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Polar Highlands


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#41 Bud Crue

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Posted 22 January 2016 - 11:03 AM

View PostBrody, on 22 January 2016 - 09:09 AM, said:

It isn't the map, so much as what the map has shown me about the community.

Kind of like the first response to my OP.


I've learned from the Polar Highlands that:

This game receives new content at such a slow rate that when something as simple as a "new map" is released the majority of players are drawn to it like beliebers to a new bieber album.

This game expects more than the staple "one time purchase" fee to be paid.

The average player is bored.

The average player has no intent on assisting the other people on his team.

The average player just wants to sit back and shoot rocks. (or erL/ppc/cannon)

The average response is to defame or flame the original speaker rather than attempt to communicate.

After less than a week with this map being spam picked, (and algorithmicly spammed as an option), I have seen more players suicide out of bounds, initiate fratricidal conflict, ignore objectives, and make piss poor tactical decisions at an alarmingly disparaging rate. To the point that an AFK or a disconnect is regarded as at least being polite in their direct and straight forward approach.

The map would be fine, if it wasn't large enough to allow time to look, open enough to provide vision to see and frequent enough that it can't be avoided, because instead of seeing enemies, objectives and cover, I see individuals, ignorance, and a lack of competition.


According to your profile you've been playing since November 11, 2015. So most of what you are asserting is based on other people's opinions that you have only read about. If you really feel that the game is guilty of all the sins you assert after two months of play then perhaps quitting is indeed for the best. Alternatively, you could, perhaps play for a decent length of time before telling us how the average player thinks, feels and conducts themselves.

#42 Xiomburg

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Posted 22 January 2016 - 11:04 AM

It is so funny these posts. I quit because of <insert something>. It is like they think that their opinion is the only one that matters and that they should be adhered to at all times.

Well, your not a unique and beautiful snowflake and your opinion, though your own...does not amount to much.

#43 sycocys

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Posted 22 January 2016 - 11:05 AM

I thought you were quitting.

And seriously if having to learn a new map that you might not enjoy is the thing that makes you quit...

I don't particularly enjoy any of the maps up until this one, the arena-centric nonsense is completely the opposite direction of what MW is supposed to play like. I enjoy stompy robots and have had the hope that at some point Russ and the gang would actually start making a MW game rather than CoD with robot skins.

Edited by sycocys, 22 January 2016 - 11:25 AM.


#44 Xiomburg

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Posted 22 January 2016 - 11:09 AM

View Postsycocys, on 22 January 2016 - 11:05 AM, said:

I thought you were quitting.


Just like your average crack addict...they are back for another injection before they lapse.

#45 Bud Crue

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Posted 22 January 2016 - 11:19 AM

Brody, it looks like I got your incep date wrong and you have been around since 2011. My apologies. But if you have indeed been playing since 2011. Your complaints seem way, way, WAY out of proportion even more than if you were a noob. First, most of your complaints appear to be directed to the forums and your interactions/observations here. Easy fix fella. as to the map, I re read your last paragraph and I must admit...it makes no sense:

The map would be fine, if it wasn't large enough to allow time to look, open enough to provide vision to see and frequent enough that it can't be avoided, because instead of seeing enemies, objectives and cover, I see individuals, ignorance, and a lack of competition.

What? Please articulate.

I am not trying to troll you but to understand why someone who has been around as long as you would (assuming I read the date right now) be this BH over a map and why? Frankly most of your comments above seem more bout the people here (fine, were all jerks) and not particularly relevant to the map, your loathing of it ,and why.

#46 Mechwarrior1441491

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Posted 22 January 2016 - 11:34 AM

Map plays like many tank maps in many other games. Wander into the open and set up a tent to camp and you'll be out maneuvered and killed. If a team responds quickly to a weakness in your squad cohesion and placement, you'll suffer. As many have pointed out, it plays like oldschool mechwarrior maps, what many people around here have been waiting for. Can't wait for more.

#47 Thunder Lips Express

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Posted 22 January 2016 - 11:38 AM

View PostBrody, on 22 January 2016 - 08:03 AM, said:

is ruining the game.

Actually, I just quit because of it. GG gentlemen. GG.
lol cya, lose my number bromo

#48 sycocys

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Posted 22 January 2016 - 11:50 AM

View PostBud Crue, on 22 January 2016 - 11:19 AM, said:


The map would be fine, if it wasn't large enough to allow time to look, open enough to provide vision to see and frequent enough that it can't be avoided

" What? "


To reiterate - "What?"

#49 Bud Crue

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Posted 22 January 2016 - 12:22 PM

View Postsycocys, on 22 January 2016 - 11:50 AM, said:

To reiterate - "What?"


