Jump to content

Commando Champion Build


38 replies to this topic

#1 Tina Benoit

    Community Manager

  • Developer
  • Developer
  • 817 posts

Posted 26 January 2016 - 11:05 AM

Hey MechWarriors!

We're asking for your help again to give us your best Commando build for the upcoming Commando Champion 'Mech!

Please post your suggested build using Smurfy, with whichever variant you'd like.
Remember to click the Like button at the bottom of a posted build which you would vote for!

The post with the most likes will be implemented.

Thank you very much for your contribution!

#2 Leone

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,693 posts
  • LocationOutworlds Alliance

Posted 26 January 2016 - 12:59 PM

COM-2D

I am uncertain about this one. It is hard to maintain a good ammo to srm tube ratio with such low tonnage, but I feel the pulse laser is the best use for the single energy Hardpoint.

1xMpl
3xSrm 2
1xEcm
XL 200

~Leone.

Edited by Leone, 26 January 2016 - 02:27 PM.


#3 JC Daxion

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 5,230 posts

Posted 26 January 2016 - 01:08 PM

Commando 1D, the best of both worlds, energy and missiles. http://mwo.smurfy-ne...1bbbe8917a60ca5


comes with XL-210 to use in the 2D as well as other builds. Is a pretty fast/agil mech with a range of 200-400m for the most part. to me plays like a commando should. the mobile, armored lance support mechs for killing other lights, and taken down wounded mechs with a 27 point alpha and good DPS.

Edited by JC Daxion, 26 January 2016 - 01:11 PM.


#4 SirEpicPwner

    Member

  • PipPipPip
  • Lucky Seven
  • Lucky Seven
  • 61 posts
  • Twitch: Link
  • LocationKentucky

Posted 26 January 2016 - 01:09 PM

COM-1B

3MPL, 11DHS, XL240. Near max armor, except a bit off an arm and the head. Max speed.

Edited by SirEpicPwner, 26 January 2016 - 02:06 PM.


#5 Ninjamoose

    Member

  • PipPipPip
  • The 1 Percent
  • The 1 Percent
  • 54 posts
  • LocationProbably in front of my computer.

Posted 26 January 2016 - 01:30 PM

Welp, it's time for me to throw my Commando Pilots Anonymous card onto the table.

There's only two really viable chassis for the Commando atm, and that's the 1D and the 2D. Problem is that both require a fair bit of knowledge on how to poke (For the former) and knife-fight (for the latter) in a rather fragile, XL bound chassis.

I've found a COM-1D build that mitigates that, though.
  • COM-1D

http://mwo.smurfy-ne...625e41e9c7f8f5a

The "Proper" STD-Mando. This thing's surprisingly capable. You just play it like a mini-Centurion A, just running around bombing people for all they're worth. Plus, there's nothing better than getting that Left Side Torso ripped off and just watching as the other guy sits there and says "WTF?" as you pound him with another alpha and keep running. Imo this one's the easiest and most unique out of all the variants I've posted, if only because of the STD mixed with the brawling loadout. It's quick, relatively cool, has good enough ammo for what it's got, lasers to poke with, and on top of it all it's an STD engine.


Even though it's only got mediums to fill out it's fantastic E quirks, they're still quite dangerous to someone underestimating them. It's still 10 hitscan alpha damage that doesn't generate much heat. That added in with the E quirks makes them especially good.

The SRM is there just to fill a zombie slot, for when you lose both arms/ST's. The SRM4 is punchy enough, accurate enough, and ammo efficient enough to do the job.


This build's fairly straightforward and don't require a bunch of knowledge on "how to poke" and "how to keep range", which on a chassis as lightly armored as this one, is a necessity.





Edits to un-bork the formatting


Edited by Ninjamoose425, 26 January 2016 - 07:54 PM.


#6 Sigmar Sich

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,059 posts
  • LocationUkraine, Kyiv

Posted 26 January 2016 - 01:31 PM

COM-1D

Slow but reliable light brawler. Not meta, but fun.

