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If We Get A Solo Cw Q...


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#1 N0MAD

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Posted 22 January 2016 - 12:05 AM

If we do get the solo CW Q, Where do you think the player population will come from?.
Will it be a large % from the new player base or will the casual vet player base from Solo/Group Q?.
How is this going to affect the quality of matches in the new Q?
Curious to here what people think it will play like.

#2 El Bandito

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Posted 22 January 2016 - 12:58 AM

Quality will depend on the drop caller--if someone is willing to lead in the first place.

#3 Chuck Jager

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Posted 22 January 2016 - 01:58 AM

View PostEl Bandito, on 22 January 2016 - 12:58 AM, said:

Quality will depend on the drop caller--if someone is willing to lead in the first place.

Drop Caller and Solo Q - is that the same language
Also they will need to limit the ability pick planets and attack defend or it may be way too easy for folks to choose the same option and sync drop as a group

#4 El Bandito

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Posted 22 January 2016 - 02:21 AM

View PostChuck Jager, on 22 January 2016 - 01:58 AM, said:

Drop Caller and Solo Q - is that the same language
Also they will need to limit the ability pick planets and attack defend or it may be way too easy for folks to choose the same option and sync drop as a group


Sure. I have led plenty of pug only CW matches. Pugs are much more obedient in CW.

#5 Wolfways

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Posted 22 January 2016 - 02:33 AM

Solo queue?
I thought it was going to be tag and non-tag queues? If so the non-tag queue is going to be empty as I rarely see players without a unit tag.

#6 Ano

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Posted 22 January 2016 - 02:46 AM

Based on my own limited personal experiences, there seems to be plenty of non-unit-affiliated players in CW; many are new-ish players (group A), but some are just players who have chose to not join a unit who may well be more experienced (group B).

I would imagine that matches in a no-tag queue would *generally* be more focused on "destroy the other team" vs. "fulfil the objective" but there might well be enough players from group b that there'd still be more to strategy than "shoot the other guys". Again, in my limited experience, most all-PuG CW groups are delighted when someone attempts to co-ordinate the team, even if that's just calling targets for focus fire.

#7 Divine Retribution

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Posted 22 January 2016 - 02:54 AM

I think drop quality will be the same as it is now since the full range of player skill levels can still be present in every match. There are great teams/solos and there are terrible teams/solos. Splitting the queue won't prevent 12 brand new tier 5s in trial mechs vs 12 tier 1s in mastered and well designed mechs, for example. PGI said before there isn't enough CW population to implement a true CW matchmaker so I don't see a viable solution to the problem as I see it. I think PGI is contemplating fixing the wrong problem and hurting CW in the process.

I'm just waiting to see if the split queue actually happens. If it does I'll wait for the "getting rolled in CW" as happens now and "can't get a CW match" threads to pop up so I can just quote my many attempts to point out that skill rather than premade vs. solo is the largest factor to CW drop inequality.

I'm for total war between factions, btw. I just wanted to help identify the underlying issue that many players are having even though I don't agree with any splitting of the CW queues. I think my point of view is in the minority, but all I can do is keep posting and hope my preferred game mode doesn't suffer or worse, effectively die.

Edited by Divine Retribution, 22 January 2016 - 02:57 AM.


#8 Lykaon

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Posted 22 January 2016 - 03:04 AM

View PostAno, on 22 January 2016 - 02:46 AM, said:

I would imagine that matches in a no-tag queue would *generally* be more focused on "destroy the other team" vs. "fulfil the objective"


AKA Puggies only play skirmishes.

Conquest = skirmish
Assault = skirmish
CW = skirmish
Skirmish = skirmish

The only time I see a match mode selected other than skirmish in the solo queue is when skirmish isn't an option to select or when my multiplyer is so high I can force a different mode.

Why do we even bother with allowing players to group and form units if at every turn the game is altered to discourage doing so. and if you happen to be a more objective oriented player you're screwed because it's skirmish then skirmish then skirmish then skirmish then another skirmish then maybe an assault that is played just like a skirmish then you get fed up and go CW only to find that the queues are split and the waiting is unbearable because of a decrease in player concentration.

All because the worst players want the game tailored so they can derp through "skirmishes" anywhere they please.

#9 sycocys

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Posted 22 January 2016 - 03:26 AM

It really depends on how PGI implements it, and if they took notes when we had guys raging on here about how they were going to take their units and go out of the way to make the solo queue terrible for the casual/new players.

#10 Frank Burns

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Posted 22 January 2016 - 04:07 AM

View Postsycocys, on 22 January 2016 - 03:26 AM, said:

It really depends on how PGI implements it, and if they took notes when we had guys raging on here about how they were going to take their units and go out of the way to make the solo queue terrible for the casual/new players.


people alcy do this?

#11 Hotthedd

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Posted 22 January 2016 - 04:19 AM

Human nature would dictate that players will gravitate to the easiest path of getting rewards.

Large units will be fine, as the rewards are big.

Solo (un-tagged) players will be fine, as the path will be easy.

Small units, and players in a unit who solo drop, are going to be left out in the cold unless PGI addresses that issue.

#12 Wolfways

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Posted 22 January 2016 - 04:19 AM

View PostLilShlomo, on 22 January 2016 - 04:07 AM, said:


people alcy do this?

LilShlomo meet humanity Posted Image

#13 NextGame

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Posted 22 January 2016 - 04:26 AM

When we get a solo cw queue, cw will be dead except for a couple of weeks immediately following 3.0

Why?

There aren't enough players to support unit q
Cw becomes just another game mode for solo players
Solo players will not want to wait for cw games as they can just drop quick play

#14 Frank Burns

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Posted 22 January 2016 - 04:26 AM

View PostWolfways, on 22 January 2016 - 04:19 AM, said:

LilShlomo meet humanity Posted Image



man, this isnt reality this is online game :D
and if some1 have the need to spoil fun for other people in the game, well I suggest that he should run to his orient cartoon room and hug his "hardened" asian pillow wife.

#15 Wolfways

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Posted 22 January 2016 - 04:31 AM

View PostLilShlomo, on 22 January 2016 - 04:26 AM, said:



man, this isnt reality this is online game Posted Image

Exactly. Many people get their jollies by making any aspect of another persons life suck, and on the internet they can get away with it without consequence.

#16 Triordinant

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Posted 22 January 2016 - 04:36 AM

View PostLilShlomo, on 22 January 2016 - 04:07 AM, said:

people alcy do this?

They're called Griefers.

#17 sycocys

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Posted 22 January 2016 - 07:16 AM

There is plenty of population to have a split queue, just not if they keep CW in the 30 bucket system and letting players choose planets.

But these things are problems PGI should already know and be collating viable solutions for with any luck. Who knows maybe the lights will flicker on and CW3 will coincide with quick play being turned into Solaris with a Ranked match queue set.





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