Exactly.

Given the map we are talking about, I don't think the words he used in that sentence mean what he thinks they mean.

Ya think drugs are in play?

#50 1Grimbane

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Posted 22 January 2016 - 12:33 PM

i think he was being sardonic... not sure though. don't rule drugs out anytime soon...


side note i am begining to fall in love with this community of disgruntled nerd rage having fanboys... because when it boils down to it it's about the love of battletech...... so what are we all doing here lol

Edited by 1Grimbane, 22 January 2016 - 12:35 PM.


#51 CDLord HHGD

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Posted 22 January 2016 - 02:33 PM

He's gone?

Posted Image

#52 illudium Q 36

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Posted 22 January 2016 - 03:03 PM

Many seem to think that it's easy being a hater. It's not (takes a lot of work). So I'm working at accepting the Polar Highlands map one step at a time. Step one, circle around to the backside of the opposition players. Step two (eight minutes later), find the biggest, baddest LRM boat they have. Step three, lay an improved artillery barrage on his backside and get in as many Alpha hits on his back as I can (once the arty hits). Just TAKE DOWN that one mech (even if it means doing a Leroy Jenkins in the end) . Doesn't take much to keep me happy.

I'll eventually work on the teamwork portion of things on this map, but hey, one step at a time, No?

#53 Brody

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Posted 22 January 2016 - 10:10 PM

View Postsycocys, on 22 January 2016 - 11:50 AM, said:

To reiterate - "What?"


Finally someone who's not immediately flaming.

Large enough to allow time to look: It's very big. You don't cover it or encircle it in short order. You have ample time to check your map (to see player positions, movements, facings etc.) and watch the horizon (even out of range enemies show up as little black blobs long before the longest range weapon becomes viable). If you're anything like me, you're looking not at shapes, but decisions that are being made by 23 different people, and you have the time to look at all of these decisions being made and guess what's going to happen next.

Vision to see: It's wide open, you can see the enemy movements, they can see yours. Yes there are canyons and trenches, but lets be honest, if you've run this map enough, all the trenches dead end, all the hills must be crested for any type of linear movement. The avenues are all aimed at forcing you to either walk up into the open or meander aimlessly out of the fight trying to avoid it. This vision lets you notice that all the things you were looking at in the time you had are true. The decisions you were looking at, are coming to bear fruit, good or bad. Let's be honest, when you see your team being scouted and the LRMs come floating in, then half of them charge the scout while the other half try to poke and trade or hide in the trench, you already know what's coming next, and with the vision, you get to see it happen.

Unavoidable: If you play like I do, you're watching out for your team, you're paying attention to how they move, react and the decisions they make, because if you don't, you've already ramboed, whether you run in like leeroy jenkins, or stand around waiting for something to do, you're useless. This map being picked with unnatural frequency you are sure to see (with all that time and vision) what I have seen, happen over and over again, with very little variance (win or lose, it's going to happen the same way every time).

I'll admit, brawling is how I get my kicks, LRMs are boring to me, wait for someone else to play so you can press R and then manage your heat / ammo, or get snuck up on and try not die like the defenseless MLRS that you are. On this map brawling either requires a long flanking walk, or patience in a ditch by your heavies. So I have time to watch, but very little else to do, and this is what I see...
Both teams have three choices, 1) sit and wait while their ADD players run out to find the enemy, 2) Follow their ADD players in a slow but relatively grouped and focused march, 3) split up and wander around aimlessly, either in small groups or as individuals.

Analyzed: 1) Sit and wait. Either your team has better (or better equipped) scouts and more LRMs or it doesn't. If it does, this works out wonderfully and you probably will win. If it doesn't that means the other team does and they will win while your team pokes for gauss/erL/PPC spam, but without adequate scouts and taking too many LRM hits causing you to hide or die, you can't focus enough damage to take down any threats with that spam (unless you're very, very coordinated.) Done, that's that. Argue all you want.

2) Group march. You either walk up onto your enemy's flank, and pick off a couple before they get away or are supported and roll the rest with superior numbers (in fact, I think if you scout / coordinate / and surprise to within a klik, this is the best way to go) or you walk blindly into their center and get eaten, also you could get scouted and LRMed to death by a group using tactic no1 properly, or they could group march into your flank, and you're the team that gets outnumber rolled.

3) Wanderlust. You either wander around until you find their flanks and all descend on them in a crazy amoebic attack from angles that constantly get you rear armor, (wildly effective, almost never happens) Or, four of you decide to descend on them, three of you run away to try and use their range weapons by peaking, three of you just run away because "ROCKETS!", and two of you have no idea what's going on because you were looking / walking in the other direction and "There's a light in G8" is your grand contribution.

