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Lrm Complainers


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#1 cSand

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Posted 15 January 2016 - 10:15 AM

People complain LRMs suck,

until people start using em, then it's a huge problem and everyone b*tches


Carry some damn AMS or bring an ECM, or radar derp at least. If you know people gonna be lrmin', which you do, cause it's event time, you have nobody to blame but yourself if you find yourself getting buttf**ked by the indirect firemaster a KM away.

Do some flanking and get out of Nascar/camp mode. Circling behind the enemy and ripping kitties apart has never been as easy as it will be during these events. So sharpen your knife grow a pair and get in close but mostly:

Posted Image

Edited by cSand, 15 January 2016 - 10:20 AM.


#2 Cion

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Posted 15 January 2016 - 10:26 AM

Feels like most complaints of "Lrms OP PGI plz nurf" lose validity when you simply ask people "did you carry AMS?".

----------followed by silence of the person complaining.

Edited by Cion, 15 January 2016 - 10:27 AM.


#3 Lightfoot

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Posted 15 January 2016 - 10:50 AM

LRMs do suck tho. You have to lay a trap to have them work, like uh NASCAR, but bad.

#4 Apnu

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Posted 15 January 2016 - 10:55 AM

View PostcSand, on 15 January 2016 - 10:15 AM, said:

People complain LRMs suck,

until people start using em, then it's a huge problem and everyone b*tches


Carry some damn AMS or bring an ECM, or radar derp at least. If you know people gonna be lrmin', which you do, cause it's event time, you have nobody to blame but yourself if you find yourself getting buttf**ked by the indirect firemaster a KM away.

Do some flanking and get out of Nascar/camp mode. Circling behind the enemy and ripping kitties apart has never been as easy as it will be during these events. So sharpen your knife grow a pair and get in close but mostly:

Posted Image


Just wait for this guy: Posted Image

LRMs and ECM and 400 points of armor? The bitching will be legendary.

#5 cSand

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Posted 15 January 2016 - 10:58 AM

View PostApnu, on 15 January 2016 - 10:55 AM, said:


Just wait for this guy: Posted Image

LRMs and ECM and 400 points of armor? The bitching will be legendary.


Lookin forward to it:D


More of an SRM man myself... can't wait to try to cram 9 SRM6 on that one variant :lol:

#6 DAYLEET

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Posted 15 January 2016 - 10:59 AM

The problem with lrm is when they are in your team and the players uses them in a romanticised fashion that can only work in single player versus ai. NOT when they are raining on you.

View PostLightfoot, on 15 January 2016 - 10:50 AM, said:

You have to lay a trap to have them work, like uh NASCAR, but bad.

No... you use lrm like srm or ballistics, actively not passively, while manoeuvring and fighting not sitting your *** in a line somewhere like i saw twice yesterday.

Edited by DAYLEET, 15 January 2016 - 11:10 AM.


#7 Choppah

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Posted 15 January 2016 - 10:59 AM

LRM's will always be lamented for the fundamental fact that they can do damage without any risk of return fire. Players hate this, and rightly so. I was in the Armored Warfare alpha/beta tests and when the devs decided to move forward with the mobile artillery class, that was it for me, no more interest. Whilst LRM's aren't nearly as bad as WOT arty, it is still objectively annoying to have to hug cover all the time to save armor to fight actually dangerous opponents. LRM's have a low skill range and versatility, only becoming super effective under certain combinations of circumstances (large distance from LRM boat, out in the open, narc'd, busy fighting real mechs, etc). And when these particular circumstances occur, players are left with only 1 viable option, take cover until the LRM boat picks a different target, which is boring and therefore unfun (seriously, who wants to hide when not playing a role that is supposed to hide?).

On the flip side, I would love to see more indirect fire weapons like mech mortars, long tom's, etc. However, the indirect fire mechanics in MWO have to change so that both mechs have the opportunity to see and fight each other directly. The best implementation I have seen of this is knee mortars in RO2: RS. The Japanese mortar class is given a tube and a rifle. On the hud there is range adjustable aiming arc that the player uses to gauge where his shots will land. The best way to use the mortar is to actually see the round impact on the ground. Meaning, players with mortars have to be in a place where they can observe, and consequently, be shot.

With this mechanic, good mortar players still hide in partial cover, continually exposing themselves to be effective. And the opposing player has to find and eliminate this threat similarly to how he would deal with other entrenched weapons systems like snipers, MG's. This mechanic exists within a game that also has massive artillery barrages that can decimate a quarter square Km with little warning. Which players are fine with, because of respawning and very limited uses available.

Also would help if LRMs/indirect wouldn't be completely useless at close range. Even though RO2 leans heavily towards realism, it still allows players to fire the mortar like a standard FPS GL in dire situations.

TLDR: Make indirect fire different from other weapons, but still keeps the mech mounting them in the fight and vulnerable to return fire. Bonus if direct fire is possible but not the most advantageous use. This way, everyone is engaged in actual combat (AKA fun) and we don't need a million different counters for LRM's because they are invulnerable whilst firing behind cover.

#8 Monkey Lover

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Posted 15 January 2016 - 11:02 AM

I tried to use lrms for the event to see if I could get some easy spread dmg kills but they sucked so much I only got 1 point out of 3 tries. That's with finding my own locks too.

Laser vomit is still the best way to go. Dires worked well too, got a few 5 point games ha-ha.

