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Instead Of Nerfing Quirks, Revert Some Clan Weapon Nerfs For Better Balance And Flavor.

Balance

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#1 Lefty Lucy

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Posted 26 January 2016 - 02:45 PM

So I'm sure that many people have noticed that the current build of the game gives IS pilots much more "skill." When faced with the huge durability and weapon specialization buffs of the better IS mechs, Clan mechs with their nerfed weapon systems just don't compete very well.

Rather than reverting or negating some of these quirks, I think it would help the game achieve a better feel of different factions and better balance if we restored some of the power to Clan weapon systems.

This would give IS mechs the feeling of being durable specialists, and Clan mechs the feeling of being powerful generalists.

#2 FupDup

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Posted 26 January 2016 - 02:50 PM

Perhaps a bigger issue would be for Pea Gee Eye to finally get around to helping out the "underdog" Clam mechs, which have been mostly neglected so far...

#3 Khobai

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Posted 26 January 2016 - 02:55 PM

Quote

Perhaps a bigger issue would be for Pea Gee Eye to finally get around to helping out the "underdog" Clam mechs, which have been mostly neglected so far...


clan quirks are coming in february supposedly...

IF YOU THOUGHT THE GAME WAS A MESS NOW

#4 Mcgral18

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Posted 26 January 2016 - 02:56 PM

Someone have a nice power creep meme?

Maybe something with a train?

#5 Mystere

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Posted 26 January 2016 - 03:00 PM

View PostKhobai, on 26 January 2016 - 02:55 PM, said:

clan quirks are coming in february supposedly...

IF YOU THOUGHT THE GAME WAS A MESS NOW


Oh! It's that soon? I thought it was going to be timed for the next Clan pack. Posted Image

#6 Y E O N N E

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Posted 26 January 2016 - 03:02 PM

View PostMystere, on 26 January 2016 - 03:00 PM, said:


Oh! It's that soon? I thought it was going to be timed for the next Clan pack. Posted Image


It's timed for the end of the IS Unseen heavies, so there's that...

#7 Lupis Volk

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Posted 26 January 2016 - 03:23 PM

Or maybe PGI could make it so Clan mechs don't cook. Who ever designed the heating system needs to be placed in a clan mech and it needs to auto alpha strike.

#8 FupDup

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Posted 26 January 2016 - 03:24 PM

View PostLupis Volk, on 26 January 2016 - 03:23 PM, said:

Or maybe PGI could make it so Clan mechs don't cook. Who ever designed the heating system needs to be placed in a clan mech and it needs to auto alpha strike.

Make it a Nova Prime...

#9 Hobgoblin I

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Posted 26 January 2016 - 03:40 PM

View PostLupis Volk, on 26 January 2016 - 03:23 PM, said:

Or maybe PGI could make it so Clan mechs don't cook. Who ever designed the heating system needs to be placed in a clan mech and it needs to auto alpha strike.

Clan weapons have range and damage and now you want heat too? Here is a hint...If you don't want to overheat, don't fire all of your weapons at once. Alpha striking is not a right.

#10 Orkhepaj

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Posted 26 January 2016 - 03:54 PM

rofl ,whining about clan :D omg how bad these players can be?:o

#11 Lupis Volk

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Posted 26 January 2016 - 04:02 PM

View PostFupDup, on 26 January 2016 - 03:24 PM, said:

Make it a Nova Prime...

Well that's all i have.

View PostHobgoblin I, on 26 January 2016 - 03:40 PM, said:

Clan weapons have range and damage and now you want heat too? Here is a hint...If you don't want to overheat, don't fire all of your weapons at once. Alpha striking is not a right.

Geeze i don't even do that. (though i did while on a trail run.....never again) Many Clan mechs use energy and all we get is either ER or Pulse. Now when i made IS energy i always avoided ER since it just generates more heat. Now with Clans you already get extra heat to "balance" it out. Now add the heat from the ER and you have a energy boat nightmare.

#12 Aiden Skye

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Posted 26 January 2016 - 06:14 PM

View PostHobgoblin I, on 26 January 2016 - 03:40 PM, said:

Clan weapons have range and damage and now you want heat too? Here is a hint...If you don't want to overheat, don't fire all of your weapons at once. Alpha striking is not a right.


My shadowcat with 3 SSRM6, heat efficiency of (2)! Still overheats even when chainfired. ???

