Edited by VxSPEC, 19 January 2016 - 08:08 PM.
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More Coverage For New Map
#1
Posted 19 January 2016 - 08:06 PM
#2
Posted 19 January 2016 - 09:43 PM
#3
Posted 19 January 2016 - 11:31 PM
The answer is still radar derp and use of the "trenches" there is plenty of ways to avoid the majority of LRMs but not all.
#5
Posted 20 January 2016 - 05:25 AM
Learn to duck. (L2D)
Raderp is going to prove that it is OP just like the magic box of ECM was. Till then, abuse the crap out of that exploit.
If you're dying that much to LRMs, then the problem isn't the LRM... much like those who have told people to L2P and give up their 'noob toobs'. It is the fact that you were not able to get away from an inferior weapon.
Just imagine if it was actually BALANCED!
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But it's not, so...
L2D
Edited by Kjudoon, 20 January 2016 - 05:26 AM.
#6
Posted 20 January 2016 - 05:52 AM
DV McKenna, on 19 January 2016 - 11:31 PM, said:
The answer is still radar derp and use of the "trenches" there is plenty of ways to avoid the majority of LRMs but not all.
^ Agreed. I got about half a dozen rounds in and the LRMs were definitely coming out in full-force. That being said, I think PGI did a good job making the map flat, but not too flat. If you can find the right trench you can sneak up on the enemy or avoid a lot of LRM fire. The only gripe I have is how annoying Assault can be. This map is the reason you need competent light pilots who can scout effectively AND run back to base to deter any other base-capping lights. I think this map might help spice up the gameplay by allowing the different roles to shine a bit more.
Edited by butchly13, 20 January 2016 - 05:52 AM.
#7
Posted 20 January 2016 - 06:17 AM
Kjudoon, on 20 January 2016 - 05:25 AM, said:
The size of a map somehow makes it so, that most of the LRM boats stop as soon as they can shoot the target. e.g. 800-1000 m. The flight time of LRMs at those distances are large enogh to break lock even without the RadarDerp (I'm running KGC without it and it's ok). Just do not skyline and plan escape route before poking (just poke near some slab or near steeper slope). So, L2D, yes, RD - not so mandatory, IMHO.
#8
Posted 20 January 2016 - 10:33 AM
#9
Posted 20 January 2016 - 11:00 AM
I seen that fact to get everyone to rally at one location before pushing basically happens may be one in four matches I have seen a team up by 6 mechs lose because one one would go back to cover the base they were so fixated on getting that kill so any map which kind of exposes this is fine by me.
#10
Posted 20 January 2016 - 11:10 AM
I spent about an hour last night on the map in training grounds checking out the gullies and cover in various locations and taking notes where things are and where they go.
#11
Posted 20 January 2016 - 11:42 AM
#12
Posted 20 January 2016 - 12:04 PM
Frechdachs, on 20 January 2016 - 11:42 AM, said:
As much as I agree with your thoughts on people learning to spread damage, or in other words, play smarter, this game won't continue to exist if casual players don't get into it and spend some money on it.
Unfortunately most players don't get taught how to torso twist unless the try out for a group. I just started training with JFP and in one night I learned more about torso twisting that I thought possible. Had I never applied to join I would likely have never been properly taught how effective torso twisting could be. Even streamers and youtubers don't properly torso twist in their matches.
Edited by butchly13, 20 January 2016 - 12:05 PM.
#13
Posted 20 January 2016 - 12:23 PM
butchly13, on 20 January 2016 - 12:04 PM, said:
As much as I agree with your thoughts on people learning to spread damage, or in other words, play smarter, this game won't continue to exist if casual players don't get into it and spend some money on it.
Unfortunately most players don't get taught how to torso twist unless the try out for a group. I just started training with JFP and in one night I learned more about torso twisting that I thought possible. Had I never applied to join I would likely have never been properly taught how effective torso twisting could be. Even streamers and youtubers don't properly torso twist in their matches.
Ok, true. But while that sorta knowledge isnt exactly spoonfed to new players, it IS out there. The game has a steep learning curve, and it has to. Thats what makes it interesting, right?
#14
Posted 20 January 2016 - 12:24 PM
#15
Posted 20 January 2016 - 12:29 PM
Frechdachs, on 20 January 2016 - 12:23 PM, said:
I definitely agree with you. I like this game SPECIFICALLY because it's not a run and gun twitch shooter. Most people can't just pick it up and be awesome.
I think the game really deserves a better training grounds. Or, perhaps a group of volunteers from the community willing to offer training sessions for people. Heck, I'd even volunteer as one of the "trainers". This game has so much potential and I think we're on the cusp of great things. We just have to create a friendly environment for new players. I'm new too, but I'm also not your average newbie and I don't get scared away by seemingly difficult game mechanics.
#16
Posted 20 January 2016 - 01:10 PM
butchly13, on 20 January 2016 - 12:29 PM, said:
Consider yourself lucky. The in-game Mechwarrior Academy wasn't around up until a few months ago. Before that, you were pretty much completely on your own.
As to training sessions, find yourself a faction unit to join. There's quite a few out there that offer training to new players. Just pop over into the /Community Warfare/Factions sections of the forum and see who might meet your needs.
#17
Posted 20 January 2016 - 01:15 PM
MarineTech, on 20 January 2016 - 01:10 PM, said:
As to training sessions, find yourself a faction unit to join. There's quite a few out there that offer training to new players. Just pop over into the /Community Warfare/Factions sections of the forum and see who might meet your needs.
I definitely am. Not that I'd have put the game down if it didn't exist. I lurked around here for a couple weeks and watched videos before I even downloaded the game. I at least knew what I was getting into. But ya, if PGI can keep pushing the training grounds to better levels I think this game will become much more beginner friendly.
For the last bit, I'm currently trying out for JFP. After my first training session I decided to get a couple pug matches in. From that one training session alone with those guys I ran back to back 500+ damage games in my near-stock ADR-Prime. It's all about that torso twist haha. I'm a quick learning but JFP did a damn good job teaching me.
#18
Posted 20 January 2016 - 01:22 PM
And there ARE a bunch of good groups out there looking to help new players get into the game.
You just have to work a little. Some people don't want to do that. They just want to whine and have everything handed to them.
#19
Posted 20 January 2016 - 10:05 PM
I've won plenty of time on this map in a team with few LRMs facing against swarms of opposing LRM boats to know LRM doesn't dictate battle alone on this map.
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