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Artemis For Srms? Any Point?


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#1 DovisKhan

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Posted 21 January 2016 - 11:04 PM

It gives no tracking/lock on and the spread is hardly distinguishable, so why even have it increase the tonnage/space if you receive absolutely nothing in return.


At least in case of LRMs 20% more of your rockets reach your target if you have Artemis, with SRMs it's all manual targeting anyway.

#2 Lictor

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Posted 21 January 2016 - 11:07 PM

go into testing ground. . . stand 100m from a target and put a quarter on it. . . thats roughly* your Non artemis missile spread. . . now put a nickle or dime. . . thats your with artemis missle spread*. . .


*half drunk rough estimate but explains the effect on SRM's

#3 Champion of Khorne Lord of Blood

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Posted 21 January 2016 - 11:10 PM

View PostDovisKhan, on 21 January 2016 - 11:04 PM, said:

It gives no tracking/lock on and the spread is hardly distinguishable, so why even have it increase the tonnage/space if you receive absolutely nothing in return.


At least in case of LRMs 20% more of your rockets reach your target if you have Artemis, with SRMs it's all manual targeting anyway.


It gives a considerable spread reduction actually, especially on SRM6s. Basically you go from hitting CT and both side torsos of an Awesome equally to hitting all CT with maybe an SRM to either side torso every odd firing.

If you have an Atlas S running quad SRM6s, you can see a massive difference in spread when you put Artemis on, in fact you'd be getting less spread than normal SRM4s if i remember correctly.

It almost sounds like you don't use SRMs all too much.

#4 Soultraxx

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Posted 21 January 2016 - 11:11 PM

Definately Artemis for SRM6 spread, but Ive been having second thoughts about SRM4 as the spread isnt too bad - I need to do more testing though.

#5 adamts01

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Posted 21 January 2016 - 11:12 PM

Artemis is 100% worth it on 6s, sometimes 4s, never on 2s. They did tighten up SRM spread significantly 2 patches ago so it's not as critical, but you do need it to get most of your missiles to hit 1 component.

#6 Mcgral18

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Posted 21 January 2016 - 11:23 PM

Artemis reduces spread by 34%.

The kill zone gets much tighter.

#7 DovisKhan

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Posted 21 January 2016 - 11:25 PM

View Postadamts01, on 21 January 2016 - 11:12 PM, said:

Artemis is 100% worth it on 6s, sometimes 4s, never on 2s. They did tighten up SRM spread significantly 2 patches ago so it's not as critical, but you do need it to get most of your missiles to hit 1 component.



Ah, here's my mistake then, since I prefer the 4s

View PostDakota1000, on 21 January 2016 - 11:10 PM, said:


It gives a considerable spread reduction actually, especially on SRM6s. Basically you go from hitting CT and both side torsos of an Awesome equally to hitting all CT with maybe an SRM to either side torso every odd firing.

If you have an Atlas S running quad SRM6s, you can see a massive difference in spread when you put Artemis on, in fact you'd be getting less spread than normal SRM4s if i remember correctly.

It almost sounds like you don't use SRMs all too much.


That is pretty true, I am an SRM noob, hence the noob questions

#8 adamts01

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Posted 21 January 2016 - 11:30 PM

View PostDovisKhan, on 21 January 2016 - 11:25 PM, said:

Ah, here's my mistake then, since I prefer the 4s

No mistakes in this game. Finding your style and your own niche on the team is the beauty of Mechwarrior. What works for everyone else might not suit you.

#9 1Grimbane

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Posted 21 January 2016 - 11:42 PM

yeah artemis on the 6's is best, i have 2 as7-s(L) variants and both run the same load an ac/20 4 srm 6's and 2 med lsr in ct. one has artemis the other does not, the artemis equipped one has the srm's on same trigger as the ac/20, with artemis you can one shot hunchies without it's kinda touch or go

Edited by 1Grimbane, 21 January 2016 - 11:42 PM.


