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Mechs Have Arms.


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#1 Sader325

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Posted 21 January 2016 - 04:56 AM

So I bought a black knight and I gotta say: Low energy points are really stupid.

It's a great brawler, and thats all well and good, but seriously I think its way past time for an arm extended sniping mode.

It would also be pretty ******* simple to balance.

How would it work? Simple.

Press a button and your left or right arm extends straight out in front of you.

When in this mode your mech can only move half speed, and when you do move you get reticle shake as long as you're on the throttle.

Boom, suddenly the black knight has a reason to toss some large lasers or PPC's in the arm.

I'm sure it can be animated to not look completly stupid, I dunno give them some kind of stance

Posted Image

MECHS HAVE ARMS, stop being lazy PGI.

#2 Lykaon

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Posted 21 January 2016 - 05:14 AM

View PostSader325, on 21 January 2016 - 04:56 AM, said:


When in this mode your mech can only move half speed, and when you do move you get reticle shake as long as you're on the throttle.



Posted Image

MECHS HAVE ARMS, stop being lazy PGI.


No thanks I don't need some arm weapon elevation at the cost of my mech's survival. Half speed plus reticule shake? that is way to much sacrifice for not enough advantage.

Honestly having arm lock engaged so the arms can only pivot at the shoulder would be enough. You trade lateral aiming for vertical height.

#3 Greyhart

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Posted 21 January 2016 - 05:20 AM

View PostLykaon, on 21 January 2016 - 05:14 AM, said:


No thanks I don't need some arm weapon elevation at the cost of my mech's survival. Half speed plus reticule shake? that is way to much sacrifice for not enough advantage.

Honestly having arm lock engaged so the arms can only pivot at the shoulder would be enough. You trade lateral aiming for vertical height.



I look forward to all the Mechs with arms starting to look like Zombies with their arms straight out in front as they run across the field of battle.

yes the arms should raise but I am not sure what the disadvantage should be because if it wasn't significant everyone would just have them perpetually raised.

#4 Sader325

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Posted 21 January 2016 - 05:21 AM

View PostLykaon, on 21 January 2016 - 05:14 AM, said:


No thanks I don't need some arm weapon elevation at the cost of my mech's survival. Half speed plus reticule shake? that is way to much sacrifice for not enough advantage.

Honestly having arm lock engaged so the arms can only pivot at the shoulder would be enough. You trade lateral aiming for vertical height.


Then don't press the button.

#5 adamts01

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Posted 21 January 2016 - 05:36 AM

View PostSader325, on 21 January 2016 - 04:56 AM, said:

So I bought a black knight and I gotta say: Low energy points are really stupid.


Welcome to 90% of the Clan mechs.

#6 Hotthedd

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Posted 21 January 2016 - 05:40 AM

View PostSader325, on 21 January 2016 - 04:56 AM, said:

So I bought a black knight and I gotta say: Low energy points are really stupid.

It's a great brawler, and thats all well and good, but seriously I think its way past time for an arm extended sniping mode.

It would also be pretty ******* simple to balance.

How would it work? Simple.

Press a button and your left or right arm extends straight out in front of you.

When in this mode your mech can only move half speed, and when you do move you get reticle shake as long as you're on the throttle.

Boom, suddenly the black knight has a reason to toss some large lasers or PPC's in the arm.

I'm sure it can be animated to not look completly stupid, I dunno give them some kind of stance

Posted Image

MECHS HAVE ARMS, stop being lazy PGI.

This is, by far, the best solution I have heard on the subject. The trade-offs seem balanced.

#7 chewie

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Posted 21 January 2016 - 05:48 AM

Yes, let's have arm movement.
No, let's not have modifiers like we do with MASC.

#8 Haakon Magnusson

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Posted 21 January 2016 - 05:50 AM

I love to hate they haven't implemented raising of arms Posted Image

Also, all mechs with functioning arms should be able to climb more efficiently... that is the reason after all why mechs are supposedly better than tanks.

#9 Prof RJ Gumby

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Posted 21 January 2016 - 05:52 AM

Nice idea OP. Arm raise could have a hold button or toggle modes. It could be customised like the weapon groups, to be able to manage movement of both arms separately (i.e. less penalties for using only one) so that there will be less zombying with both arms raised (assimetric builds and such).

IMHO lower speed/reticule shake alone is enough to discourage people from running zombie-style.

Technical problem though: some mechs models actually make raising arms almost impossible/very limited without model clipping and such.

Oh, and I'm afraid it would be a loooooooot of work considering how many 'armed' mechs are there.

