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Polar Highlands


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#61 Sandpit

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Posted 22 January 2016 - 11:47 PM

View PostNovakaine, on 22 January 2016 - 08:05 AM, said:

#LEARN2BRINGAMS
#LEARN2USEWHATCOVERYOUHAVE
#LEARN2NOTBECHEAPANDBUYARADARDERP
#LEARN2USEYOURNOODLE
#LEARN2ADAPTORCRY
#LEARNNOTJUSTBEASHORTRANGEBRAWLER
#LEARN2BRINGMORETHANERLASERSORLRMS
#LEARNNOT2BEALAZYPUTZ

#TROLLTHREADISTROLLTHREAD

#62 Brody

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Posted 22 January 2016 - 11:57 PM

View PostSamial, on 22 January 2016 - 11:46 PM, said:

#Nerflurms2016

I kinda like the map tbh..


Seems like most of my replies agree with you, I still think it's too big (at least for assault) and too shallow (terrain wise).

#63 Brody

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Posted 23 January 2016 - 12:03 AM

View PostNovakaine, on 22 January 2016 - 08:05 AM, said:

#LEARN2BRINGAMS
#LEARN2USEWHATCOVERYOUHAVE
#LEARN2NOTBECHEAPANDBUYARADARDERP
#LEARN2USEYOURNOODLE
#LEARN2ADAPTORCRY
#LEARNNOTJUSTBEASHORTRANGEBRAWLER
#LEARN2BRINGMORETHANERLASERSORLRMS
#LEARNNOT2BEALAZYPUTZ


hasn't "learn to" been shortened to "L2" ? why type out the 5 letter word and then hax a two letter word?

#L2BLAZIER

imo

Edited by Brody, 23 January 2016 - 12:03 AM.


#64 Sandpit

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Posted 23 January 2016 - 12:52 AM

Polar Highlands is an example of the size maps that this game needs. Light, fast scouts have a good use now. Considering positioning for attack lanes, Having ACCESSIBLE valleys for cover.

It could definitely use some more "hard" cover areas though. NARC + LURMS = pretty much insta death no matter what you're running in ECM or AMS. Other than that, this is a fantastic map.

Lots of attack avenues, escape routes, encourages well rounded builds, because if you are silly enough to think the current "lurm and narc" strategy is going to be that viable for long, you're in for a world of hurt. Teams are already scouting out the best approach lanes to close distance without getting killed.

GJ on this map PGI. It's not symmetrical, but it's balanced. No one side is favored in distinct terrain features and both sides have multiple options. Those players that haven't forgotten how to actually scout, are loving this map I promise.

#65 Lupis Volk

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Posted 23 January 2016 - 01:17 AM

View PostSandpit, on 23 January 2016 - 12:52 AM, said:

Those players that haven't forgotten how to actually scout, are loving this map I promise.

Oh i am Posted Image

#66 Evil Ed

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Posted 23 January 2016 - 01:26 AM

Great map, feels very Battletech. Love the manoeuvring before engaging and the use of trenches. Still amazed how people suck at not getting lurmed.

#67 1Grimbane

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Posted 23 January 2016 - 01:29 AM

i'm still amazed people haven't figured out you can brawl like a boss on this map

#68 Bluttrunken

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Posted 23 January 2016 - 01:36 AM

Polar Highlands makes me hesitant to take my spl/ersl novas on a spin so I DO NOT LIKE IT.



I rule it with my Golden Boy, though, lulz.

A positive for making scouting useful.

All in all I don't want to rate by now but it has a negative tendency in my book. Face it: the way people behave it highly favours long range and LRM setups, especially with ECM. You can play it differently, yeah, but look how people do the same thing every time on every map even though there *are* more tactical options. We will see how people play it in 1-2 months when a majority knows the layout.

Edited by Bluttrunken, 23 January 2016 - 01:38 AM.


#69 1Grimbane

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Posted 23 January 2016 - 01:45 AM

you know i might actually try to build a couple dedicated scouts both clan and IS and run the heck out of that role whenever polar comes up. most if not all my lights are built as strikers... no tag, narc or ER anything

Edited by 1Grimbane, 23 January 2016 - 01:45 AM.


#70 Sandpit

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Posted 23 January 2016 - 03:11 AM

View Post1Grimbane, on 23 January 2016 - 01:45 AM, said:

you know i might actually try to build a couple dedicated scouts both clan and IS and run the heck out of that role whenever polar comes up. most if not all my lights are built as strikers... no tag, narc or ER anything

SPider-5D 1LPL does really well. Can regularly break 300 damage. It's prob my fav light

#71 Evil Ed

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Posted 23 January 2016 - 03:35 AM

Locust-PB. Support your fatties with ECM and AMS, scout and/or kill lrm-boats with your 4spl. Good pay thanks to all the scouting rewards. Good fun and lots of salt in chat!

Edited by Evil Ed, 23 January 2016 - 03:41 AM.


#72 Sandpit

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Posted 23 January 2016 - 03:37 AM

View PostEvil Ed, on 23 January 2016 - 03:35 AM, said:

Locust-PB. Support your fatties with ECM and AMS, scout and/or kill lrm-boats with your 4spl. Good fun and lots of salt in chat!

run AC2s and listen to the salty tears of lurm boats hit the frozen ice under their feet Posted Image

#73 Hawk_eye

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Posted 23 January 2016 - 06:36 AM

I kept out of this thread, since I had only looked at Polar in Testing Grounds until this morning.
I have now played 6 matches on it and I love it.

