Bishop Steiner, on 20 January 2016 - 09:02 AM, said:
Tech 1 is Base. As long as that remains in flux, NOTHING can be balanced fully, because the scale keeps shifting. ONLY after tech 1 is set in stone can things actually move forward, because as things are now, every kneejerk changes massively unbalances the scale across the board.
If you have no set horizon, nothing works.
Once they set tech 1, then you balance IS tech 2 around that, along with Clan Tech. And then you have a framework to build Tech 3 and Clan Tech 2 around. I know it's not what you want to hear, because it means waiting, but it's the right way to do it.
Do we really need to restart this argument?
Now that im home I can finally respond to this and not have my focus in 3 different directions.
Tech 1 is deliberately incomplete. 3025 = cheapo tech, remember? That's the whole point of the succession wars era. After 300 years of war the inner sphere was barely able to keep old mechs running, let alone make new ones. Dozens of tech 1 variants are in this game and they're strictly worse versions of tech we would have had during the star league era. If you have all your standard ACs, LBXs, Ultras, and light ACs for example, then you can balance them all against one another instead of patching one on top of the other. If you give the inner sphere the bulk of its tech 2 then you balance from the entire perspective, i.e. with nothing missing, then you have an equal foundation to balance on when you're facing the clans, and that, is a fact.
Im applying game design concepts taught to me repeatedly by industry professionals and applied to several games iv made over the past few years, not being a self-appointed BT expert because I played TT.
Edited by pbiggz, 20 January 2016 - 08:10 PM.
























