sycocys, on 22 January 2016 - 11:50 AM, said:
Finally someone who's not immediately flaming.
Large enough to allow time to look: It's very big. You don't cover it or encircle it in short order. You have ample time to check your map (to see player positions, movements, facings etc.) and watch the horizon (even out of range enemies show up as little black blobs long before the longest range weapon becomes viable). If you're anything like me, you're looking not at shapes, but decisions that are being made by 23 different people, and you have the time to look at all of these decisions being made and guess what's going to happen next.
Vision to see: It's wide open, you can see the enemy movements, they can see yours. Yes there are canyons and trenches, but lets be honest, if you've run this map enough, all the trenches dead end, all the hills must be crested for any type of linear movement. The avenues are all aimed at forcing you to either walk up into the open or meander aimlessly out of the fight trying to avoid it. This vision lets you notice that all the things you were looking at in the time you had are true. The decisions you were looking at, are coming to bear fruit, good or bad. Let's be honest, when you see your team being scouted and the LRMs come floating in, then half of them charge the scout while the other half try to poke and trade or hide in the trench, you already know what's coming next, and with the vision, you get to see it happen.
Unavoidable: If you play like I do, you're watching out for your team, you're paying attention to how they move, react and the decisions they make, because if you don't, you've already ramboed, whether you run in like leeroy jenkins, or stand around waiting for something to do, you're useless. This map being picked with unnatural frequency you are sure to see (with all that time and vision) what I have seen, happen over and over again, with very little variance (win or lose, it's going to happen the same way every time).
I'll admit, brawling is how I get my kicks, LRMs are boring to me, wait for someone else to play so you can press R and then manage your heat / ammo, or get snuck up on and try not die like the defenseless MLRS that you are. On this map brawling either requires a long flanking walk, or patience in a ditch by your heavies. So I have time to watch, but very little else to do, and this is what I see...
Both teams have three choices, 1) sit and wait while their ADD players run out to find the enemy, 2) Follow their ADD players in a slow but relatively grouped and focused march, 3) split up and wander around aimlessly, either in small groups or as individuals.
Analyzed: 1) Sit and wait. Either your team has better (or better equipped) scouts and more LRMs or it doesn't. If it does, this works out wonderfully and you probably will win. If it doesn't that means the other team does and they will win while your team pokes for gauss/erL/PPC spam, but without adequate scouts and taking too many LRM hits causing you to hide or die, you can't focus enough damage to take down any threats with that spam (unless you're very, very coordinated.) Done, that's that. Argue all you want.
2) Group march. You either walk up onto your enemy's flank, and pick off a couple before they get away or are supported and roll the rest with superior numbers (in fact, I think if you scout / coordinate / and surprise to within a klik, this is the best way to go) or you walk blindly into their center and get eaten, also you could get scouted and LRMed to death by a group using tactic no1 properly, or they could group march into your flank, and you're the team that gets outnumber rolled.
3) Wanderlust. You either wander around until you find their flanks and all descend on them in a crazy amoebic attack from angles that constantly get you rear armor, (wildly effective, almost never happens) Or, four of you decide to descend on them, three of you run away to try and use their range weapons by peaking, three of you just run away because "ROCKETS!", and two of you have no idea what's going on because you were looking / walking in the other direction and "There's a light in G8" is your grand contribution.
There is a 4th/5th scenario. On assault. 4) let's stay close to the base and wait ,, or 5) let's go to their base. if you're on a map where you both choose 4,, it's going to be about 10 minutes before 1, 2, or 3 happens. If you both choose 5, it'll be about 3 minutes before 1, 2, or 3 happens. If you get lucky, you choose opposite tactics and get a real game. Unless the team that chose 4 sends two lights to cap the team that chose 5, in which case the game ends in 4 minutes with no one getting any kills.
spoiler? At least 5 people on both teams are going to do nothing by try to poke with erLs or LRMS, all game, no matter what the rest of you choose to do.
No, I didn't quit. Yes, I am a selfish, immature, crybaby. Yes, first post since 2011. Still think people are more stupid than before this map was introduced. Just can't tell if the people have BECOME more stupid, or have always BEEN more stupid and I was just so busy having fun brawling to notice before.
Edited by Brody, 22 January 2016 - 10:40 PM.