Edited by Prof RJ Gumby, 21 January 2016 - 05:53 AM.


#10 TimePeriod

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Posted 21 January 2016 - 05:55 AM

Yeah, this will be left in the dustbin.
Could the game engine even support this?

#11 Anarcho

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Posted 21 January 2016 - 05:56 AM

I really like your idea. Arms close to torso (the way it is) means more "grip" therefore more control. Arms extended lost balance point, so the crosshair shaken make sense. The speed would be the result of the mech trying to balance movement and steadiness of weapons.

BUT, in the real world that would mean to make new animations to all mechs already in game, plus future hitboxes bugs caused by it... so I doubt we would have it implemented... :(

#12 Haakon Magnusson

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Posted 21 January 2016 - 06:08 AM

View PostProf RJ Gumby, on 21 January 2016 - 05:52 AM, said:

IMHO lower speed/reticule shake alone is enough to discourage people from running zombie-style.

Technical problem though: some mechs models actually make raising arms almost impossible/very limited without model clipping and such.

As long as it is somthing that not everyone does the zombie.
And yeah, some couldn't raise as high as the other, but I could live with that little extra flavor.
Maybe Panther does it gansta style and raises PPC sidways up ;)

View PostTimePeriod, on 21 January 2016 - 05:55 AM, said:

Could the game engine even support this?


Well Catapult has weapondoors, so visually for sure (Although I bet this would work with HSR... it seems a ungainly beast)

#13 Triordinant

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Posted 21 January 2016 - 06:11 AM

View PostGreyhart, on 21 January 2016 - 05:20 AM, said:

I look forward to all the Mechs with arms starting to look like Zombies with their arms straight out in front as they run across the field of battle.

They should raise laterally... Posted Image

Posted Image

#14 Shae Starfyre

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Posted 21 January 2016 - 06:13 AM

If I am in chain fire mode, and my arms are raised, can I get a toggle for Iron Sight firing, too?

#15 frogczar

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Posted 21 January 2016 - 06:18 AM

I believe previous MW games had a "hull down" crouch mode as well as a "raised arm" option. I agree. A battlemech is more than a walking tank. Arms should be able to be raised. One of the coolest moments in the Battletech books was the description of Panther 'mechs crawling up a hillside and firing over the top with arm-mounted PPCs under cover from the ridge line. I know that's asking for a lot to be able to do that, but a key to raise arms or crouch shouldn't be that hard to implement.

Someday, I want physical attacks.

#16 Prof RJ Gumby

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Posted 21 January 2016 - 06:21 AM

View PostHaakon Magnusson, on 21 January 2016 - 06:08 AM, said:

View PostTriordinant, on 21 January 2016 - 06:11 AM, said:

They should raise laterally... Posted Image


And yeah, some couldn't raise as high as the other, but I could live with that little extra flavor.
Maybe Panther does it gansta style and raises PPC sidways up Posted Image

Well Catapult has weapondoors, so visually for sure (Although I bet this would work with HSR... it seems a ungainly beast)


Some could raise arms laterally, some frontward. Some mechs are build in a way that prevents one type of movement (big pauldrons) other the second (hinge-like arm attachment).

I doubt HSR would have any significant problems with that. Forearms can already move and it causes no trouble with hit registration (at least I never heard of it). Especially that it would be basically 1-0 toggle. Fixed arm lower position, fixed arm upper position, 1 fixed animation in between. Pretty predictable and HSR likes predictable.

I know there aren't many chances to get it implemented (spam twitter?), but let people dream. The immersion would benefit A LOT.

Edited by Prof RJ Gumby, 21 January 2016 - 06:22 AM.


#17 TimePeriod

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Posted 21 January 2016 - 06:27 AM

Rather then a toggle, would it be possible to implement an area of the screen to activate the raised arms? Like from this line and upwards the arms would raise up?

#18 Tarl Cabot

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Posted 21 January 2016 - 06:37 AM

I and a few others had polls about this too.

It would be need to be a toggle for each arm that would briefly bring each the arm up but not simultanously. How far up? To at least 60-75 degrees (upper arm resting place at side).

As for the movement itself, up on death arms flop all over the place as it is.

#19 Mechteric

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Posted 21 January 2016 - 06:56 AM

View PostTriordinant, on 21 January 2016 - 06:11 AM, said:

They should raise laterally... Posted Image

Posted Image


I was thinking it should be more like this:

Posted Image

#20 Dunereaper

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Posted 21 January 2016 - 07:11 AM

I would concur with this post. Arms need to be useful!





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