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Time To Mix Things Up Pgi, Keep The Peasantry Entertained


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#1 cSand

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Posted 21 January 2016 - 11:50 AM

I realized something with my new Warhammer. We have pretty much, and probably quite a while ago, exhausted any new or interesting loadouts and builds. New chassis are just eye candy as the functionality for any mech of any weight exists in several forms already.

So, I think we need new weapons. And because of that we need to cram the timeline in the toilet, and flush several times (if you only flush once it will get stuck in the u-joint and the lore-police will find it)

I suggest:

- heavy/light/snub-nosed PPC
- heavy/light gauss
- light ACs
- IS LBX 2, 5, 20
- IS UAC 10, 20
- IS er-mlas
- IS SSRM4 and 6
- MRM
- binary laser

Honestly, I don't even care how good or bad any of these are off the bat. Just add more options for the loadouts on all these wonderful and shiny chassis we have. I have a bazillion IS mechs and new mech chassis are great but my Warhammer is a Cataphract is a Grasshopper is a Black Knight is a Marauder etc etc

MORE THINGS


*edit: added suggestions

Edited by cSand, 21 January 2016 - 11:57 AM.


#2 pbiggz

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Posted 21 January 2016 - 11:51 AM

Light ACs, dont forget those. Light mechs need a ballistic option.

#3 dimachaerus

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Posted 21 January 2016 - 11:53 AM

I heartily concur, however you forgot one super critical pair of weapons in your list:

We need RAC's and the other IS LBX's

My Urbie is practically begging for a RAC 2, and I need LBX 20's to feel whole as a mechwarrior.

#4 3xnihilo

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Posted 21 January 2016 - 11:56 AM

View Postpbiggz, on 21 January 2016 - 11:51 AM, said:

Light ACs, dont forget those. Light mechs need a ballistic option.


Having a viable use for light mechs with ballistic hardpoints would be great. It speaks pretty poorly of machinegun viability that the only way the Locust 1v could be made viable was to give it extraordinary laser quirks and then run it with 1 LPL (if you haven't tried it is amazing).

#5 LordNothing

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Posted 21 January 2016 - 12:03 PM

there are weapons that can be added now without advancing the timeline. things like periphery tech or inferno srm (its the same problem that effects flamers, pgi is afraid of implementing heat weapons). you could make an arrow iv that would be both fun and wouldn't hurt balance too much (would be a 10 crit unit with 2-3 crit ammo so you dont have to do crit splitting). blaser might also be worth having.

but i wouldn't mind a big timeline nudge to 3057.

Edited by LordNothing, 21 January 2016 - 12:20 PM.


#6 Mawai

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Posted 21 January 2016 - 12:04 PM

I like the idea of new shinys to play with ... however, I see a few issues ..

1) PGI can't balance the weapons that we have now ... how can adding more make the situation better?
2) LBX, Machine Gun, Flamer are current weapons that are not used much because they aren't effective ... should PGI fix the current weapons before adding more?
3) In many cases, the weapons cited are upgrades to existing weapons in terms of Battletech lore. Some of the weapons are strictly better than the existing weapons which was the result of technological innovation related to the clan wars and the end of the dark ages. This, unfortunately, neither fits nor makes sense in MWO terms which means that the lore role and values for these weapons would be changed to make them balanced so that people would want to use the regular PPC in some situations for example. This would result in new weapons either having unique drawbacks/advantages that balance with any improved performance OR they will simply be scaled versions ... a 1/2 weight PPC that does 1/2 damage for 3/4 of the heat with the same firing rate ... etc.

#7 Alistair Winter

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Posted 21 January 2016 - 12:11 PM

I don't mean to rain on your parade, but there are so many things that would entertain me more.
  • New game modes. More complex, more dynamic, with more objectives!
  • More features in CW. Logistics, famous NPC-controlled units, special rewards for holding planets, etc.
  • More CW game modes.
  • PVE coop missions
  • PVE coop mini-campaign
  • PVE coop survival mode
  • Solaris free-for-all
  • Solaris leaderboards
  • Melee. Hatamoto-chi and Axman and Hatchetman and the whole gang!
  • Collision damage (with or without knockdowns)
I could go on.

#8 cSand

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Posted 21 January 2016 - 12:14 PM

View PostMawai, on 21 January 2016 - 12:04 PM, said:

I like the idea of new shinys to play with ... however, I see a few issues ..

1) PGI can't balance the weapons that we have now ... how can adding more make the situation better?


Well most of these are just variations on existing ones... Example: IS mlas... well, extend the range of the existing one, add more heat. Done! IS Streaks, no problems there, and same with UACs.

Quote

2) LBX, Machine Gun, Flamer are current weapons that are not used much because they aren't effective ... should PGI fix the current weapons before adding more?


Agree with the flamer and MG, but the LBX has its uses (I love the LBX myself. Open the can using lasers, explode the can with the LBX :D )

Quote

3) In many cases, the weapons cited are upgrades to existing weapons in terms of Battletech lore. Some of the weapons are strictly better than the existing weapons which was the result of technological innovation related to the clan wars and the end of the dark ages. This, unfortunately, neither fits nor makes sense in MWO terms which means that the lore role and values for these weapons would be changed to make them balanced so that people would want to use the regular PPC in some situations for example. This would result in new weapons either having unique drawbacks/advantages that balance with any improved performance OR they will simply be scaled versions ... a 1/2 weight PPC that does 1/2 damage for 3/4 of the heat with the same firing rate ... etc.


