Watch the results of an 8v8 IS vs Clan experiment!
#1
Posted 24 January 2016 - 04:13 PM
#2
Posted 24 January 2016 - 04:31 PM
Also, I saw no King Crabs used.
cERLL is bad, why it was used, I have no idea. They should have played to Clan strengths a little more, but I don't think it would have changed the outcome, it just would have been closer.
So yeah, IS mechs are a little better.
Edited by Gas Guzzler, 24 January 2016 - 04:29 PM.
#3
Posted 24 January 2016 - 04:34 PM
#4
Posted 24 January 2016 - 04:48 PM
Gas Guzzler, on 24 January 2016 - 04:31 PM, said:
Also, I saw no King Crabs used.
cERLL is bad, why it was used, I have no idea. They should have played to Clan strengths a little more, but I don't think it would have changed the outcome, it just would have been closer.
So yeah, IS mechs are a little better.
This was akin to someone posting a match of IS brawlers with XLs vs A full meta Clan deck.
In 8v8 in the right map with the right tonnage limitations playing poke at long range the IS will win. Ideally there should be about 50% of situations where the IS should win.
#5
Posted 24 January 2016 - 04:53 PM
dires getting cored in the back...
There is nothing here is v clan. This was like pugs ver 8 man haha
#6
Posted 24 January 2016 - 04:57 PM
PGI's balance route is one I don't favour.
#8
Posted 24 January 2016 - 05:01 PM
Edited by Sorbic, 24 January 2016 - 05:02 PM.
#9
Posted 24 January 2016 - 05:03 PM
Quote
yeah but its not just the IS weapons that are uberquirked. its their internal structure too.
its such a terrible way to try and balance the game.
#10
Posted 24 January 2016 - 05:07 PM
Gas Guzzler, on 24 January 2016 - 05:00 PM, said:
Specifically the quirk part.
Balancing individual robots to compete with God Tier Clams, while ignoring the majority of sad robots (of both factions, as it happens).
The God Tier Clams have competition now, which is something, I suppose, but as a whole balance isn't great. Weapon, mech, faction.
#11
Posted 24 January 2016 - 05:16 PM
Mcgral18, on 24 January 2016 - 05:07 PM, said:
Specifically the quirk part.
Balancing individual robots to compete with God Tier Clams, while ignoring the majority of sad robots (of both factions, as it happens).
The God Tier Clams have competition now, which is something, I suppose, but as a whole balance isn't great. Weapon, mech, faction.
I agree that is an issue. But looking only at the god tier, I think those matches could have been less lopsided.
Everyone already knew that cERLL were bad weapons and quirked IS ERLL were better.
#12
Posted 24 January 2016 - 05:45 PM
Edited by Macster16, 24 January 2016 - 05:50 PM.
#13
Posted 24 January 2016 - 05:58 PM
#14
Posted 24 January 2016 - 07:37 PM
Gas Guzzler, on 24 January 2016 - 04:31 PM, said:
ER LLAS range gameplay happens frequently in comp, and is going to happen in any upcoming tournaments probably due to how many well quirked IS mechs there are.
The simple fact is, Clan mechs are no longer able to compete vs. IS mechs on equal footing anymore, not even the top tier Clan mechs. (EDIT: at that range bracket)
You know me bud, you know I'm for total balance and no single faction.
The game has changed hugely, and many things have shifted in favor of specific IS mechs due to their quirks as well as several key nerfs that affected Clan mechs.
Edited by Ultimatum X, 24 January 2016 - 07:48 PM.
#15
Posted 24 January 2016 - 07:42 PM
Ultimatum X, on 24 January 2016 - 07:37 PM, said:
ER LLAS range gameplay happens frequently in comp, and is going to happen in any upcoming tournaments probably due to how many well quirked IS mechs there are.
The simple fact is, Clan mechs are no longer able to compete vs. IS mechs on equal footing anymore, not even the top tier Clan mechs.
You know me bud, you know I'm for total balance and no single faction.
The game has changed hugely, and many things have shifted in favor of specific IS mechs due to their quirks as well as several key nerfs that affected Clan mechs.
I recognize that IS mechs are superior. I also understand how ER LL engagements are common in comp. I just think that those matches could have been closer if instead of trying to fight an uphill battle, they could have tried to close into ER ML range and poke from there. Maybe not though, it just seems like there are better weapons on the Clan side than cERLL.
As a side note, maybe its time for some cERLL buffs?
Edited by Gas Guzzler, 24 January 2016 - 07:47 PM.
#16
Posted 24 January 2016 - 07:54 PM
Gas Guzzler, on 24 January 2016 - 07:42 PM, said:
Easier said than done really.
Gas Guzzler, on 24 January 2016 - 07:42 PM, said:
There are, but we're back to the old conversation that clan players used to try to use "IS mechs can just get in closer!".
Sounds easy, is not always that easy.
Gauss is still nerfed, tonnage & ghost heat limits boating of CLPLs, CERMLAS cap out at 600m.
So you're going to push through about 200 to 250m range worth of quirked IS ER LLAS range advantage, often on mechs with reduced burn quirks
Gas Guzzler, on 24 January 2016 - 07:42 PM, said:
I tweeted that to Russ, I told him specific IS mechs could do some combo of outrange, out alpha, with reduced burn, higher CD, etc vs. CERLLAS.
He asked me "Which ones?"
I gave him a list of 40 IS mechs capable of outranging CERLLAS.
No response.
Anecdote.
I'm on TS right now listening/participating in scrims and it's like a fight to get the IS mechs (only 6 allowed per team).
Getting the clan mech is kind of the afterthought.
Edited by Ultimatum X, 24 January 2016 - 07:59 PM.
#18
Posted 24 January 2016 - 08:06 PM
At this rate, maybe Russ will finally get around to fixing Flamers...
#19
Posted 24 January 2016 - 08:16 PM
FupDup, on 24 January 2016 - 08:06 PM, said:
It's not a Gyrok thread, its a cross post from Reddit that Gryok did not create.
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