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New Map Ideal: Tidal Basin


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#1 Bishop Steiner

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Posted 21 January 2016 - 04:36 PM

I've long wanted an underwater map, completely submerged, much like the old mission in MW2: GBL. But I realize that even if the staff were willing to try to put it together, the sheer volume of QQ from "EZMode is the OnlyMode" Gamers would cause ears to bleed and set a Guinness World Record.

(As does anything that adds actual immersion, or as tryhards call it "detract from their pure unadulterated skill")

That said, a massive map, similar to the Polar Highlands, with mostly relatively "flat" area... but with the same style of trenches, "dunes" etc. Add in some larger rock masses intermittently, and possibly tie in some Crimson Strait/River City architecture onto the perimeters, Complete with some large ships.

This allows a little more actual hard cover, as long as it's not overdone like some maps, while allowing for a lot of largely open areas, too.

And then to really set it apart, have the tide come in and out on the same compressed timescale (15 minutes = 6 hrs) as the day/Night cycle. So that 90% of the map gets covered with water at times, and having areas deep enough for mechs to become FULLY submerged (for good and bad).

I think visually, and tactically/maneuver-wise, this would make for some interesting game play, especially as ballistics and missiles explode on water currently.

Now, since this is a tidal basin, let the SALT (water) begin to pour!

#2 LordNothing

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Posted 21 January 2016 - 04:40 PM

there was a map in MWLL like this.

#3 MarineTech

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Posted 21 January 2016 - 04:55 PM

I want little beach cabanas with chairs and umbrella tables on the shoreline that you can stomp.

#4 Brandarr Gunnarson

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Posted 21 January 2016 - 06:08 PM

+1

Would love this map. :)

#5 Thunder Child

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Posted 21 January 2016 - 06:19 PM

Very cool idea. Any map like PH or MW:LL gets two Atlas Thumbs from me.

Another idea that I'd like to see for a map, is an open cast mine like the one in Avatar. HUGE Mining machine in the middle, with tiers and ramps running up the sides. Maybe make it 2 kms across at the top? Have a whole heap of mining tunnels that loop between tiers so that you can cross in the open for speed, or loop through a tunnel for cover. Maybe have the tunnels criss cross, or connect, so that you can be busy in a sniping duel, only to have some of the enemy team loop behind you.

Huge Mounds of cast off for cover, or Massive Dump Trucks and mining mechs. And, it's a resource to fight over, rather than a random swamp with no inherent value.

#6 BarHaid

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Posted 21 January 2016 - 06:34 PM

Oh man, I actually got a little chill imagining the Crimson Strait update using this idea!

So, yeah. PLUS ONE

#7 Dirus Nigh

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Posted 21 January 2016 - 06:37 PM

Can I have a majito?

Oh and a cockpit item that is a majito.

#8 FupDup

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Posted 21 January 2016 - 06:37 PM

Extremely deep water that stops ballistic and missile projectiles, while simultaneously improving heatsink efficiency of submerged mechs...

I don't see how that could possibly backfire. Posted Image

#9 Dirus Nigh

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Posted 21 January 2016 - 06:38 PM

Majito aside. Right side please as I am right handed.

I do think this is a good idea for a map.

#10 Darwins Dog

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Posted 21 January 2016 - 06:48 PM

When I saw the new forest colony, I thought it would be awesome if it had a tide cycle. Like really big 15-20 foot tides.

#11 Bishop Steiner

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Posted 21 January 2016 - 06:50 PM

View PostDirus Nigh, on 21 January 2016 - 06:37 PM, said:

Can I have a majito?

Oh and a cockpit item that is a majito.

a mOjito, ya mean?

#12 Solis Obscuri

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Posted 21 January 2016 - 06:56 PM

Something like the winding dunes of the Sahara desert?

Posted Image

Or the wavy hills formed in the desert of eastern Washington, which was once a glacially-locked inland sea?

Posted Image

Posted Image

Edited by Solis Obscuri, 21 January 2016 - 06:58 PM.


