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Default Weapon Loadout Perk?
#1
Posted 21 January 2016 - 12:06 PM
Would it be a good idea to have good perks for a default weapon build, and lose perks as you change the mech to be something else, perhaps going into negative quirks as you move toward a problematic build (aka the 6 PPC stalker).
Just an idea.
#2
Posted 21 January 2016 - 01:18 PM
I'm a big proponent of the hard point specific quirks that reward using the stock weapon system in any given location.
#3
Posted 21 January 2016 - 01:29 PM
Edited by Narcissistic Martyr, 21 January 2016 - 01:30 PM.
#4
Posted 21 January 2016 - 02:24 PM
#5
Posted 21 January 2016 - 02:41 PM
Narcissistic Martyr, on 21 January 2016 - 01:29 PM, said:
If the game stays successful for long enough I bet we'll eventually get it. There are enough of us clamoring for it and Russ has acknowledged it on Twitter... LOW priority but again, given enough time and success...
#6
Posted 21 January 2016 - 06:26 PM
Tyler Valentine, on 21 January 2016 - 02:41 PM, said:
If the game stays successful for long enough I bet we'll eventually get it. There are enough of us clamoring for it and Russ has acknowledged it on Twitter... LOW priority but again, given enough time and success...
Or at least a scenario mode. Like you have to defend a town with a bunch of stock urbanmechs against a couple of damaged medium stock mech lances.
Yeah I can do it in private mode but it'd add a lot to mwo.
#7
Posted 21 January 2016 - 06:55 PM
Now quirks are such a prevalent commodity that only the most egregious offenders are ever culled, and there is still zero accountability for abuse of authority, meaning today's mistakes will also be made tomorrow.
#8
Posted 21 January 2016 - 07:02 PM
If folks like stock, there are private lobbies for the tons of folks who can not get enough of the stock hipster bug. Wait it is hard to find enough people who want to put forth some effort to play in a stock league - OMG.
#9
Posted 21 January 2016 - 07:04 PM
Also, stock mechs.
3025 4evah neverforget
#10
Posted 21 January 2016 - 07:06 PM
#11
Posted 21 January 2016 - 07:12 PM
Just my two cents though, as I continue to run a 4x SRM6 Atlas.
#12
Posted 21 January 2016 - 09:05 PM
Chuck Jager, on 21 January 2016 - 07:02 PM, said:
If folks like stock, there are private lobbies for the tons of folks who can not get enough of the stock hipster bug. Wait it is hard to find enough people who want to put forth some effort to play in a stock league - OMG.
I just said stock weaponry. I never mentioned the engines or armor on purpose. Even I know that you have to allow mechs to run certain "must have" bits of gear to be playable. Mainly that you max out your armor and you always have double heat sinks, endo steel usually, but never run FF armor unless you have the room for it.
My thing is preferring that a mech model with a known weapon load out should probably have that load out. Modifying it is possible, but your perks benefit goes down the more you change.
I.E. Swapping the large laser on a Thunderbolt 5S from the right arm with a medium laser from the left torso, and deleting the SRM-2. That is three changes as far as I am concerned.
To me that should be where ghost heat comes from. You put weapons in weird places that the mech never had, so "bad things" happen. If you put 6 PPC's on a stalker, even firing one of them will have extra heat, and firing more than one at a time will really ramp up noticeably.
A mech was carefully designed with X weapons in Y locations, and now that they're different, unforeseen issues start developing, such as weapon charge up times that it never had before, or longer recycle rates, or generating more heat, or less damage, or jams on normal autocannons and more frequent jams on ultras, ect. Whatever penalties you want.
Edited by Hans Von Lohman, 21 January 2016 - 09:13 PM.
#13
Posted 21 January 2016 - 09:46 PM
If we had, say, a random 50/50 mix of long-range and short-range favoring maps (instead of a voted 85/15 mix), those mixed stock builds would suddenly look a lot better.
And I completely agree with you, Hans, changing the weapons load-out _should_ impact on the perks.
Those perks can´t really represent the actual _weapon_ being superior (I mean, a PPC is a PPC is a PPC). If a PPC performs superior in one mech, then this is the result/represents the carefully designed/crafted combination of placement and electronics, like the Targeting and Tracking system of the mech (at least that is how I try to rationalize those perks)
Tinkering with this should remove that perk since, well, that perfect balance has now been broken.
#14
Posted 21 January 2016 - 11:25 PM
Carry on.
Edited by Chuck Jager, 21 January 2016 - 11:28 PM.
#15
Posted 21 January 2016 - 11:29 PM
"If your Awesome 8Q has 3 PPCs equipped it's heat generation is halved" .. or some such
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#16
Posted 22 January 2016 - 12:10 AM
ChapeL, on 21 January 2016 - 11:29 PM, said:
"If your Awesome 8Q has 3 PPCs equipped it's heat generation is halved" .. or some such
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I think a default named build with certain items hardwired in and only other choices/hardpoints available for the change could work well. These named builds could be either lore or in game meta, probably a combo of the 2 to not make it a political argument. I love playing the 2ac2 mlasers BJ, and the horrendous structure quirks actually make that build loss of overall damage and fire suppression role useable, but when I put 3lplas on it I can play pretty carelessly at any range and do really well. I would say there is a huge group of folks who feel like quirks dictate a build and wear tin foil hats claiming it is PGIs plan to limit their creativity. By splitting most weapons quirks between general and a specific type means that to make ppcs, short range lasers, ac2 or a stock loadout maybe playable, but the general quirks at 1/2 the total make the OP choices painfully obvious to the seal clubbers and the seals.
Folks would still complain that they want the quirk without the arm mounts, and PGI is talking to them through the refrigerator.
#17
Posted 22 January 2016 - 12:16 AM
ChapeL, on 21 January 2016 - 11:29 PM, said:
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I'd rather get "If your awesome has 3 PPCs, you can fire all three without Ghost Heat." :3
#18
Posted 22 January 2016 - 12:57 AM
Hard point located quirks is by far the most possible solution to those problems.
#19
Posted 22 January 2016 - 01:06 AM
#20
Posted 22 January 2016 - 01:52 AM
But my question is, how will this apply to mechs that aren't stock, but not custom either?
Example: my WHM-6R has 7 of his 9 stock weapons (removed the small lasers), that would mean I'd get about 70% of the stock perk. But my -6R has been upgraded to a -6Rb minus the small lasers. Does that mean I lose more of the stock perk because it is not a -6R? Or do I get to keep the 70% because it is still mostly a lore-friendly (I think it's lore-friendly) build?
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