Jump to content

More Coverage For New Map


18 replies to this topic

#1 VxSPEC

    Member

  • PipPip
  • The Cub
  • The Cub
  • 23 posts

Posted 19 January 2016 - 08:06 PM

With the mass amounts of LRM boats, usually given as a word of inappropriateness, the new map only helps host these players to continue this style of play, and with the nerf in the ECM. AMS simply cannot withstand this much LRM, even with members around you, this is taking away the true mechwarrior feel, Teamwork. Some may argue that you can still beat the missile boats, with ecm and AMS, but as i mentioned earlier, the AMS is simply being overloaded and cannot compensate for the mass amounts of LRM hitting the target. Then the ecm coverage, true but with the 90m max range of ecm, plus the use of tag/narc, it renders the ecm useless. I am disappointed with this game at this moment. I still have hope, but i hope not for a nerfing but a balance to counter this ridiculous amount of spamming of LRMs. So what should be done to avoid a lot of LRM boating or at least a good portion of it, add coverage, Mountains, buildings, trees, radio towers, ect. Make it up as you go, there is just too much going on for LRM and not enough going on for the snipers, medium and short range mech builds. The new meta build is LRMs.

Edited by VxSPEC, 19 January 2016 - 08:08 PM.


#2 Initium Thoth

    Member

  • PipPipPip
  • Star Colonel IV
  • Star Colonel IV
  • 70 posts
  • LocationIndian Trail, NC

Posted 19 January 2016 - 09:43 PM

I think given time, this map will prove that LRM-boats are only effective at deciding where the fight takes place, not who has the victory... that is unless players walk blithely into the stream of missiles(in which case no map-design or lack-of-cover is at fault).

#3 Oderint dum Metuant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,758 posts
  • LocationUnited Kingdom

Posted 19 January 2016 - 11:31 PM

Played the map loads tonight with and against LRMs.
The answer is still radar derp and use of the "trenches" there is plenty of ways to avoid the majority of LRMs but not all.

#4 VxSPEC

    Member

  • PipPip
  • The Cub
  • The Cub
  • 23 posts

Posted 20 January 2016 - 05:03 AM

View PostDV McKenna, on 19 January 2016 - 11:31 PM, said:

Played the map loads tonight with and against LRMs.
The answer is still radar derp and use of the "trenches" there is plenty of ways to avoid the majority of LRMs but not all.

This is a great idea, and worth a shot.

#5 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 20 January 2016 - 05:25 AM

To all those General Sedgewicks out there complaining...

Learn to duck. (L2D)

Raderp is going to prove that it is OP just like the magic box of ECM was. Till then, abuse the crap out of that exploit.

If you're dying that much to LRMs, then the problem isn't the LRM... much like those who have told people to L2P and give up their 'noob toobs'. It is the fact that you were not able to get away from an inferior weapon.

Just imagine if it was actually BALANCED! Posted Image

But it's not, so...

L2D

Edited by Kjudoon, 20 January 2016 - 05:26 AM.


#6 butchly13

    Member

  • PipPipPip
  • Stone Cold
  • Stone Cold
  • 69 posts
  • LocationAllentown, PA

Posted 20 January 2016 - 05:52 AM

View PostDV McKenna, on 19 January 2016 - 11:31 PM, said:

Played the map loads tonight with and against LRMs.
The answer is still radar derp and use of the "trenches" there is plenty of ways to avoid the majority of LRMs but not all.


^ Agreed. I got about half a dozen rounds in and the LRMs were definitely coming out in full-force. That being said, I think PGI did a good job making the map flat, but not too flat. If you can find the right trench you can sneak up on the enemy or avoid a lot of LRM fire. The only gripe I have is how annoying Assault can be. This map is the reason you need competent light pilots who can scout effectively AND run back to base to deter any other base-capping lights. I think this map might help spice up the gameplay by allowing the different roles to shine a bit more.

Edited by butchly13, 20 January 2016 - 05:52 AM.


