice from his experiences with the map, so I fell into echelon with him and shadowed him. Some light pilots started calling out enemy locations and movements, and we set up an effective firing line and chewed through one of their lances that straggled over a ridge and into view. Someone called out that the time was right to push, and we pushed, and caught a trio of enemy mechs in the bottom of a ditch, and shot them like fish in a barrel.

Since that time, I've played the map several times in a raven, and had great games, and several times in thunderbolts and a highlander, with mixed results, but much more enjoyment than my first few matches. The difference between handing out a whooping and taking one on this map, like on several other maps, really seemed to be the willingness of people to communicate. I honestly didn't notice any more LRMs than usual, though this map does offer rewarding gameplay for folks who favor ranged combat over brawling.

#28 Rushin Roulette

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 3,514 posts
  • LocationGermany

Posted 21 January 2016 - 01:07 AM

Yea, thats the exact problem many players have in MWO. Mech Warrior is sometimes dubbed "the thinking mans shooter"... and it seems quite a few have a problem with the second word.

Lack of brains. Like you had the first 2 rounds it was just ignorance (note ignorance is not a bad thing, it just means lack of knowledge) which was easily overcome by the 3rd match and you noticed a difference. Other players dont get that feeling after the 30th match and complain that X Map/weapon/mech is unbalanced and should be changed to suit their special needs. That ignorance that never goes away at one point just turns int a lack of brains because they are unable or unwilling to learn.

Now that balance is pretty great (yes, some nerfs and buffs are still needed, but they are smaller % changes and balance/meta is ever-chainging in an online game anyways) compared to older titles where IS Tech and mechs and certain weapons were pretty much useless and it was just an arms race on who had the most PPCs/Ultra cannons or Flamers (depending on what game is in focus). Here at least no mech is absolutely useless. Yes, some clan and IS mechs are still sub par compared to others, but they are still able to perform well in capable hands.

#29 Kusunoki Masashige

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 131 posts

Posted 21 January 2016 - 01:09 PM

HATE THIS MAP.

#30 4EVR

    Member

  • PipPipPip
  • The Icon
  • 63 posts

Posted 21 January 2016 - 02:11 PM

LOVE THIS MAP.

It's a real place, not just another arena.

#31 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 22 January 2016 - 04:46 PM

Good map, forces teamwork or die thingie

#32 Tywren

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 277 posts

Posted 22 January 2016 - 06:08 PM

View PostOZHomerOZ, on 22 January 2016 - 04:46 PM, said:

Good map, forces teamwork or die thingie


Which is great in CW, but not so much in Quick Play. Pull this map from QP, and use it to replace the extra Vault in the middle of the CW chart.

#33 Platinum Spider

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 209 posts

Posted 22 January 2016 - 07:35 PM

View PostTywren, on 22 January 2016 - 06:08 PM, said:


Which is great in CW, but not so much in Quick Play. Pull this map from QP, and use it to replace the extra Vault in the middle of the CW chart.


It's good in QP because people in QP need to learn how to play as a team, it's a team game.

#34 AnimeFreak40K

    Member

  • PipPipPipPipPipPip
  • The Defiant
  • The Defiant
  • 455 posts
  • Twitter: Link
  • LocationSomewhere between the State of Confusion and the State of Insanity.

Posted 22 January 2016 - 08:12 PM

I have said this before (and I have seen it said by others), but I am thoroughly convinced that those people that say Polar Highlands is a terrible map don't know how to play this game and/or do not appreciate the finer nuances of this game.

They would all rather NASCAR around, peek & poke and generally keep fights within 400 meters because that's where they can best use their laser-vomit builds.

Suggesting that they do anything different is inimical to their existence and thus an anathema. They would rather *****, whine and complain about how terribad this map is rather than put forth the effort to change how they play this game.

#35 p4r4g0n

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,511 posts
  • LocationMalaysia

Posted 22 January 2016 - 08:30 PM

View PostTywren, on 22 January 2016 - 06:08 PM, said:


Which is great in CW, but not so much in Quick Play. Pull this map from QP, and use it to replace the extra Vault in the middle of the CW chart.