#13 Khobai

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Posted 26 January 2016 - 06:18 PM

Quote

Clan weapons have range and damage and now you want heat too? Here is a hint...If you don't want to overheat, don't fire all of your weapons at once. Alpha striking is not a right.


whats the point of having a Nova with 12 energy hardpoints if you cant use them all? why does that even exist in the game?

They definitely need to quirk the nova with some heat capacity quirks so it can use its stock loadout without shutting down. Otherwise the mech has no point... because the whole point of the nova is to fire tons of energy weapons and overheat like a mofo.

Edited by Khobai, 26 January 2016 - 06:49 PM.


#14 FupDup

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Posted 26 January 2016 - 06:20 PM

View PostKhobai, on 26 January 2016 - 06:18 PM, said:

whats the point of having a nova with 12 energy hardpoints if you cant reasonably use them all?

why does that even exist in the game?

I still wish for ER Micro Lasers for gundams like the Nova Prime that have an extreme shitload of energy hardpoints...

#15 Khobai

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Posted 26 January 2016 - 06:51 PM

View PostFupDup, on 26 January 2016 - 06:20 PM, said:

I still wish for ER Micro Lasers for gundams like the Nova Prime that have an extreme shitload of energy hardpoints...


Or they could just normalize clan lasers with IS lasers. Lower the damage, range, and of course the heat too.

The heat would be low enough then that mechs like the nova could function.

#16 FupDup

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Posted 26 January 2016 - 06:52 PM

View PostKhobai, on 26 January 2016 - 06:51 PM, said:


Or they could just normalize clan lasers with IS lasers. Lower the damage, range, and of course the heat too.

The heat would be low enough then that mechs like the nova could function.

Not even IS lasers run cool enough to boat 12 of them at once...

I still want my Micro Lasers. They fit the role you seek perfectly if PGI is merciful enough to let them retain their TT heat of only 1 per shot.

#17 Y E O N N E

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Posted 26 January 2016 - 06:53 PM

View PostKhobai, on 26 January 2016 - 06:51 PM, said:


Or they could just normalize clan lasers with IS lasers. Lower the damage, range, and of course the heat too.

The heat would be low enough then that mechs like the nova could function.


Sure. As long as C-DHS also require 3-slots, too.

#18 Khobai

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Posted 26 January 2016 - 06:55 PM

Quote

Sure. As long as C-DHS also require 3-slots, too.


why? that makes no sense. C-DHS already have way worse heat capacity than IS-DHS which is the whole reason why the Nova is in the situation its in to begin with.

if youre going to give a mech 12 energy hardpoints it should be able to use them. Otherwise dont give mechs 12 energy hardpoints in the first place.

C-DHS shouldnt have to get nerfed just so the nova can use its stock loadout. Thats ridiculous. The nova should just get heat capacity/laser heat reduction quirks. The nova isnt even close to being overpowered its one of the absolute worse clan mechs.

Edited by Khobai, 26 January 2016 - 07:01 PM.


#19 Cyborne Elemental

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Posted 26 January 2016 - 06:56 PM

I think ERLM and ERMPL heat needs to go back to where it started, they're just too hot and it penalizes lights and mediums from using them more than anything.

C-ERLL duration could come down to 1.2 to match IS ERLL.

But the real problem is C-LPL, it needs to be dialed down in range, 680 meters with range mod and 1 TC? Thats too much and makes the ERLL almost totally obsolete.

#20 Hobgoblin I

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Posted 26 January 2016 - 07:00 PM

View PostKhobai, on 26 January 2016 - 06:18 PM, said:


whats the point of having a Nova with 12 energy hardpoints if you cant use them all? why does that even exist in the game?

They definitely need to quirk the nova with some heat capacity quirks so it can use its stock loadout without shutting down. Otherwise the mech has no point... because the whole point of the nova is to fire tons of energy weapons and overheat like a mofo.

You can use them all, just not all at once. You could have long, medium, and short ranged lasers and use them where appropriate like the game was conceived. You could fire in different groups, one after the other yet before the cool down of the first.
I won't say no clan mech deserves any quirks, but to complain clan mechs as a group are too hot is ridiculous. They usually carry more weapons with better damage and range so by nature heat should be the cost of those advantages otherwise balance would be a pipe dream.





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