#7 pyrocomp

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • 1,036 posts

Posted 20 January 2016 - 06:17 AM

View PostKjudoon, on 20 January 2016 - 05:25 AM, said:

Raderp is going to prove that it is OP just like the magic box of ECM was. Till then, abuse the crap out of that exploit.

The size of a map somehow makes it so, that most of the LRM boats stop as soon as they can shoot the target. e.g. 800-1000 m. The flight time of LRMs at those distances are large enogh to break lock even without the RadarDerp (I'm running KGC without it and it's ok). Just do not skyline and plan escape route before poking (just poke near some slab or near steeper slope). So, L2D, yes, RD - not so mandatory, IMHO.

#8 SteelBruiser

    Member

  • PipPipPipPipPip
  • The Magestrix
  • The Magestrix
  • 156 posts
  • LocationFlorida

Posted 20 January 2016 - 10:33 AM

My KGC and I had a blast on this map. I love the gullies and ravines. They hide my KGC just right and it's amazing to see a light hit the breaks when they come around the corner fafe to face. Next I'm tweaking RVN to run through this map. As for missiles...they're part of war...get over it and learn how to avoid them.

#9 tokumboh

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 320 posts
  • LocationBristol UK

Posted 20 January 2016 - 11:00 AM

Can't please everyone, I haven't played the map yet. I spent my hour last evening fixing up my Warhammer which was an impulse buy. But I did do a quick recon of the map and I believe you can traverse reasonably well under cover but It does require team work. I have seen people basically refuse to work as a team even with the rest of the team shouting down their mike at them so I fear that any map that requires more team rather than individual capabilities will show us up for whom we are that is as community not very team orientated in the main.

I seen that fact to get everyone to rally at one location before pushing basically happens may be one in four matches I have seen a team up by 6 mechs lose because one one would go back to cover the base they were so fixated on getting that kill so any map which kind of exposes this is fine by me.

#10 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 20 January 2016 - 11:10 AM

Learn the map. There's plenty of cover there to work within brawling range of the enemy. You just have to know where it is and where it leads.

I spent about an hour last night on the map in training grounds checking out the gullies and cover in various locations and taking notes where things are and where they go.

#11 L1f3H4ck

    Member

  • PipPipPipPipPipPipPip
  • 738 posts

Posted 20 January 2016 - 11:42 AM

Consider yourselves lucky that I didnt get my wish: Salt Lake Research Station. The new map still has way too much cover. Cover is op, nerf pls. Maybe then ppl will take the time to learn stuff like spreading damage and maneuvering.

#12 butchly13

    Member

  • PipPipPip
  • Stone Cold
  • Stone Cold
  • 69 posts
  • LocationAllentown, PA

Posted 20 January 2016 - 12:04 PM

View PostFrechdachs, on 20 January 2016 - 11:42 AM, said:

Consider yourselves lucky that I didnt get my wish: Salt Lake Research Station. The new map still has way too much cover. Cover is op, nerf pls. Maybe then ppl will take the time to learn stuff like spreading damage and maneuvering.


As much as I agree with your thoughts on people learning to spread damage, or in other words, play smarter, this game won't continue to exist if casual players don't get into it and spend some money on it.

Unfortunately most players don't get taught how to torso twist unless the try out for a group. I just started training with JFP and in one night I learned more about torso twisting that I thought possible. Had I never applied to join I would likely have never been properly taught how effective torso twisting could be. Even streamers and youtubers don't properly torso twist in their matches.

Edited by butchly13, 20 January 2016 - 12:05 PM.


#13 L1f3H4ck

    Member

  • PipPipPipPipPipPipPip
  • 738 posts

Posted 20 January 2016 - 12:23 PM

View Postbutchly13, on 20 January 2016 - 12:04 PM, said:


As much as I agree with your thoughts on people learning to spread damage, or in other words, play smarter, this game won't continue to exist if casual players don't get into it and spend some money on it.

Unfortunately most players don't get taught how to torso twist unless the try out for a group. I just started training with JFP and in one night I learned more about torso twisting that I thought possible. Had I never applied to join I would likely have never been properly taught how effective torso twisting could be. Even streamers and youtubers don't properly torso twist in their matches.


