Instead Of Nerfing Quirks, Revert Some Clan Weapon Nerfs For Better Balance And Flavor.
#1
Posted 26 January 2016 - 02:45 PM
Rather than reverting or negating some of these quirks, I think it would help the game achieve a better feel of different factions and better balance if we restored some of the power to Clan weapon systems.
This would give IS mechs the feeling of being durable specialists, and Clan mechs the feeling of being powerful generalists.
#2
Posted 26 January 2016 - 02:50 PM
#3
Posted 26 January 2016 - 02:55 PM
Quote
clan quirks are coming in february supposedly...
IF YOU THOUGHT THE GAME WAS A MESS NOW
#4
Posted 26 January 2016 - 02:56 PM
Maybe something with a train?
#7
Posted 26 January 2016 - 03:23 PM
#9
Posted 26 January 2016 - 03:40 PM
Lupis Volk, on 26 January 2016 - 03:23 PM, said:
Clan weapons have range and damage and now you want heat too? Here is a hint...If you don't want to overheat, don't fire all of your weapons at once. Alpha striking is not a right.
#10
Posted 26 January 2016 - 03:54 PM
#11
Posted 26 January 2016 - 04:02 PM
FupDup, on 26 January 2016 - 03:24 PM, said:
Well that's all i have.
Hobgoblin I, on 26 January 2016 - 03:40 PM, said:
Geeze i don't even do that. (though i did while on a trail run.....never again) Many Clan mechs use energy and all we get is either ER or Pulse. Now when i made IS energy i always avoided ER since it just generates more heat. Now with Clans you already get extra heat to "balance" it out. Now add the heat from the ER and you have a energy boat nightmare.
#12
Posted 26 January 2016 - 06:14 PM
Hobgoblin I, on 26 January 2016 - 03:40 PM, said:
My shadowcat with 3 SSRM6, heat efficiency of (2)! Still overheats even when chainfired. ???
#13
Posted 26 January 2016 - 06:18 PM
Quote
whats the point of having a Nova with 12 energy hardpoints if you cant use them all? why does that even exist in the game?
They definitely need to quirk the nova with some heat capacity quirks so it can use its stock loadout without shutting down. Otherwise the mech has no point... because the whole point of the nova is to fire tons of energy weapons and overheat like a mofo.
Edited by Khobai, 26 January 2016 - 06:49 PM.
#14
Posted 26 January 2016 - 06:20 PM
Khobai, on 26 January 2016 - 06:18 PM, said:
why does that even exist in the game?
I still wish for ER Micro Lasers for gundams like the Nova Prime that have an extreme shitload of energy hardpoints...
#15
Posted 26 January 2016 - 06:51 PM
FupDup, on 26 January 2016 - 06:20 PM, said:
Or they could just normalize clan lasers with IS lasers. Lower the damage, range, and of course the heat too.
The heat would be low enough then that mechs like the nova could function.
#16
Posted 26 January 2016 - 06:52 PM
Khobai, on 26 January 2016 - 06:51 PM, said:
Or they could just normalize clan lasers with IS lasers. Lower the damage, range, and of course the heat too.
The heat would be low enough then that mechs like the nova could function.
Not even IS lasers run cool enough to boat 12 of them at once...
I still want my Micro Lasers. They fit the role you seek perfectly if PGI is merciful enough to let them retain their TT heat of only 1 per shot.
#17
Posted 26 January 2016 - 06:53 PM
Khobai, on 26 January 2016 - 06:51 PM, said:
Or they could just normalize clan lasers with IS lasers. Lower the damage, range, and of course the heat too.
The heat would be low enough then that mechs like the nova could function.
Sure. As long as C-DHS also require 3-slots, too.
#18
Posted 26 January 2016 - 06:55 PM
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why? that makes no sense. C-DHS already have way worse heat capacity than IS-DHS which is the whole reason why the Nova is in the situation its in to begin with.
if youre going to give a mech 12 energy hardpoints it should be able to use them. Otherwise dont give mechs 12 energy hardpoints in the first place.
C-DHS shouldnt have to get nerfed just so the nova can use its stock loadout. Thats ridiculous. The nova should just get heat capacity/laser heat reduction quirks. The nova isnt even close to being overpowered its one of the absolute worse clan mechs.
Edited by Khobai, 26 January 2016 - 07:01 PM.
#19
Posted 26 January 2016 - 06:56 PM
C-ERLL duration could come down to 1.2 to match IS ERLL.
But the real problem is C-LPL, it needs to be dialed down in range, 680 meters with range mod and 1 TC? Thats too much and makes the ERLL almost totally obsolete.
#20
Posted 26 January 2016 - 07:00 PM
Khobai, on 26 January 2016 - 06:18 PM, said:
whats the point of having a Nova with 12 energy hardpoints if you cant use them all? why does that even exist in the game?
They definitely need to quirk the nova with some heat capacity quirks so it can use its stock loadout without shutting down. Otherwise the mech has no point... because the whole point of the nova is to fire tons of energy weapons and overheat like a mofo.
You can use them all, just not all at once. You could have long, medium, and short ranged lasers and use them where appropriate like the game was conceived. You could fire in different groups, one after the other yet before the cool down of the first.
I won't say no clan mech deserves any quirks, but to complain clan mechs as a group are too hot is ridiculous. They usually carry more weapons with better damage and range so by nature heat should be the cost of those advantages otherwise balance would be a pipe dream.
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