#7 RighteousFury

    Member

  • PipPipPip
  • Death Star
  • Death Star
  • 70 posts

Posted 26 January 2016 - 01:33 PM

Classic 2D 3xSRM2 and ML

The few extra KPH is worth it over the MPL variant since its a single energy only anways. So the extra range gives you some more assists at least.

Using the 2D for ECM is basicly a must for the champion since its a commando...

#8 Av4tar

    Member

  • PipPipPipPipPip
  • FP Veteran - Beta 1
  • 195 posts
  • LocationOcean 12

Posted 26 January 2016 - 01:40 PM

COM-2D

http://mwo.smurfy-ne...72806f3b643e1cb

#9 KhanCipher

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 477 posts

Posted 26 January 2016 - 01:51 PM

COM-1D

well, time to make a token attempt to make a commando that looks ok on paper.

#10 Saint Scarlett Johan

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hearing Impaired
  • Hearing Impaired
  • 3,349 posts
  • LocationOn the Delta side of Vicksburg

Posted 26 January 2016 - 02:17 PM

COM-1B

Personal favorite standard Commando.

#11 IshanDeston

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 74 posts

Posted 26 January 2016 - 02:29 PM

http://mwo.smurfy-ne...eec0bbbd4fcbeab

COM-2D

ECM, 21 Damage Alpha thanks to 2 SRM4, 1 Small Pulse Laser - Runs 136kph without Speedfreak

#12 Gyrok

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 5,879 posts
  • Twitch: Link
  • LocationPeriphery of the Inner Sphere, moving toward the core worlds with each passing day.

Posted 26 January 2016 - 02:52 PM

2D: http://mwo.smurfy-ne...d6dabda37c7da56

#13 3xnihilo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 2,980 posts
  • LocationPennsylvania

Posted 26 January 2016 - 02:57 PM

COM 2D: XL210, ECM, ML, 3xsrm2, 2T ammo

COM-2D

Edited by 3xnihilo, 26 January 2016 - 03:43 PM.


#14 Livestick

    Member

  • PipPipPipPipPip
  • The Raider
  • The Raider
  • 107 posts

Posted 26 January 2016 - 03:05 PM

COM-1D.

Didn't really expect much when I put this together. Was just kinda playing around in the mechlab, but it actually turned out to be a really fun little mech.

#15 Ingga Raokai

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 239 posts
  • LocationInternet

Posted 26 January 2016 - 03:40 PM

Honestly, to add more ecm availability or variety...Posted Image(as currently we only have the raven)
http://mwo.smurfy-ne...5feb2214624169d
OR
http://mwo.smurfy-ne...372a4c3ac6deb1f
Longer range or Closer punch, choose wisely.Posted Image

Edited by Ingga Raokai, 26 January 2016 - 03:40 PM.


#16 Blaze32

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 428 posts

Posted 26 January 2016 - 04:08 PM

COM-1D Tanks like a GOD with these hitboxes I have facetanked 2 kingcrabs and won!

#17 12Breacher

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 119 posts
  • LocationStill in BETA

Posted 26 January 2016 - 05:35 PM

COM-3A 2MPL & SRM6

Edited by 12Breacher, 26 January 2016 - 05:52 PM.


#18 VirtualRiot

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 201 posts

Posted 26 January 2016 - 05:35 PM

http://mwo.smurfy-ne...246a05821cd9076

Simultaneously the fastest, and longest range mech in the entire game.
1200m optimal range ER PPC
Good? Idk. Fun? Yes.

#19 arcangelS7

    Member

  • PipPip
  • Knight Errant
  • 33 posts

Posted 26 January 2016 - 06:03 PM

Tossing my idea out:
CMD-2D with MPL, 3x SSRM2, 1.5t ammo, ECM, ES, 180XL

Smurfy's: http://mwo.smurfy-ne...720e852eb078c0d

#20 Carmenblade

    Member

  • PipPipPipPipPipPipPip
  • General
  • 840 posts
  • Twitch: Link
  • LocationTerra Firma

Posted 26 January 2016 - 06:22 PM

COM-2D





2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users