Cicada 6 MPL
Glorious. Run around half the map, got into the back of the enemy firing line and wreaked havoc (sure, I died after killing a Timber, I think, but half the enemy team turned to face me the rest of my team got some free shots in)

Quickdraw 2LL, 2 ML, 2 SRM-4
Lots of fun, stuck with the big guys and when the fight was joined, moved to the sides to get some shots in from a slightly different angel (lost that match, but it _was_ a ton of fun)

Grasshopper 2LL, 4 ML
Insane fun. I _flanked_ in a 65km/h Grasshopper, lol. I was LMAO sooo hard (not because of - what´s the English word for "Schadenfreude"? - but because it was something _unheard_ of in MWO). Game ended in a 10-12 loss, but man, I had a blast Posted Image

Cicada 2LL, 2ML, ECM, Conquest
Not a lot damage done (some 150 or so - LLs were essential to hit those targets of opportunity while running from cap to cap), but oh was taking away the enemy´s caps fun (yes, the enemy team basically formed a death-ball - and I don´t think that works on Polar-Conquest Posted Image )

Cicada 2LL, 2ML, ECM, Skirmish
My best match on that map yet.
Giving ECM cover to the big boys and assisting them with laser fire for most of the match, flanking like crazy in the later stages
Almost 650 damage, 2 kills, tons of assists

Conclusion:
LRMs:
Didn´t had much of a problem with them. (I _did_ have either ECM or Radar Derp, so take that with a grain of salt). Using them also didn´t feel all that OP to me, most enemies were quite good at shaking my locks. In my Griffin game, we had ONE enemy being pummeled to scrap by LRMs, but he was alone, engaging an Ebon(?) at close range and was hit from 3 or 4 mechs with LRMs (not necessarily boats, though) at the same time.
Brawlers:
Can´t speak for the truly slow ones (50kph or so),but if you can get to 65kph or more, not a problem. Flank the enemy and hit their rear.
Long-range poking:
This will get you killed - fast. I have seen a lone Timber standing in the open getting pounded to scrap in what felt like 5 seconds - but then, this probably goes for _any_ map. (if the whole team does it, this might work, don´t know, never played group)

#74 Glaucon

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Posted 23 January 2016 - 06:44 AM

4XAC/2 Jager is my kind of fun on Polar.

Matches getting better on Polar, people start to learn it.

#75 Nightmare1

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Posted 23 January 2016 - 07:10 AM

I just want to drop on that map once. Nobody votes for it, so I still haven't been able to try it. Everyone in my Unit is raving about how awesome it is, but I keep drawing maps like Caustic and River City.

*Sigh* How I miss the days of RNG map decision. This voting stuff is messed up.

#76 Raidflex

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Posted 23 January 2016 - 12:36 PM

This map is good as long as your not in a slow moving assault, because the cover is way too low for assault mechs. I find the Direwolf to be even worse on this map, because half the time my team leaves me behind, Also because the Direwolf sits lower then lets say an Atlas, this makes it difficult to shoot up at people on hills. By the time you could get up high enough to engage a person you are out in the open more and trying to get to cover is basically impossible when you are that slow. Okay my rant is done now, otherwise I like the map.

Edited by Raidflex, 23 January 2016 - 12:37 PM.


#77 Lukoi Banacek

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Posted 23 January 2016 - 12:38 PM


I am running MPL mechs today and while PH doesn't let you murderball/nascar, it does promote tactics and most importantly scouting.


I've seen better tactical play, better positioning play from people in group queue on this map than most at this point.


It's admittedly hella painful when your team plays like it's a regular map, or people don't know how to shoot down UAV's that enable the LRM rain, but such is life in MWO.


The good units out there that I've seen, seem to have no problem adjusting to this map....the lemming, murderball units and groups well....what can ya do.


#78 The Hig

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Posted 23 January 2016 - 12:52 PM

OK. I posted this in a "Remove Polar Map" rant thread but it applies here for sure.

I personally enjoy the new map as many others have stated due to the variety it brings. Its large. It has trenches and structures for cover and open rolling terrain as well. Yes slower mechs will be landing platforms for LRMs unless you coordinate, maneuver and protect against it. Different map requiring different tactics. Huge step in the right direction!

I have had a great time flanking wide in a fast hvy or med , finding the LRM boats on the enemy team and brawling them to death for not having enough friendly support or backup weapons. Remember to face hug that LRM boat and make them pay for only leaving tonnage for a couple of MLasers. Good times.

Cheers!

#79 Lupis Volk

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Posted 23 January 2016 - 03:12 PM

View PostSandpit, on 23 January 2016 - 03:37 AM, said:

run AC2s and listen to the salty tears of lurm boats hit the frozen ice under their feet Posted Image

Smurfy build please!

(this is for the LCT PB)

Edited by Lupis Volk, 23 January 2016 - 03:12 PM.


#80 Brody

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Posted 23 January 2016 - 03:58 PM

No, all argument aside. This map favors LRMs, and the team that has the most, wins.

That's just how it is. Tactics be damned, bring LRMs or cry like me.





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