Prosperity Park, on 20 January 2016 - 04:03 PM, said:
You caught some hate alright. Those TT values for Atlas and Dire Wolf Mechs come from rounding of hex values to the nearest integer value, whereas in MWO they come from "actual" engine and movement values. And saying you should be able to swap normal for XL engine, but not change engine size is ridiculous from a mechanical standpoint seeing that those two engine types are mounted in different parts of the darn chassis and take up different amounts of space, whereas different engine sizes in the same engine type do not require different mounting configurations. And making people use the sh***y TT armor values in the Hellbringer, for example? Why even ad the Mech into the game in the first place?
Indeed, a lot of hate for a simply throwing out ideas. Did I say anywhere that this and only this is how it should be?
Different parts of the chassis, really? You point towards the limitations of the TT system regarding hex values and speeds, but do not realize that the left/center/right torso distinction is nothing but an abstraction for ease of tracking damage? There is no magic "wall" between the torso sections in the mechs internal structure.
It was a suggestion, allow change of engine ratings for all I care... but limit them more then right now... +/- 50, from a 300 to a 250 or 350 for example. A Panther(well, the ones we have in MWO) is not supposed to be a quick and nimble brawler.
Also, you seemed to completely ignore that the "fixed armor values" suggestion was intended for omnimechs only, a counterpoint to limiting the weapon customisation options of regular battlemechs. And who said anything about using TT values for armor? Our armor values are doubled, simple common sense would have told you that, of course, it would still use doubled values compared to TT. That being said, even in TT the Hellbringer is considered insane at best and useless at worst... that does not stop players that know how to do so from making very good use of them... and if that Mech has one thing due to this, it is character!
Why add it to the game you ask? Well, some players take pride in making chassis work that are considered substandard from meta-standpoint... let me pose a counterquestion based on your bolded statement:
Why add more chassis to the game when the few "optimal" configurations, based on current weapon balance, only really suit a select few, based on the most important characteristics like high mounted hardpoints?
Prosperity Park, on 20 January 2016 - 04:03 PM, said:
As far as the OP says, this game does need new weapons.
A new "Mech" is really just a new set of hardpoints, hitboxes, and engine limits.
This is absolutely true. And it is true, just because of the fact that there is TOO MUCH customisation. The Mechs lack in character, because everything gravitates to a few weapons or weapon combinations. Just adding more new weapons will do
nothing to change that, all it
may be doing is changing which are considered ideal. In the end, nothing is gained.
What is needed is a system that actually makes these Mechs encourage different loadouts, different playstyles, and that is hardly possible if some weapons are just not balanced towards each other. That is what leads to quirk-monsters.
Prosperity Park, on 20 January 2016 - 04:03 PM, said:
Some people should not balance games.
Condescension never helped any discussion.
Edited by Marcel Bekker, 20 January 2016 - 05:29 PM.