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Default Weapon Loadout Perk?
#21
Posted 22 January 2016 - 02:25 AM
I think this would be a decent candidate. With only 2 tons of ammo for 2 LRM20s, it could get quirked to hell and not be OP. Like half lock-on time, 2x tracking, half group size and 1.5x velocity. 50% mpl range and 40% lpl cooldown. It would be fun to play, unique, wouldn't be OP, really good at anything or ever compete with any meta builds.
#23
Posted 22 January 2016 - 02:39 AM
If you change engine size and add Endo to IS mechs you can run stock weapons. Clan mechs are almost impossible to run...unless you like overheating every time you fire
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#24
Posted 22 January 2016 - 02:49 AM
Wolfways, on 22 January 2016 - 02:39 AM, said:
If you change engine size and add Endo to IS mechs you can run stock weapons. Clan mechs are almost impossible to run...unless you like overheating every time you fire
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That's mostly because stock builds rely on TT values (afaik) and PGI has made it so that things like heatsinks are wholly inefficient compared to their TT counterparts. (I heard double heatsinks in MWO have 1.4 times the cooling efficiency of single heatsinks compared to 2 times in lore/TT)
Other example: I assume the Warhammer is a good mech in TT, as I read it was designed (in lore) to go 1v1 with a mech from the same weight class, but in MWO it can't. Its PPCs are gimped, either through hitreg, lack of damage, or both. Most other mechs can make up for it since they don't carry PPCs as their primary armament. The Warhammer can't.
Edited by Red Shrike, 22 January 2016 - 02:51 AM.
#25
Posted 22 January 2016 - 02:54 AM
Red Shrike, on 22 January 2016 - 02:49 AM, said:
Other example: I assume the Warhammer is a good mech in TT, as I read it was designed (in lore) to go 1v1 with a mech from the same weight class, but in MWO it can't. Its PPCs are gimped, either through hitreg, lack of damage, or both. Most other mechs can make up for it since they don't carry PPCs as their primary armament. The Warhammer can't.
I always expect to have low damage in a match when using PPC's, like my CPLT-K3.
Most useless weapons in MWO (imo)
MG's, flamers, PPC's, ERPPC's, LRM's.
#26
Posted 22 January 2016 - 03:14 AM
Hans Von Lohman, on 21 January 2016 - 12:06 PM, said:
I love this idea. And i believe this "encouragement" is better than "limitation" of only stock mode (though i want it too).
Combining this idea with zonal quirks - maybe apply it not for the whole mech, but independently to it's part. Lets say Warhammer get bonus for one PPC only if it mounted in its arm. And do not get if this PPC mounted in torso.
But aside from PPC arms player could mess with torso weapons any way he want - changing it, and losing their stock bonus, but not affecting stock PPC arm bonuses. For example Atlas - you can get bonus to all weapons if you leave mech with stock weapons; or you change your ballistic weapon, losing bonus for it, but don't change missiles - and keep bonus for them.
And, i really want penalties for ammo placed far away from weapon. 100% cooldown time for same or neighbouring locations (or even small bonus for same location, lets say -5% CD time); and lets say +10% cooldown per each location between weapon and ammo. Lets take Centurion for example - AC in right arm, ammo in right torso. 100% cooldown time. Put ammo in center - 110% cooldown time. In any leg - 120% cooldown time.
#27
Posted 22 January 2016 - 05:08 AM
#28
Posted 22 January 2016 - 05:13 AM
Maybe an XP bonus for running a mech stock?
#29
Posted 22 January 2016 - 05:19 AM
#30
Posted 22 January 2016 - 05:51 AM
#31
Posted 22 January 2016 - 05:55 AM
#32
Posted 22 January 2016 - 06:03 AM
El Bandito, on 21 January 2016 - 07:06 PM, said:
This would go a very long way to helping balance over powered mechs.
It would also mean that people would be running lots more shorter ranged weapons, keeping the long range snipe meta to just certain mechs, verse anything that can mount a few lasers. Brawlers would gain some ground with this.
#33
Posted 22 January 2016 - 09:07 AM
I think perks for stock loadouts (or at least near stock) would be neat. You get 10% more cbills if you use all of the original weapons from the mech (or at least the signature weapons). So you can strip the MGs off of a CAT-K2 for instance and still get a bonus, but replace the PPCs and you get noting. XP bonus is fairly meaningless, especially once that variant is mastered. Call it additional maintenance costs for using non-standard equipment.