Hey all those things are A-OK with me :D

#9 mekabuser

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Posted 21 January 2016 - 12:15 PM

how about reverting choice of gamemode?
in skirmish .. i NEVER had to listen to all these egotistical halfwits talk about cap this or that, fail , and then just nvr stfu.

how about new damage fx/?

quickplay dropdeck so pugs can play the dropdeck style matches and maps without having to deal with above neckbeards? eh?>

Game is relatively solid but as has been from the beginning , could be so much more,

oh and dfa and melee etc, newfound enforcer is dfa dream come true.

#10 cSand

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Posted 21 January 2016 - 12:16 PM

View PostAlistair Winter, on 21 January 2016 - 12:11 PM, said:

I don't mean to rain on your parade, but there are so many things that would entertain me more.
  • New game modes. More complex, more dynamic, with more objectives!
  • More features in CW. Logistics, famous NPC-controlled units, special rewards for holding planets, etc.
  • More CW game modes.
  • PVE coop missions
  • PVE coop mini-campaign
  • PVE coop survival mode
  • Solaris free-for-all
  • Solaris leaderboards
  • Melee. Hatamoto-chi and Axman and Hatchetman and the whole gang!
  • Collision damage (with or without knockdowns)
I could go on.



Yea all those things aren't 2-minute jobs though. You're asking for a new car when this thread is about getting some extra bumper stickers

Most of these extra weapons already exist, they just require some adjustments to existing ones.

#11 adamts01

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Posted 21 January 2016 - 12:23 PM

View Postdimachaerus, on 21 January 2016 - 11:53 AM, said:

We need RAC's and the other IS LBX's

I actually saw a mech with a LBX last night! LOL! He tried to hurt me with it! ROFL!

#12 Alistair Winter

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Posted 21 January 2016 - 12:23 PM

View PostcSand, on 21 January 2016 - 12:16 PM, said:

Yea all those things aren't 2-minute jobs though. You're asking for a new car when this thread is about getting some extra bumper stickers
Most of these extra weapons already exist, they just require some adjustments to existing ones.

Bruh, for PGI to add more than 3 weapons to the game (e.g. MRMs, heavy gauss and IS UACs) and balance them properly whilst updating all the quirks to maintain good balance... that's a pretty big endeavour as well :)

#13 Khobai

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Posted 21 January 2016 - 12:26 PM

Quote

We need RAC's and the other IS LBX's


RACs are like 15-20 years later in the timeline... so no. And the last thing we need is King Crabs with x4 RAC5s

We dont need more power creep in this game. If new weapons are added they should be weapons that arnt just straight upgrade over existing weapons. The RAC5 is a straight upgrade over the UAC5. There is literally no reason to use a UAC5 if you can use an RAC5.

MRMs/ATMs would be an example of new weapons that could be added which wouldnt really cause power creep. Theyre also timeline appropriate. And missile options are severely lacking in the current game.

Edited by Khobai, 21 January 2016 - 12:33 PM.


#14 MechB Kotare

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Posted 21 January 2016 - 12:27 PM

Would love to see MRMs, and IS sSRMs 4,6. <- I think IS desperately needs those.

#15 LordNothing

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Posted 21 January 2016 - 12:29 PM

View PostAlistair Winter, on 21 January 2016 - 12:11 PM, said:

I don't mean to rain on your parade, but there are so many things that would entertain me more.
  • New game modes. More complex, more dynamic, with more objectives!
  • More features in CW. Logistics, famous NPC-controlled units, special rewards for holding planets, etc.
  • More CW game modes.
  • PVE coop missions
  • PVE coop mini-campaign
  • PVE coop survival mode
  • Solaris free-for-all
  • Solaris leaderboards
  • Melee. Hatamoto-chi and Axman and Hatchetman and the whole gang!
  • Collision damage (with or without knockdowns)
I could go on.



but those things are hard, new weapons are easy.

#16 cSand

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Posted 21 January 2016 - 12:32 PM

View PostAlistair Winter, on 21 January 2016 - 12:23 PM, said:

Bruh, for PGI to add more than 3 weapons to the game (e.g. MRMs, heavy gauss and IS UACs) and balance them properly whilst updating all the quirks to maintain good balance... that's a pretty big endeavour as well Posted Image


Well yea, I know. It should be a "ya I can drop a IS ER mlas in on my coffee break" but in reality it's a 5 month ordeal

#17 sycocys

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Posted 21 January 2016 - 12:32 PM

What the game is really missing is what every MMO has - pets.

Also where's my freaking Alpaca mount?

#18 cSand

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Posted 21 January 2016 - 12:36 PM

View Postsycocys, on 21 January 2016 - 12:32 PM, said:

What the game is really missing is what every MMO has - pets.

Also where's my freaking Alpaca mount?


lol

UO was the best MMO ever made

Edited by cSand, 21 January 2016 - 12:36 PM.


#19 DivineEvil

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Posted 21 January 2016 - 12:41 PM

New weapons wont last long enough to pay-off the enormous time and workload requirements to implement all of that junk. Besides, they're going to mess the balance even more. There would be more weapons, but the amount of useful ones will remain the same.

#20 BarHaid

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Posted 21 January 2016 - 12:42 PM

I'll stick with the M's. Mortars and Melee.





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