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New Map Ideal: Tidal Basin


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#21 Lyoto Machida

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Posted 21 January 2016 - 11:59 PM

View PostNavid A1, on 21 January 2016 - 11:24 PM, said:

At PGI steam launch party i saw a wall full of map concepts... both existing maps and some never seen before ones... Sadly, my phone was out of battery charge and i could not take pictures.

Anyone here that took picture of them that night?


Wasn't ready with the full charge?

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#22 1Grimbane

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Posted 22 January 2016 - 12:11 AM

i'm down for that sounds fun... out of bounds could be either sheer cliff face of massive abyss like trench who knows but i like it maybe a map that's a cluster of smaller islands that could also be fun

Edited by 1Grimbane, 22 January 2016 - 12:12 AM.


#23 N0MAD

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Posted 22 January 2016 - 12:17 AM

I would like to see a set of progression maps eg, Forest colony, make another same themed visual terrain/asset map but add say an outer suburbs map, then say a city or industrial map using same theme, like MW4 did, would be useful for comp or leagues also.
But ya we need more maps,,better ones.

#24 Alistair Winter

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Posted 22 January 2016 - 12:20 AM

Alright, but if this map has Tentaculats, I'm out.

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(artist: Mrmo Tarius)



#25 Aleski

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Posted 22 January 2016 - 12:22 AM

In fact, you want to made a map of "Le bassin d'Arcachon", a famous place in France :

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Map :
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In reality it's a big pool of roughly 15x15 kilometers. It's surrounding by small cities. Whe the tide is high, it's full of water (max depth around 10 meters), when the tide is down it's almost empty.

And there is two islands : "L'île aux oiseaux" (the Birds Island) in the middle of the basin, and "Le banc d'Arguin" at the exit of the pool.

It should be a good place for a stomp in giant walking robot !

#26 Greyhart

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Posted 22 January 2016 - 01:41 AM

On the certain weapons don't work underwater point.

how about that it has a tides etc but is not water. remember we can use alien worlds. Could be tides of thick gas of some sort. The exotic geology of our own solar system I am sure could give you any number of possibilities to replace water with something that would have close to the same visual effect but avoid the physics problems.

also tidal patterns would be like weather patterns so sort of the same coding.

#27 Bishop Steiner

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Posted 22 January 2016 - 06:35 AM

View PostDakota1000, on 21 January 2016 - 11:18 PM, said:

At first I thought "Hey, that does sounds pretty nifty, all that water, all those shenanigans"

Then I thought about it for a bit and remembered that all missiles would be entirely useless on that map (because who in their right mind wouldn't stay underwater) and that ballistics would be weakened, LBX would deal no damage and was already terrible in the first place. Clan UACs would suffer greatly compared to normal ACs due to split damage. And lasers would be the ultimate gun there since you'd be generating much less heat and still be doing damage, reduced damage, but still high considering laser alphas these days. Mechs would be a lot harder to kill there simply because of the water shielding.

So I'm going to go ahead and agree with Fupdup here. I think the idea sounds nice, but the gameplay would kinda just suck, unless, of course, you like further limiting the amount of viable weapons there are on the field and would like to see less of those builds running in general since people would be worried about getting that map with their build.

again...seems like you are kind of not reading what I wrote. Are all the trenches in Polar Highlands the same depth? No. Nor would all the one in this map.

View PostGreyhart, on 22 January 2016 - 01:41 AM, said:

On the certain weapons don't work underwater point.

how about that it has a tides etc but is not water. remember we can use alien worlds. Could be tides of thick gas of some sort. The exotic geology of our own solar system I am sure could give you any number of possibilities to replace water with something that would have close to the same visual effect but avoid the physics problems.

also tidal patterns would be like weather patterns so sort of the same coding.

or... you deal with their being times your weapon choice fails.

Ah well, I did say the Salt would come.....

#28 pbiggz

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Posted 22 January 2016 - 07:01 AM

View PostAleski, on 22 January 2016 - 12:22 AM, said:

In fact, you want to made a map of "Le bassin d'Arcachon", a famous place in France :

Posted Image

Map :
Posted Image

In reality it's a big pool of roughly 15x15 kilometers. It's surrounding by small cities. Whe the tide is high, it's full of water (max depth around 10 meters), when the tide is down it's almost empty.

And there is two islands : "L'île aux oiseaux" (the Birds Island) in the middle of the basin, and "Le banc d'Arguin" at the exit of the pool.

It should be a good place for a stomp in giant walking robot !


I see your silly little french bay and raise you The Bay of Fundy between Nova Scotia and New Brunswick, the site of the most extreme tides in the entire world.

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Quote

“The Natural World, Greatest Tides: The greatest tides in the world occur in the Bay of Fundy.... Burntcoat Head in the Minas Basin, Nova Scotia, has the greatest mean spring range with 14.5 metres (47.5 feet) and an extreme range of 16.3 metres (53.5 feet).”

Edited by pbiggz, 22 January 2016 - 07:03 AM.


#29 Aleski

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Posted 22 January 2016 - 09:04 AM

View Postpbiggz, on 22 January 2016 - 07:01 AM, said:


I see your silly little french bay and raise you The Bay of Fundy between Nova Scotia and New Brunswick, the site of the most extreme tides in the entire world.



