oldradagast, on 27 January 2016 - 04:20 PM, said:
Debatable. The problem is that the map is not designed for the target audience. This is not an insult of the MWO community, but just a simple statement that creating a map that requires teamwork in mech builds, mech roles, and so forth and then placing it in the random queue, where people have no control over any of those game elements, is simply a bad idea. That's why people dislike Polar Highlands since on that map, more than any other non-CW map, you can lose the game before it begins. Your team lacks scouts, their's draws a NARC and an LRM boat, etc.
is the map "bad" from the distant viewpoint of objective map design? Not really, though I wouldn't call it great, either. But it IS bad for solo play or any game mode where you can't control the key element required to win on that map - the team that you get.
See, I find this mindset odd.
But then again, I'm from the "Sim" community. IE ArmA, SQUAD, BF2Project Reality, And guess what, pugging is a thing in those community's too.
However, we know without a doubt that, we are simply cog's in the machine, we work towards the objective, and that each of us has a role to play, sometimes that role requires us to die. And that's ok, what matters is the win, and that the objective is taken.
Once you learn this, teamwork with randoms, isn't that hard. You work towards the same goal, you cover your teammates, and you work towards the objective.
Combined with Voice Comms[which mwo has] and even txt chat, you can be a very, very effective team with very little effort. So the whole argument that "Teamwork focused maps don't work in a team game" just falls flat m8, sorry but it does.