Edited by Monkey Lover, 15 January 2016 - 11:03 AM.


#9 wanderer

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Posted 15 January 2016 - 12:46 PM

Quote

LRMs and ECM and 400 points of armor? The bitching will be legendary.


And it will be mine, oh yes.

#10 LordNothing

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Posted 15 January 2016 - 03:34 PM

im usually good with finding cover fast. i did have a bad time the other day with a lerm5 cat-a1, a mech which i usually cut down pretty fast if i get the jump on it. i was in a brawly assault mech, and he was too far to close distance. it was literally seconds into the start of a skirmish on hpg. my team took its sweet time to form up a death ball, and did so in a very bad location. by which point the other team had positioned its lerm boat and had a good spotter get a tag on me from the wall.

i cant say any of that was the lerm boat's fault. i actually blame the spotter even more. my team gets a little blame for being a bit slow at the start, but ultimately i blame myself for not suggesting the team move closer to the center instead of standing there in the open where that lerm boat likely had a field day long after my mech stopped being a mech.

ams probibly wouldnt have saved me in that situation, nor would have radar derp (it still requires you to find some cover to break los). an er large laser or a ppc might have helped though, i could have shot at the spotter though the onslought of lrms would have made aiming difficult.

Edited by LordNothing, 15 January 2016 - 03:38 PM.


#11 cSand

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Posted 15 January 2016 - 03:40 PM

I love finding a LRM wielding Cat or Maddog sitting in the back just throwing hail marys from out of sight. Then they see you coming up on them and its like
Posted Image

#12 Sandpit

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Posted 15 January 2016 - 03:52 PM

View PostcSand, on 15 January 2016 - 10:15 AM, said:

People complain LRMs suck,

until people start using em, then it's a huge problem and everyone b*tches


Carry some damn AMS or bring an ECM, or radar derp at least. If you know people gonna be lrmin', which you do, cause it's event time, you have nobody to blame but yourself if you find yourself getting buttf**ked by the indirect firemaster a KM away.

Do some flanking and get out of Nascar/camp mode. Circling behind the enemy and ripping kitties apart has never been as easy as it will be during these events. So sharpen your knife grow a pair and get in close but mostly:

Posted Image

2
TWO
ONLY TWO lurm boats with 40 tubes each were able to get a team a few days ago QQing about lrms.
TWO lol

Any time anyone gets bombarded with lrms they QQ about it. Then we go through the process (again) of PGI messing with their balance, we'll have another period where they're mostly "useless" and rarely taken, then the QQ about them being "useless" will start up, then we'll have a lurmageddon with a hotfix, then they'll be used more commonly, then the QQ process will start up again.

Too many people don't want to bother learning how to play and would rather just QQ about it. PGI shoudl really just create a "pillow fight"mode, hand out 10 million cbills per match for participation and be done with it.

Then give those players wanting a hardcore mode something liek CW...

oh wait....

View PostcSand, on 15 January 2016 - 03:40 PM, said:

I love finding a LRM wielding Cat or Maddog sitting in the back just throwing hail marys from out of sight. Then they see you coming up on them and its like
Posted Image

I love players like you coming in on some of my lurm boats thinking that

Then they get a face full of UAC20 and lasers :P Posted Image

#13 wanderer

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Posted 15 January 2016 - 03:56 PM

Never mind 40. I got someone into full salty mode last weekend with 2 LRM 15's.

Maybe it was the Artemis.

Maybe it was because they literally stood out in the water on River City while I drilled them with missiles. Direct line of sight. While they just went forwards and backwards until some missiles blew the side torso XL engine.

Easy LRM kills generally are on really, really unobservant players.

#14 Evan20k

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Posted 15 January 2016 - 04:05 PM

I'm complaining about LRMS.... on my team. Seriously, go be on red team so I can horrifically murder you with dual UAC10s or something.


.. I've had some really derp LRM teammates this weekend. :(

#15 Green Mamba

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Posted 15 January 2016 - 04:11 PM

They do need to lower the angle of attack for them

#16 sycocys

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Posted 15 January 2016 - 04:20 PM

Meh, if they want to use LRMs and make it easier for me to get KMD in a MG trolling Arrow, then by all means let them stand around and draw fire while doing almost nothing.

#17 ReemusX

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Posted 15 January 2016 - 08:07 PM

I missed out on Archer sale....stupid job.... I wanted one but looks like it says expired....That was going to be my next mech...

#18 cSand

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Posted 15 January 2016 - 08:44 PM

View PostReemusX, on 15 January 2016 - 08:07 PM, said:

I missed out on Archer sale....stupid job.... I wanted one but looks like it says expired....That was going to be my next mech...


They are still for sale, you just won't get all the early ordering prizes

#19 Davers

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Posted 15 January 2016 - 08:53 PM

The whole class of target lock weapons (and the interaction of ECM/BAP/Sensors/Sensor Modules) needs to be reimagined.

#20 Madcap72

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Posted 15 January 2016 - 10:12 PM

View PostcSand, on 15 January 2016 - 03:40 PM, said:

I love finding a LRM wielding Cat or Maddog sitting in the back just throwing hail marys from out of sight. Then they see you coming up on them and its like
Posted Image

Unless it's some like me with a 6x lrm5 Cat and I grind you apart as you try to get close.

Or worse, it's my buddies and I and we have 4 of the damn things and just run everyone ragged. Posted Image





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