#13 Bishop Steiner

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Posted 21 January 2016 - 07:03 PM

View PostFupDup, on 21 January 2016 - 06:37 PM, said:

Extremely deep water that stops ballistic and missile projectiles, while simultaneously improving heatsink efficiency of submerged mechs...

I don't see how that could possibly backfire. Posted Image

oh i'm sorry..you want perfect unobstructed fights all the way.... also.. you might notice I said "trenches" ... not the whole map being underwater..but hey..lets stick with boring.

#14 FupDup

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Posted 21 January 2016 - 07:05 PM

View PostBishop Steiner, on 21 January 2016 - 07:03 PM, said:

oh i'm sorry..you want perfect unobstructed fights all the way.... also.. you might notice I said "trenches" ... not the whole map being underwater..but hey..lets stick with boring.

You didn't get the hint.

I'm saying that laser vomit would dominate the map more than existing maps because of projectiles being useless for time periods and higher heat efficiency during those times.

Edited by FupDup, 21 January 2016 - 07:05 PM.


#15 Bishop Steiner

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Posted 21 January 2016 - 07:16 PM

View PostFupDup, on 21 January 2016 - 07:05 PM, said:

You didn't get the hint.

I'm saying that laser vomit would dominate the map more than existing maps because of projectiles being useless for time periods and higher heat efficiency during those times.

I did get it, don't think it shoudl be enough to stop having map variety. Some maps are lrm strong. Others are ballistic strong.

#16 Wintersdark

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Posted 21 January 2016 - 10:52 PM

View PostBishop Steiner, on 21 January 2016 - 07:16 PM, said:

I did get it, don't think it shoudl be enough to stop having map variety. Some maps are lrm strong. Others are ballistic strong.


Disclaimer: I agree entirely with your overall point, and with the map idea. I love the idea of maps with great gameplay variety.

But yeah, I THINK ballistics work fine underwater, but could be wrong. Not sure where I could test that, though, is there a testing grounds with a mech in the water?

I know missiles don't, though, they collide with water. Given that, you'd have to limit the number of areas where mechs are fully submerged, as you'd basically totally shut down missile based mechs (not just LRM based, all missile mechs) in those areas.

As there are zero other maps that literally make a whole class of hardpoints unusable, that would serve to really reduce the viability of all missiles.

So, some areas would be fine, but wholly submerged large areas, not so much. Unless they want to change missile graphics, and have launchers automatically switch to torpedoes instead :)



Basically: having some weapons harder to use on a given map is just fine
Having them unable to be used? Less so.

#17 Soultraxx

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Posted 21 January 2016 - 10:55 PM

Super idea for a map

/signed

#18 Champion of Khorne Lord of Blood

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Posted 21 January 2016 - 11:18 PM

At first I thought "Hey, that does sounds pretty nifty, all that water, all those shenanigans"

Then I thought about it for a bit and remembered that all missiles would be entirely useless on that map (because who in their right mind wouldn't stay underwater) and that ballistics would be weakened, LBX would deal no damage and was already terrible in the first place. Clan UACs would suffer greatly compared to normal ACs due to split damage. And lasers would be the ultimate gun there since you'd be generating much less heat and still be doing damage, reduced damage, but still high considering laser alphas these days. Mechs would be a lot harder to kill there simply because of the water shielding.

So I'm going to go ahead and agree with Fupdup here. I think the idea sounds nice, but the gameplay would kinda just suck, unless, of course, you like further limiting the amount of viable weapons there are on the field and would like to see less of those builds running in general since people would be worried about getting that map with their build.

#19 DiabetesOverlord Wilford Brimley

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Posted 21 January 2016 - 11:19 PM

I'd rather get other more important map features in the game like Dynamic Weather instead of "waves" we don't need them wasting time programming the tide.

#20 Navid A1

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Posted 21 January 2016 - 11:24 PM

At PGI steam launch party i saw a wall full of map concepts... both existing maps and some never seen before ones... Sadly, my phone was out of battery charge and i could not take pictures.

Anyone here that took picture of them that night?





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