Polar Highlands Is Very......
#41
Posted 23 January 2016 - 03:19 PM
#42
Posted 23 January 2016 - 03:19 PM
Finally every weapon has a use.
#43
Posted 23 January 2016 - 03:20 PM
Edited by NextGame, 23 January 2016 - 03:20 PM.
#44
Posted 23 January 2016 - 03:22 PM
RoboPatton, on 23 January 2016 - 03:19 PM, said:
Finally every weapon has a use.
In a scrim maybe. In pugs anything outside of long range is pointless. As for every weapon, yes i can see med lasers, smalls/spls, srms, flamers, and mgs being very useful here.
#46
Posted 23 January 2016 - 03:29 PM
Spr1ggan, on 23 January 2016 - 03:22 PM, said:
In a scrim maybe. In pugs anything outside of long range is pointless. As for every weapon, yes i can see med lasers, smalls/spls, srms, flamers, and mgs being very useful here.
If your weapon has a 350-500 or so meter effective range you absolutely can be useful on this map. Been extremely successful with UAC10's, for example, and have even seen people busting out IS AC10 platforms for the mid-range engagements. It's a bit rough for a pure brawler, though, as you are forced to wait for a large portion of the game before participating, meaning your team is effectively down your mech until the late game.
One of the biggest nonos I see people constantly doing is trying to head to the outposts, as if it was a good defensive position. Not only do they basically eliminate any mid-range mechs on their team from participating, but the overlooking snowdrifts and rock formations are far, far superior cover than the outposts. That, and by dedicating your team to those outposts you give up any chance to shift your team in adaption to the enemy team if they decide to try and flank or surround.
Edited by Pariah Devalis, 23 January 2016 - 03:34 PM.
#47
Posted 23 January 2016 - 03:33 PM
Blue Boutique, on 23 January 2016 - 03:28 PM, said:
Someone didn't consider his teammates mechs and ASM coverage as cover.
The amount of people that don't share damage and use friendlies as meat shields is part of what's wrong with this games community...
Edited by Spr1ggan, 23 January 2016 - 03:33 PM.
#48
Posted 23 January 2016 - 03:36 PM
#49
Posted 23 January 2016 - 03:38 PM
Spr1ggan, on 23 January 2016 - 03:22 PM, said:
In a scrim maybe. In pugs anything outside of long range is pointless. As for every weapon, yes i can see med lasers, smalls/spls, srms, flamers, and mgs being very useful here.
YES flame throwers keep you warm in the snow! Woohoo!
#50
Posted 23 January 2016 - 03:51 PM
#51
Posted 23 January 2016 - 04:13 PM
Spr1ggan, on 23 January 2016 - 03:22 PM, said:
In a scrim maybe. In pugs anything outside of long range is pointless. As for every weapon, yes i can see med lasers, smalls/spls, srms, flamers, and mgs being very useful here.
FYI, I run streaks. Often still out damaging the rest of the team. And win, suppose that's important too.
#52
Posted 23 January 2016 - 04:19 PM
Close with the long range guys, shoot the uavs, kill the spotters but not chasing him to an ambush... etc.
#53
Posted 23 January 2016 - 05:45 PM
LRMs are so situational and poorly balanced that it's hard to care that this one map takes away the physical counter. LRMs should probably be better, overall. Maybe worse as an indirect fire weapon. Which is unlikely, since that would require a real mechanics rework though.
So f'ck it. If you get narced and lrmed go ahead and congratulate your opponent for being blessed by the magical matchmaking fairy.
That said it's a pretty harsh playground for slow, tall assault 'Mechs. Stretch the map vertically by about 30% and maybe add a touch more town / fuel depot for terrain variety and I'd like the map a lot more.
Edit: Again. Really, every time I take NARC matchmaker puts me on a team with no LRM 'Mechs against a team with lots of LRM 'Mechs.
Thanks, game.
Edited by no one, 23 January 2016 - 07:11 PM.
#54
Posted 23 January 2016 - 08:38 PM
#55
Posted 23 January 2016 - 09:03 PM
it can suck my nuts.
#57
Posted 23 January 2016 - 10:13 PM
Step 1: Equip AMS and/or ECM.
Step 2: Build the rest of your mech in a way that you like to play.
Step 3: Use the plentiful cover to maneuver.
Step 4: Don't try to nascar and let the enemy overrun your slower mechs at the rear of your line of march.
Step 5: Enjoy!
PH is perhaps the best map in this game for proper cavalry builds, like the 60-80 kph heavies and mediums that form the backbone of so many lore armies. It rewards maneuver in a way that many of the other maps don't - instead they tend to boil down to two sets of turtles, and whoever wins the peek-a-boo or musters up the guts to charge tends to carry the day. Both New Caustic and especially PH are far better for dynamic maneuvering, with Nascar being not just a bad idea but a recipe for disaster, and turtling being an invitation to get rolled.
Edited by Levi Porphyrogenitus, 23 January 2016 - 10:14 PM.
#58
Posted 23 January 2016 - 10:17 PM
Levi Porphyrogenitus, on 23 January 2016 - 10:13 PM, said:
Step 1: Equip AMS and/or ECM.
Step 2: Build the rest of your mech in a way that you like to play.
Step 3: Use the plentiful cover to maneuver.
Step 4: Don't try to nascar and let the enemy overrun your slower mechs at the rear of your line of march.
Step 5: Enjoy!
PH is perhaps the best map in this game for proper cavalry builds, like the 60-80 kph heavies and mediums that form the backbone of so many lore armies. It rewards maneuver in a way that many of the other maps don't - instead they tend to boil down to two sets of turtles, and whoever wins the peek-a-boo or musters up the guts to charge tends to carry the day. Both New Caustic and especially PH are far better for dynamic maneuvering, with Nascar being not just a bad idea but a recipe for disaster, and turtling being an invitation to get rolled.
1. Idiot PUGs never bring AMS with them so it's almost worthless, ECM is for clan mechs and special mech variants.
2. AC20's can't fly over and under hills and deal 12 damage at 750m
3. No cover eixists in the map
4. Yeah try telling that to the PUGs
5. No.
#60
Posted 23 January 2016 - 11:52 PM
XX Sulla XX, on 22 January 2016 - 05:18 AM, said:
So talking to lots of people and reading lots of comments I have come to one firm conclusion. That conclusion is that Polar Highlands is by far the most polarizing map we have ever had pardon the pun.
People seem to have very strong opinions about this map both good and bad and there seems to be very little middle ground.
I think its a good addition for variety. Its a large, open maps without much cover that requires smart usage of AMS, ECM, and what little variation in the terrain there is.
Its by far a huge contrast to the massive cover oriented maps we have current and I'd love to see more like it (a desert maybe?) to add some variation to the game.
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