#10 Axel Sprocket

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Posted 21 January 2016 - 11:49 PM

View PostDovisKhan, on 21 January 2016 - 11:25 PM, said:



Ah, here's my mistake then, since I prefer the 4s



That is pretty true, I am an SRM noob, hence the noob questions


"He who asks a question remains a fool for five minutes. He who does not ask remains a fool forever."-Chinese Proverb

#11 Khobai

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Posted 21 January 2016 - 11:55 PM

Artemis needs to do more

It should give increased crit chance to SRMs and direct fired LRMs like the targeting computer does for energy/ballistics

#12 Cyborne Elemental

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Posted 21 January 2016 - 11:56 PM

Artemis is worth it on every single missle rack except for SRM2 and LRM5, both are accurate enough that it makes almost no difference, then the only reason to use it on LRM5 is for quicker lockons.

SRM-6/LRM-15/LRM-20 Artemis is a must because of the spread.
SRM-6 gains the most, LRM-20 gains the least because its just a huge blob either way.

I always thought Artemis increasing velocity by 15-20% would be a nice addition too.

Edited by Mister D, 21 January 2016 - 11:57 PM.


#13 1Grimbane

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Posted 21 January 2016 - 11:56 PM

i'll tell you what man... before the patch using srm's across the board was a pain , some medium mechs ran em alright but post the great quirkening and rebalancing srms are back my friend... i got em on any mech that can mount 2 or more. wy fun to play now, without artemis however and even with it sometimes you'll watch those sleek little babies fly right into nowhere land and no hit reg at all.... but i still love em now

#14 Moldur

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Posted 21 January 2016 - 11:58 PM

I have quad srm-6 artemis on my hunchback IIC, and if someone is not twisting, almost all of the missiles will hit a single component, which makes them significantly more useful than the 48 dmg shotgun it would be.

#15 jss78

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Posted 22 January 2016 - 01:02 AM

As noted above, the only effect with SRM's is on missile spread, with the cost of increased tonnage for each launcher.

A recent patch reduced the spread for all SRM/ASRM launchers, which changed the picture a little. I'd definitely not put Artemis on SRM 2's -- the spread is already minimal. Post-patch I'd also not put it on SRM 4's -- the spread isn't too bad, so I'd save the tonnage. Pre-patch Artemis was considered mandatory on SRM 6's -- but now I consider SRM 6's borderline useful without Artemis, although you can still only hit a single component at point blank range.

However, the answer can also depend on how good you are at targetting with SRM's. If you're super good at leading and can hit individual components well, you're likely to put the Artemis to better use. If you're like me and can't hit with them anyway, the shotgun effect can actually be useful. Posted Image

#16 Hit the Deck

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Posted 22 January 2016 - 01:18 AM

The question becomes hard to answer when you can't put Artemis on a bunch of SRM6s.

#17 DovisKhan

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Posted 22 January 2016 - 01:20 AM

Thanks for all the info guys

#18 1Grimbane

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Posted 22 January 2016 - 01:28 AM

View PostHit the Deck, on 22 January 2016 - 01:18 AM, said:

The question becomes hard to answer when you can't put Artemis on a bunch of SRM6s.

diet and lose weight.. then you can fit them on

#19 Hit the Deck

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Posted 22 January 2016 - 01:46 AM

View Post1Grimbane, on 22 January 2016 - 01:28 AM, said:

diet and lose weight.. then you can fit them on

3x SRM6, 3x SRM4+A, or 3x SRM4 + something else?

I generally don't like to downgrade the engine.

Since smurfy is down, try building a Highlander HGN-733C later with 1x JJ, AC/20 (3t of ammo), 2x ML, and SRMs.

#20 LordNothing

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Posted 22 January 2016 - 01:51 AM

artemis has a bigger effect on srms than lrms i think. especially if you are running srm6s. if you are running 2s and 4s its nice but you can live without it. if you are running streaks it will help cut down lock time and wont effect the weight of the weapons.





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