KinLuu, on 27 January 2016 - 05:56 AM, said:
No, it is not.
3.0 w/l ratio is what I consider better than average. Besides - you can not really calculate averages from 30 something games.
I saw a few others jumping on this, but seriously? I've seen some elitists on here but damn. Try picking on someone your own size instead of pug stomping in Tier 5.
Tarogato, on 27 January 2016 - 05:23 AM, said:
Crazy inefficient 567-to-1 damage/kill ratio.
That's why LRMs are actually bad. It's right there in your data. =P
Sure it's inefficient, but that means someone else is getting a more efficient kill. Plus, kills don't really matter when 5 people are shooting the same mech. Going off kills is near-meaningless in this game because your entire team can get an assist shooting at one mech. Conversely, one player can snag 12 kills and sub 100 damage because he got the single killing blow on every enemy mech.
LRMs aren't supposed to be efficient killers. They're fire support. They're meant to keep the enemy hunkered down or annoy the piss out of them from range while giving your team time to set up. I personally don't use LRMs because I don't like sitting back and watching the action. But, the only LRM boats I'm going to give a hard time are the ones firing from 800+ range and half their missiles aren't even making it to the target because the target is smart enough to put more distance between them and the boat. I love LRM boats that lay down continuous fire and keep the enemy from getting into a good position. I love their 600+ damage games because it means my light can swoop in and target components instead of taking on a fresh mech.