Ha ha ! Not bad !!! In France the better spot for "Heavy" tides is the "Mont Saint Michel", with tides of 15meters.

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#30 pbiggz

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Posted 22 January 2016 - 09:42 AM

View PostAleski, on 22 January 2016 - 09:04 AM, said:


Ha ha ! Not bad !!! In France the better spot for "Heavy" tides is the "Mont Saint Michel", with tides of 15meters.

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Still not as extreme as the bay of fundy. :D

#31 Bishop Steiner

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Posted 22 January 2016 - 09:44 AM

View Postpbiggz, on 22 January 2016 - 07:01 AM, said:


I see your silly little french bay and raise you The Bay of Fundy between Nova Scotia and New Brunswick, the site of the most extreme tides in the entire world.

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needs more dips and valleys... don't want total map being over the head of lights, just select areas

View PostAleski, on 22 January 2016 - 09:04 AM, said:


Ha ha ! Not bad !!! In France the better spot for "Heavy" tides is the "Mont Saint Michel", with tides of 15meters.

Posted Image

Hey france, wanna hear a joke? maginot line - {Godwin's Law}

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Edited by Bishop Steiner, 22 January 2016 - 09:54 AM.


#32 Koorstag

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Posted 22 January 2016 - 09:49 AM

View PostSolis Obscuri, on 21 January 2016 - 06:56 PM, said:

Something like the winding dunes of the Sahara desert?

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Or the wavy hills formed in the desert of eastern Washington, which was once a glacially-locked inland sea?

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Just get a topo map of Glamis and make a map out of it. Should be easy Posted Image

#33 CygnusX7

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Posted 22 January 2016 - 09:51 AM

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#34 Koorstag

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Posted 22 January 2016 - 09:53 AM

View PostGreyhart, on 22 January 2016 - 01:41 AM, said:

On the certain weapons don't work underwater point.

how about that it has a tides etc but is not water. remember we can use alien worlds. Could be tides of thick gas of some sort. The exotic geology of our own solar system I am sure could give you any number of possibilities to replace water with something that would have close to the same visual effect but avoid the physics problems.

also tidal patterns would be like weather patterns so sort of the same coding.

Could make Polar Highlands the moon Titan. The snow is all methane, so anytime you shoot the ground, there is a major explosion that destroys any mechs in the area. I can't see any problems there Posted Image

#35 Koorstag

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Posted 22 January 2016 - 09:57 AM

View PostWintersdark, on 21 January 2016 - 10:52 PM, said:

Disclaimer: I agree entirely with your overall point, and with the map idea. I love the idea of maps with great gameplay variety.

But yeah, I THINK ballistics work fine underwater, but could be wrong. Not sure where I could test that, though, is there a testing grounds with a mech in the water?

I know missiles don't, though, they collide with water. Given that, you'd have to limit the number of areas where mechs are fully submerged, as you'd basically totally shut down missile based mechs (not just LRM based, all missile mechs) in those areas.

As there are zero other maps that literally make a whole class of hardpoints unusable, that would serve to really reduce the viability of all missiles.

So, some areas would be fine, but wholly submerged large areas, not so much. Unless they want to change missile graphics, and have launchers automatically switch to torpedoes instead Posted Image



Basically: having some weapons harder to use on a given map is just fine
Having them unable to be used? Less so.

They just need to make torpedoes

#36 Roadkill

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Posted 22 January 2016 - 10:02 AM

View PostBishop Steiner, on 21 January 2016 - 04:36 PM, said:

And then to really set it apart, have the tide come in and out on the same compressed timescale (15 minutes = 6 hrs) as the day/Night cycle. So that 90% of the map gets covered with water at times, and having areas deep enough for mechs to become FULLY submerged (for good and bad).

10/10 would play this map!

#37 Bishop Steiner

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Posted 22 January 2016 - 10:04 AM

View PostKoorstag, on 22 January 2016 - 09:57 AM, said:

They just need to make torpedoes

if I was calling for a fully underwater map, sure. I'm not, but it's funny how many comments seem to assume I am.

#38 Darlith

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Posted 22 January 2016 - 10:09 AM

View PostKoorstag, on 22 January 2016 - 09:53 AM, said:

Could make Polar Highlands the moon Titan. The snow is all methane, so anytime you shoot the ground, there is a major explosion that destroys any mechs in the area. I can't see any problems there Posted Image


Unless I'm mistaken I don't think titan has enough oxygen for the combustion of methane, though that would be a funny thing to watch if it did.

#39 pbiggz

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Posted 22 January 2016 - 10:22 AM

View PostBishop Steiner, on 22 January 2016 - 09:44 AM, said:

needs more dips and valleys... don't want total map being over the head of lights, just select areas


Hey france, wanna hear a joke? maginot line - {Godwin's Law}

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Nope but the point is you can have super extreme tides. +- 20 meter tides are totally possible.

#40 Malleus011

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Posted 22 January 2016 - 10:24 AM

Two Warhammer thumbs up!

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And by thumbs we mean PPC barrels.

Edited by Malleus011, 22 January 2016 - 10:24 AM.






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