MischiefSC, on 28 January 2016 - 06:27 PM, said:
So 100% flip of chassis and no mech in the game has any quirks at all.
So a Scat, pick which variant, no omnipods or the like with 100% IS mechlab. No clan tech at all. So the 3 hardpoints you probably get, IS endo/ff, if you want an XL it's an IS one. IS DHS, etc.
Then take whichever BJ you think is worse and give it CXL, cermls, clpls, cspls, clans endo/dhs. Like it was a IIC mech.
Again. No mech has any quirks.
Then tell me how you're making a better Scat or Fridge.
Alright, I'll bite:
- Remove MASC from SCat.
- Keep 2 JJ.
- Maximize free tonnage with FF/Endo, and IS XL.
- Frontload all CT, RT, and LT armor.
- Add 3 IS LPL.
- Use remaining tonnage and crits for double heat sinks.
Even with no quirks and an IS XL, the more lenient ghost heat penalty for IS large class lasers, combined with the short IS LPL laser duration of 0.67s, would make this particular variant of the SCat more effective than current options.
*Edit*
I missed where you said no omnipods, so I take it back. Without being able to have a whopping full 3 energy hardpoints, there really isn't anything you can do with the SCat.
To be fair on the BJ's part however, we're talking about the removal of all mobility and structure quirks, and implementing the XL heat and speed penalty for side torso loss. All these on top of longer face time required for the longer duration of Clan lasers.
I think in this "hypothetical" scenario, the IS version of the BJ would still win against the Clan BJ, quite handily.
Edited by Aresye, 29 January 2016 - 01:09 PM.