Hit the Deck, on 24 January 2016 - 10:03 PM, said:
- Hard rock-paper-scissors balancing, for example long-range-direct-fire always beats brawling always beats indirect-fire (LRM etc.) always beats long-range-direct-fire and so on. Each subcategory will have its own meta though, but at least there are more varied builds overall. This could make the game feeling less of a sim and more gamey which could be bad.
- Make the game non competitive such as by introducing PvE (section) where there is little pressure for performing as best as possible. You could always ignore the leaderboards but when other people depend on you, it's hard to not take the best.
- Vary the environments themselves. This makes the most sense and PGI have been certainly trying to do this up till now but the results are not that remarkable. Why?
Sounds like you are confusing balance and meta. Those arent connected. We have a over-bearing meta because most other weapons suck.
It's a combination of multiple layers: tonnage, heat, range, pin point dmg, front loaded dmg, spread dmg and hit registration.
The current Meta sucks due to the efficiency of Lasers.
Edited by mogs01gt, 25 January 2016 - 05:20 AM.