Ok, true. But while that sorta knowledge isnt exactly spoonfed to new players, it IS out there. The game has a steep learning curve, and it has to. Thats what makes it interesting, right?

#14 Burakumin1979

    Member

  • PipPipPipPipPip
  • Survivor
  • 100 posts

Posted 20 January 2016 - 12:24 PM

There is so much cover on this map its ridiculous. You can't walk 5 feet without being in a trench....

#15 butchly13

    Member

  • PipPipPip
  • Stone Cold
  • Stone Cold
  • 69 posts
  • LocationAllentown, PA

Posted 20 January 2016 - 12:29 PM

View PostFrechdachs, on 20 January 2016 - 12:23 PM, said:

Ok, true. But while that sorta knowledge isnt exactly spoonfed to new players, it IS out there. The game has a steep learning curve, and it has to. Thats what makes it interesting, right?

I definitely agree with you. I like this game SPECIFICALLY because it's not a run and gun twitch shooter. Most people can't just pick it up and be awesome.

I think the game really deserves a better training grounds. Or, perhaps a group of volunteers from the community willing to offer training sessions for people. Heck, I'd even volunteer as one of the "trainers". This game has so much potential and I think we're on the cusp of great things. We just have to create a friendly environment for new players. I'm new too, but I'm also not your average newbie and I don't get scared away by seemingly difficult game mechanics.

#16 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 20 January 2016 - 01:10 PM

View Postbutchly13, on 20 January 2016 - 12:29 PM, said:

I think the game really deserves a better training grounds. Or, perhaps a group of volunteers from the community willing to offer training sessions for people.


Consider yourself lucky. The in-game Mechwarrior Academy wasn't around up until a few months ago. Before that, you were pretty much completely on your own.

As to training sessions, find yourself a faction unit to join. There's quite a few out there that offer training to new players. Just pop over into the /Community Warfare/Factions sections of the forum and see who might meet your needs.

#17 butchly13

    Member

  • PipPipPip
  • Stone Cold
  • Stone Cold
  • 69 posts
  • LocationAllentown, PA

Posted 20 January 2016 - 01:15 PM

View PostMarineTech, on 20 January 2016 - 01:10 PM, said:

Consider yourself lucky. The in-game Mechwarrior Academy wasn't around up until a few months ago. Before that, you were pretty much completely on your own.

As to training sessions, find yourself a faction unit to join. There's quite a few out there that offer training to new players. Just pop over into the /Community Warfare/Factions sections of the forum and see who might meet your needs.

I definitely am. Not that I'd have put the game down if it didn't exist. I lurked around here for a couple weeks and watched videos before I even downloaded the game. I at least knew what I was getting into. But ya, if PGI can keep pushing the training grounds to better levels I think this game will become much more beginner friendly.

For the last bit, I'm currently trying out for JFP. After my first training session I decided to get a couple pug matches in. From that one training session alone with those guys I ran back to back 500+ damage games in my near-stock ADR-Prime. It's all about that torso twist haha. I'm a quick learning but JFP did a damn good job teaching me.

#18 MarineTech

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Patron
  • The Patron
  • 2,969 posts
  • LocationRunning rampant in K-Town

Posted 20 January 2016 - 01:22 PM

There you go. Once you get the mechanics of the game down, it's a whole new ballgame.

And there ARE a bunch of good groups out there looking to help new players get into the game.

You just have to work a little. Some people don't want to do that. They just want to whine and have everything handed to them.

#19 Anonynonymous

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 141 posts

Posted 20 January 2016 - 10:05 PM

The terrain is uneven enough with plenty of nooks and crannies and trenches to break line of sight with. And when worst comes to worst, there are camps and buildings scattered all over the map for you to shelter yourself in.

I've won plenty of time on this map in a team with few LRMs facing against swarms of opposing LRM boats to know LRM doesn't dictate battle alone on this map.





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users