Yeonne Greene, on 25 January 2016 - 05:32 PM, said:
Oh my god, Light PPCs, Snub-nosed PPCs, Plasma Rifles, Light ACs, and MagShots would, together, obsolete just about everything else in the IS or Clan arsenals except Heavy Lasers. Would be a shame if somebody were to actively spike the Clans' heat while ripping through their armor...
It's evil and I want it.
Also, lore-speak, the Clans are ultimately more backwards and mentally deficient than the Inner Sphere. It's no wonder they all but ceased to exist by the Republic era. Ain't nobody want to put up with that ****...
Well, being fair, heavy lasers are potentially pretty horrifying. And for some reason I only just remembered HAGs, though I can't foresee those being anything but clumsy as hell to both build with and use.
As for why the Clans largely disappeared by the time the Republic was a thing...well, the franchise's creators and all its subsequent handlers pretty much wanted to go back in time and eliminate them forever anyways. Heh, does it surprise anyone they were portrayed as being backwards, idiot-brained and eventually self-destructive for juuust long enough to make them irrelevant...right before the entire rest of the Inner Sphere went back to being the same way?
Heh, let's remember what state the Sphere was in prior to the Invasion, eh? The Clans weren't/aren't the only ones capable of being dunderheads in the name of WAR
wanderer, on 25 January 2016 - 05:50 PM, said:
Why you gotta go there, man? Why does everyone always have to go there? Do you honestly believe there won't be a meta-optimal collection of weapons that delivers better overall performance than everything else if we switch to a system wherein players are unable to aim their weapons? SRM Splat pseudomelee builds are already a thing - not, perhaps, a T0 Ultracomp Overlord thing, but definitely a thing. You don't think SRMs would utterly dominate the game forever if everything else - that deals significantly less damage, over a longer period of time, for a great deal more weight, than massively weight-to-damage efficient and low-recycle SRM launchers - suddenly had Moon-sized fire randomization if you didn't make all the proper blood sacrifices to the Blackened Gods first?
I get it, I do - people want more TT in their MWO. A fair desire, this is a BattleTech game. That said, it's also a shooter. Being able to hit what you aim at, if your aim is good, is a fundamental requirement of the core gameplay engine the game is built on. THis isn't the thread for it (WHY did you have to go there, man?), but if you'd like to go to PM I can explain the million and one reasons why pulling in arbitrary accuracy limiters from other shooters does not work in MWO. It just doesn't.
It just...doesn't...
Edited by 1453 R, 25 January 2016 - 06:03 PM.