There is a 4th/5th scenario. On assault. 4) let's stay close to the base and wait ,, or 5) let's go to their base. if you're on a map where you both choose 4,, it's going to be about 10 minutes before 1, 2, or 3 happens. If you both choose 5, it'll be about 3 minutes before 1, 2, or 3 happens. If you get lucky, you choose opposite tactics and get a real game. Unless the team that chose 4 sends two lights to cap the team that chose 5, in which case the game ends in 4 minutes with no one getting any kills.

spoiler? At least 5 people on both teams are going to do nothing by try to poke with erLs or LRMS, all game, no matter what the rest of you choose to do.

No, I didn't quit. Yes, I am a selfish, immature, crybaby. Yes, first post since 2011. Still think people are more stupid than before this map was introduced. Just can't tell if the people have BECOME more stupid, or have always BEEN more stupid and I was just so busy having fun brawling to notice before.

Edited by Brody, 22 January 2016 - 10:40 PM.


#54 4rcs1ne

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Posted 22 January 2016 - 10:44 PM

View PostBrody, on 22 January 2016 - 10:10 PM, said:

Still think people are more stupid than before this map was introduced. Just can't tell if the people have BECOME more stupid, or have always BEEN more stupid and I was just so busy having fun brawling to notice before


So you are attributing a map to people becoming stupid. Posted Image That is very stupid right there.

Also, if anything, people have learned more about the game. Such as learning to spot and shoot down UAV's, tactical maneuvers and strategies (I know, too much for some people to wrap their mind around.), and scouting.

This is an excellent map and I sincerely hope PGI doesn't listen to the noobs saying otherwise.

#55 MechB Kotare

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Posted 22 January 2016 - 10:47 PM

View PostBrody, on 22 January 2016 - 08:03 AM, said:

is ruining the game.

Actually, I just quit because of it. GG gentlemen. GG.


Just shut up and leave already. Unadaptable retos that are unable to adapt to game's concept have no place in here. Go back to playing Call of Duty. You wont be missed.

#56 sycocys

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Posted 22 January 2016 - 11:10 PM

I still really don't see the downsides to what you are describing in how it plays out other than its the new map and gets picked a lot.

Everything about the map literally forces players to play the game in a different way, and that includes building more balanced mechs. Whether they choose that to be more speed or more ranges, its all up to the players to decide.

And the same guys poking around with LRMs and ERLL builds generally do horrible on every other map, which there's 23 people to vote against someone building for a specific map condition.

#57 Beaching Betty

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Posted 22 January 2016 - 11:15 PM

Weirdo.. Posted Image

#58 Too Much Love

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Posted 22 January 2016 - 11:21 PM

Do I smell trolling?

The new map enjoys almost universal acclaim, so OP looks like provocer.

#59 Brody

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Posted 22 January 2016 - 11:41 PM

Phemius was still singing, and his hearers sat rapt in silence as he told the sad tale of the return from Troy, and the ills Minerva had laid upon the Achaeans. Penelope, daughter of Icarius, heard his song from her room upstairs, and came down by the great staircase, not alone, but attended by two of her handmaids. When she reached the suitors she stood by one of the bearing posts that supported the roof of the cloisters with a staid maiden on either side of her. She held a veil, moreover, before her face, and was weeping bitterly.
"Phemius," she cried, "you know many another feat of gods and heroes, such as poets love to celebrate. Sing the suitors some one of these, and let them drink their wine in silence, but cease this sad tale, for it breaks my sorrowful heart, and reminds me of my lost husband whom I mourn ever without ceasing, and whose name was great over all Hellas and middle Argos."
"Mother," answered Telemachus, "let the bard sing what he has a mind to; bards do not make the ills they sing of; it is Jove, not they, who makes them, and who sends weal or woe upon mankind according to his own good pleasure. This fellow means no harm by singing the ill-fated return of the Danaans, for people always applaud the latest songs most warmly. Make up your mind to it and bear it; Ulysses is not the only man who never came back from Troy, but many another went down as well as he. Go, then, within the house and busy yourself with your daily duties, your loom, your distaff, and the ordering of your servants; for speech is man's matter, and mine above all others- for it is I who am master here."

I still play.

Besides, to me, most of you, and this map, are the nubs.

Edited by Brody, 22 January 2016 - 11:55 PM.


#60 PocketYoda

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Posted 22 January 2016 - 11:46 PM

#Nerflurms2016

I kinda like the map tbh..





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