What on earth makes you think everyone who does Quick Play only want brain dead, twitch fest modes and maps?

#36 Tywren

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 277 posts

Posted 22 January 2016 - 10:21 PM

View Postp4r4g0n, on 22 January 2016 - 08:30 PM, said:


What on earth makes you think everyone who does Quick Play only want brain dead, twitch fest modes and maps?


And what makes you think this map is suitable for new players still using trial mechs? Just look at some of the gear people are suggesting should be brought. ECM, only 2 trials have ECM, and one is an Arctic Cheetah that boats small lasers; Radar Derp, 15,000 GXP plus 6,000,000 C-Bills, and oh yeah can't be equipped to a trial mech; 4X zoom, all the same flaws as Radar Derp. The only piece new players have easy access to is AMS, and that's a double edged sword, because if someone fires off at a target, and see their LRM swarm cut down by multiple AMS they now know where the cluster of enemy units are.

This kind of map is designed for players who have had time to build up full stables of mastered mechs, with all the modules needed to tweak them out. This is a map with CW level gear, and player experience requirements, it isn't noob friendly. Keeping it in Quick Play is going to be an NPE killer, so move it to CW where it's better suited, and where people have been begging for a new map without the focus on choke points.

Edited by Tywren, 22 January 2016 - 10:21 PM.


#37 MechB Kotare

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 720 posts
  • LocationHuntress

Posted 22 January 2016 - 10:24 PM

You cry about LRMs, yet you are unwilling to take ECM, AMS or you are lazy to look up and watch for UAVs. You deserve to be LRMd to death. L2P.

#38 Alienized

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,781 posts
  • LocationGermany

Posted 22 January 2016 - 11:38 PM

dual ams, 4k ammo. radar derp.
all u need.
ever.
using it on a black knight is beast.

adapt or keep dying like the noobs you pretend to be by Lurmageddon.

#39 Tywren

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 277 posts

Posted 22 January 2016 - 11:51 PM

View PostAlienized, on 22 January 2016 - 11:38 PM, said:

dual ams, 4k ammo. radar derp.
all u need.
ever.
using it on a black knight is beast.

adapt or keep dying like the noobs you pretend to be by Lurmageddon.


I swear to god, people here can't read.

NEW PLAYERS DO NOT HAVE ACCESS TO RADAR DERP!
NEW PLAYERS ONLY HAVE ACCESS TO 1 ECM MECH THAT IS WORTH A DAMN AND THAT IS THE SNIPER RAVEN!
THE BEST A NEW PLAYER CAN DO IS PICK A TRIAL MECH WITH 1 AMS AND 1 TON OF AMMO AND THAT IS NOT ENOUGH!

Edited by Tywren, 22 January 2016 - 11:52 PM.


#40 Alienized

    Member

  • PipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 3,781 posts
  • LocationGermany

Posted 23 January 2016 - 12:12 AM

View PostTywren, on 22 January 2016 - 11:51 PM, said:


I swear to god, people here can't read.

NEW PLAYERS DO NOT HAVE ACCESS TO RADAR DERP!
NEW PLAYERS ONLY HAVE ACCESS TO 1 ECM MECH THAT IS WORTH A DAMN AND THAT IS THE SNIPER RAVEN!
THE BEST A NEW PLAYER CAN DO IS PICK A TRIAL MECH WITH 1 AMS AND 1 TON OF AMMO AND THAT IS NOT ENOUGH!


you think everything is about new players?
no its not. old and new players alike have to adapt.
new players have one thing in advance tho: they are not settled in old mechanics as the vets are.

so stop screaming like a seal that is clubbed atm. you dont even need a damn radar derp or ECM on that map if you play it smart.
but damn acting like you do is totally the wrong way to go.
dont u think most of us have been rookies?
yeah we been, with trial mechs. so what? no game gives u everything for free just because you are new.
you should be happy that the trial mechs actually have viable builds unlike the time where i started. they been STOCK.

so stop beeing hypocrite and a crybaby >_>





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users