Viable Summoner Builds
#1
Posted 18 June 2014 - 12:27 PM
Prime LA 1xLBX20, D Torsos 2xMG, D RA 1xERLL, 1xERML.
Lasers give you some DPS at range. The LBX let's you destroy destroy components at close-mid range. The MGs are a nice bonus for up close.
#2
Posted 18 June 2014 - 05:25 PM
#3
Posted 18 June 2014 - 05:36 PM
The key is maxing out the armor, you basically cant take hits otherwise.
#4
Posted 18 June 2014 - 05:38 PM
pbiggz, on 18 June 2014 - 05:36 PM, said:
This has largely been my experience. Your weapons suffer a little bit with the loss in pod weight, but by turning on survivability mode, you get the opportunity to do some fairly impressive/effective damage.
#6
Posted 18 June 2014 - 11:37 PM
As for fighting in one, staying at med to long range tends to work well, If you do favor brawling, you need to know how to spread damage. You should also be jumping when possible to throw off your opponent's aim.
Edited by Vanguard319, 18 June 2014 - 11:38 PM.
#7
Posted 19 June 2014 - 06:50 AM
#8
Posted 19 June 2014 - 06:55 AM
http://mwo.smurfy-ne...1fd0289a68c049b
Just a jumping ERPPC and LB20X. Use poptart tactics; shoot n twist. The LB20X is super fun.
#9
Posted 19 June 2014 - 07:35 AM
http://mwo.smurfy-ne...e04d570882e21e6
#10
Posted 19 June 2014 - 09:17 AM
I do wish I could drop a couple of those jump jets until there is a noticeably difference between having 2 or 3 and 5. That extra couple tons would be huge.
I have also tried this, which for me is a lot easier to play.
Does anyone know if it will be possible to change the upgrades in the future? For example add Endo to a mech? My guess is no since it would create a pretty good power imbalance between Clan and IS.
#11
Posted 19 June 2014 - 03:29 PM
I'm looking into dropping the LRM-20's down to LRM-15's and either converting the SRM's to Streak's or adding ammo (or both).
I have run out of ammo before, but that was in a match with 2 kills, 5 assists, and 700 damage.
Think of the Summoner-B as a CPLT-A1.
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I've had some success with 2xUAC-5, 4xMLaser on a Summoner-D (I do not recall if it has AMS or a probe). I'm a lousy brawler, but it plays like a CPLT-K2.
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In a past life, I was a Catapult driver for the Lyran Commonwealth...
Edited by Kadix, 19 June 2014 - 03:33 PM.
#12
Posted 20 June 2014 - 05:11 AM
On an unrelated note I really hope the Hellbringer, Mad Dog, and Fire moth are brought into the game soon. Some of my favorite 'mechs of all time.
#13
Posted 20 June 2014 - 05:36 AM
http://mwo.smurfy-ne...07de3780a9e7fcf
Edited by SLDF Xavier, 20 June 2014 - 05:51 AM.
#14
Posted 20 June 2014 - 05:48 AM
http://mwo.smurfy-ne...e0121ef44ea6107
Also with AMS and ERsml instead. More heat effecient and surviable.
http://mwo.smurfy-ne...8e2d7296aaf7249
#15
Posted 20 June 2014 - 07:30 AM
JRR1285, on 20 June 2014 - 05:11 AM, said:
On an unrelated note I really hope the Hellbringer, Mad Dog, and Fire moth are brought into the game soon. Some of my favorite 'mechs of all time.
It will be months before new clan mechs are introduced i don't expect any new clan content until November December Timeframe with the focus of CW up and coming.
Edited by SLDF Xavier, 20 June 2014 - 07:30 AM.
#17
Posted 20 June 2014 - 08:44 AM
Dennis Ward, on 20 June 2014 - 05:48 AM, said:
http://mwo.smurfy-ne...e0121ef44ea6107
Also with AMS and ERsml instead. More heat effecient and surviable.
http://mwo.smurfy-ne...8e2d7296aaf7249
That's like a 70 ton FS9-H. I'd ditch the AMS, though.
#18
Posted 20 June 2014 - 09:31 AM
Samziel, on 18 June 2014 - 10:48 PM, said:
Did this last night with 3xSRM6, 2xSRM4 (no artimis) and a UAC2 for shaking their heads around. Very, very effective if you can wait for the brawl and some mech's armor to be shredded.
http://mwo.smurfy-ne...2547f8179fef536
#19
Posted 20 June 2014 - 12:21 PM
SLDF Xavier, on 20 June 2014 - 07:30 AM, said:
It will be months before new clan mechs are introduced i don't expect any new clan content until November December Timeframe with the focus of CW up and coming.
Yeah I figured as much. I'll be happy as long as they make it in at some point. I don't like lights that much but I found the Fire Moth to be a lot of fun. Maybe they'll offer up another pack soon for early purchase.
I'm still interested to see what comes in on the IS front. Hoping for the Zeus and Hatamoto-Chi eventually.
#20
Posted 20 June 2014 - 01:03 PM
SMN-PRIME
B- Variant: 2 LRM 15 launchers and Prime right are ERPPC with -10% recharge time. Allows me to use left side as shield once ammo gone. I just don't like all missiles builds. Can snipe with PPC to whittle CT's at range and take down ECM to get strikes in.
SMN-B
D- Variant: Super solid stock setup with slight modification and make armor. This this is nearly impossible to over heat on cold maps. 4 ER lasers give you the ability to hit and run the big Alpha U-AC hitters. My favorite mech of 15 I purchased. I tried a U-AC20 4 ER ML build and found it gets chewed up to fast trying to get close enough to alpha. Was effective at stripping already damaged torso's, but even with max armor, DWF and WHK chew you up and spit you out if you come up CT to CT.
SMN-D
Edited by Kali Rinpoche, 20 June 2014 - 01:04 PM.
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