Adiuvo, on 31 January 2016 - 01:11 PM, said:
I know just the mechanic! You can do one of 2 things. You can either give make players rank up to an assault mech so that only the elite™ players who put the time in get to play one, or those who pay and help PGI make money. The other option is that you make lights absolutely terrible just like they are in Battletech™ but then you give players a lot of them! That way the assault player can feel like the MechGOD™™ he certainly is as he one shots all those weak little lights and screams 'FOR KERENSKY I HAVE CLICKED ON A MECH IN THE STORE AND THUS I AM SUPERIOR!"
But yeah, MWO has a lot of players who don't actually play computer games and have little idea of industry standards or learned lessons in game design. Maybe they're fine with a game that's permanently niche but if their ideas would have been taken from the beginning MWO really would have been DoA. Outside of the Korea, a grind-to-superiority FPS market just doesn't exist.
We do love our P2W though. Let's be 100% honest - Star Citizen has raised 100 million dollars on the idea of selling an advantage while saying 'no no, this guys fleet of capital ships, bombers and military grade fighters represent no advantage over your space pickup truck just because he spent $10k and you spent $45!'
The only thing we love more than the opportunity to P2W is the opportunity to do so and pretend it's not. Look at all the 'Clans are supposed to be superior, that's why I paid so much for them' folks. The opportunity to P2W and have it 'Lore Certified, PGI Approved!' it was a license to print money, selling it to entitlement minded terribads.
Look, I'm terribad in lights in pug queue. I don't know why - like 2 years ago I could do lights fine. For whatever reason however I'm no just terrible in lights in pug queue. As in if I'm on your team in a light in the pug queue you should just consider me a disco and plan accordingly. I do fine in CW when I have a team I can play around but in pug queue? I'm just happy I can't accidentally headshot myself.
That's a me problem though. I'm playing them wrong and I need to change my approach and behavior when trying to pug in lights. I and every sane, well as sane as grown men playing stompy robots can be called sane, player knows that when you're unable to do something well but other people are doing it well the problem is YOU and that's what needs fixed. We just seem to have accumulated a lot of people who feel that if they're doing poorly and other people are doing well the problem is....
everyone else is cheating/doing it wrong/bad people. Take a look at the latest balance kerfluffle over IS laser ranges and the BJ/BLR-1S vs Clans crap. After the range is nerfed back I don't expect to see any measurable difference in my use or performance of the BLR-1S as a long range sniper - it's great for the job. The number of players for whom a 10% range difference on long range poking weapons is an actual game changer could all go eat at the same restaurant. The number of people who can actually exploit a 0.33 second burn time advantage on lasers into a 12-0 roll consistently could all sit at the same table. The difference in quirks for balance and their actual play among the 10s of thousands of players in MW:O is irrelevant.
It's the *perception* that someone got more ice cream that's the problem. Clan vs IS balance in CW is really good right now. Way better than it's ever been. Yet the Clans
VOIDED players after the last balance.
That's the core problem. It's not the mechanics that PGI change (though those choices are generally.... not good) it's that the community is comprised largely of absolute ******* idiots. 'ZOMG! 10% MOAR LAZOR RANGES! IS LIKE FENGUR OF GAWD NAO!' All that really changed is someone who doesn't suck started using a build they hadn't in a way they had not considered and now they've seen it and want to replicate it. Battlemasters were good laser snipers before quirks existed - that just wasn't the best sniper option before quirks. Remove quirks completely and a BLR-whatever with a big engine, **** ton of DHS and some long range energy is going to be a faster, cooler Stalker with better XL hitboxes for only a small increase in exposure to peek.
So we see stuff change and we want it either better or nerfed, depending on if it's used against us or by us. When we suck at something we want everyone else made worse so we don't suck as much instead of trying to get better.
In the end that's part of what got me okay with a split CW queue. All those terribads who are pugging 4xLRM decks and refusing to push in CW? They won't change. Ever. The self-awareness and self-respect required to examine your mistakes and get better.... they don't have it. There is nothing you can do to make them not terrible at the game. Their response to failure is to try and find a way to drag everyone else down to that level to make it 'fair'.
So cut them out. Let them play in a private universe where the paint chips are food safe, make sure they have their helmets on and there's nothing sharp around and let them go play. They spend money and generate revenue and provide food for the quickplay queues. We can't force them into the deep end of the pool; they'll just drown and the lifeguard will have to close the pool.
Edited by MischiefSC, 31 January 2016 - 01:47 PM.