Gvix, on 24 January 2016 - 11:21 PM, said:
I think the devs have come up with an elegant solution to what was a massive screw up by FASA all those decades ago.
FASA took a huge step forward in their art with the introduction of the Clans, but a huge step back in game play. I think the Vulture/Mad Dog is the best looking 'Mech ever designed, but as far as games go, no one I knew in TT played with Clan tech because the RNG damage was so high that the game became more about rolling dice than moving around the board. As someone who played a ton of the text based BattleTech MUSE games in the late 90s, the most popular tended to be '25 tech rulesets, and the only one that featured Clans was more of a roleplay environment.
I think this feels in many ways like what FASA should have done with their post '50 game direction. The IS improving upon designs and construction in some ways, while Clan engineers improved along other lines. Are the MWO systems perfect? No, but they work pretty well and open up interesting options. House specific variants with alternate quirks? I think which faction you represent should be an ideological choice, not one base on damage per mouse click.
As far as overall immersion goes, I think the things that end up bothering me would be the over customization of mechs combined with the comparative ease of laser damage.
For those who mentioned piloting skill, adding actual damage for slamming face first into buildings or cliffs at high speeds could be an amusing start.
Red Shrike, on 24 January 2016 - 11:54 PM, said:
When I play Battlefield, I don't feel angry or frustrated when out of 6 soldiers charging a hill, I'm the one to catch a bullet. Because I know my 5 teammates will get the job done. It feels like a team effort, rather than a solo effort.
MWO on the other hand, is all about the solo effort. In MWO, there is no "team" in I, just 11 randoms who impede your path to victory.
I believe that this feeling is due more to a lacking social UI than anything inherent in the gameplay. I would like to see the training segment of the game introduce you lightly to lore, have you pick a faction(if temporarily), and if nothing else, at least put a faction chat window on the basic screen. Do more to bring people together casually before the more formal transition into a unit is made.
Edited by Ruslan Savelyev, 25 January 2016 - 12:39 AM.