Mad Dog Worse Mech In Game
#1
Posted 21 January 2016 - 02:19 PM
#2
Posted 21 January 2016 - 02:27 PM
#3
Posted 21 January 2016 - 02:34 PM
#4
Posted 21 January 2016 - 02:41 PM
#5
Posted 21 January 2016 - 02:45 PM
Though 6x LRM5 works well enough too.
#6
Posted 21 January 2016 - 02:47 PM
#7
Posted 21 January 2016 - 02:50 PM
Cryos420, on 21 January 2016 - 02:19 PM, said:
I am hoping that you want some insight to this mech rather than just ranting. Try two ultra AC10s, ignore missiles and energy weapons. This should leave you running cool with decent ammo and a reasonable amount of armor. Stick near your teamates and fire till you jam. Retreat behind cover or teammates until your cannons unjam. Repeat.
If you are trying to be Rambo and kill everything in your path sell the maddog and buy a timberwolf, ebonjag or warhawk instead.
#8
Posted 21 January 2016 - 02:56 PM
Ill try that build but I don't see how it will hold up as this mech cant absorb any damage.
Fyi, got the Timberwolf and I love them!
Edited by Cryos420, 21 January 2016 - 02:57 PM.
#9
Posted 21 January 2016 - 03:00 PM
MDD can be king of the hill tho. Literally, elevated location is your best friend.
Edited by MechB Kotare, 21 January 2016 - 03:00 PM.
#10
Posted 21 January 2016 - 03:18 PM
Sometimes less complaining and more getting better I a chassis is required.
#11
Posted 21 January 2016 - 03:24 PM
#12
Posted 21 January 2016 - 03:33 PM
As in : A Timbie or Thunderbolt enages someone and you happen to support that teammate ... many a curse has been sent towards the MDD support
#13
Posted 21 January 2016 - 03:54 PM
I have had a huge number of 800+ damage matches in MDD's too.
My personal favorite build is 4 lurm 5's, 2 streak 4s and 3 med lazors. Bit of a jack of all ranges, fire the lurms in alpha and the vast majority hit CT, only use the streaks in close for pesky lights or bigger mechs later in the match and lazors to supplement either lurms or streaks.
Even manged a 1200 damage game in it.
Also works well with 2 alurm 15s and 4 ermeds. KD of 2.20 in that mech, should take it out more often.
Best bet is to sit between 250 - 400 meters and use the lurms, when u run out which should be close to the end of the match you run in and finish the lazors.
#14
Posted 21 January 2016 - 04:18 PM
This mech is alot of fun.
#15
Posted 21 January 2016 - 04:39 PM
#16
Posted 21 January 2016 - 04:43 PM
Azzgaroth, on 21 January 2016 - 02:27 PM, said:
The Ice Ferret should have quirks that are similar to the Blackjack (minus the ballistics). Russ says the next quirk pass will focus on Clan Mechs, so maybe the Ice Ferret will get some love. In lore though, the Ice Ferret was pretty much replaced with the Shadowcat in the toumans of most of the Clans.
#17
Posted 21 January 2016 - 04:49 PM
In a Trial of Refuse, it's the loser who claims the title of "Worse Than You."
No SIB build can stand against the the Mad Dog's glass-cannon builds. It also couldn't break through the glass to stop the cannon.
Ferret couldn't out-Refuse SIB either, though it does need help.
Edited by Virlutris, 21 January 2016 - 04:52 PM.
#18
Posted 04 February 2016 - 05:39 PM
#19
Posted 07 February 2016 - 12:57 PM
#20
Posted 07 February 2016 - 05:58 PM
Celtic Warrior IS, on 07 February 2016 - 12:57 PM, said:
Well, at least in Quick Match at the lower tiers, I can take out Timber Wolves in my Mad Dog more often than not.
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