Quirks for stock loadouts is basically what we have right now. It could be limited to what a mech is built with, and that might be interesting. So out K2 could get the buffs for PPCs mounted in the arms, but not in the torso. That could be fun too.
#34
Posted 22 January 2016 - 09:11 AM
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I would much rather have signature hardpoints than sized hardpoints. Where you have to put a weapon in a specific hardpoint in order to get a quirk bonus (like PPCs have to go in the arms of a Warhammer to get a quirk bonus)
Sized hardpoints dont solve any of the games problems. Laser vomit is still prolific with sized hardpoints. Whereas signature hardpoints can reward mechs for using weapons other than lasers.
Quote
Why? ballistic/missile weapons arnt really overpowered. Plus it screws over mechs that physically cant put the ammo near the weapon. Theres no point to that idea.
If you want to make ammo explosions more common, it makes way more sense just to make ammo explode 100% of the time for 10% of the damage (rather than 10% of the time for 100% of the damage)
Edited by Khobai, 22 January 2016 - 09:19 AM.
#35
Posted 22 January 2016 - 10:13 AM
Hans Von Lohman, on 21 January 2016 - 12:06 PM, said:
Would it be a good idea to have good perks for a default weapon build, and lose perks as you change the mech to be something else, perhaps going into negative quirks as you move toward a problematic build (aka the 6 PPC stalker).
Just an idea.
In the case of the 6 PPC Stalker, 107 extra heat, per Alpha, could be seen as a "negative".
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#36
Posted 22 January 2016 - 12:54 PM
ChapeL, on 21 January 2016 - 11:29 PM, said:
"If your Awesome 8Q has 3 PPCs equipped it's heat generation is halved" .. or some such
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I'd love the 8Q to have no ghost heat with 3PPC but have a longer cooldown to compensate.
#37
Posted 22 January 2016 - 01:10 PM
Darwins Dog, on 22 January 2016 - 09:07 AM, said:
I think he means quirks that become less and less as you deviate more from stock. What I'm not really sure about, is if stock should include (lore) upgrades and retrofits of the same variant, or whether stock really means stock.
#38
Posted 22 January 2016 - 01:26 PM
#39
Posted 22 January 2016 - 01:37 PM
Like removal of unused weapons [removal of the MG's on the WHM 6R for instance] or upgrading of Heatsinks to Dubs... or even upgrading PPC's to ERPPC's, or shifting Lasers to Pulse variants. [or to ER in the case of Large Lasers], and I can even understand Engine, and Structure/armor changes.
They are "relatively" minor changes, still keeping the flavor of the mech, but sensable upgrades that a typical Mechwarrior with the means might make.
But when people take a Warhammer, strip everything off it, then toss on 9 small lasers and the biggest engine it can fit. I can't help but feel that you're not only disrespecting the mech, but the overall flavor of Mechwarrior and Battletech.
I really, REALLY think, Sized Hardpoints is the only way to really fix this, but even that allows problems... I get the desire to want to customize, but at the same time, totally destroying the flavor of a mech is so imersion breaking it hurts.
Red Shrike, on 22 January 2016 - 02:49 AM, said:
Other example: I assume the Warhammer is a good mech in TT, as I read it was designed (in lore) to go 1v1 with a mech from the same weight class, but in MWO it can't. Its PPCs are gimped, either through hitreg, lack of damage, or both. Most other mechs can make up for it since they don't carry PPCs as their primary armament. The Warhammer can't.
I'll happily duel anyone with my warhammers honestly, and I run Dual PPC, Dual Mlas, Dual Slas, SRM6 [drop the MG's basically]
And they work fine, I pull 300+ damage a match, and generally get at least one kill within, or above my weightclass a match.
#40
Posted 27 January 2016 - 12:03 AM
Also, for those who think that certain mechs become better based on their stock loadout, well you can still have great quirks for the "bad" mechs, and only modest quirks for the "best" ones.
I'm also a bit of a purist. I prefer that a Warhammer have two PPC's in the arms, and yet it is fine to change it. Just know that you're performance is going to suffer if you do that.
Armor, Engine type and size, the Upgrades are not part of this. Those are fine to be changed as much as you want.
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