Streaks And Artemis
#21
Posted 27 January 2016 - 07:28 AM
I also want a pony.
#22
Posted 27 January 2016 - 07:29 AM
#23
Posted 27 January 2016 - 07:33 AM
1Grimbane, on 27 January 2016 - 07:29 AM, said:
Normal SRMs are supposed to have a lock on feature too, SSRMs just don't fire until each warhead gets a solid lock, meaning none miss(without cover)
PGI gave us DeadFire warheads...without the DeadFire damage
#24
Posted 27 January 2016 - 07:33 AM
1Grimbane, on 27 January 2016 - 07:29 AM, said:
They would be able to turn in mid-air, which reduces the chances of missing a whole volley if you lead the target too much or too little. Since they wouldn't fly off in dumbfire fashion, they may have somewhat better damage clumping abilities.
#25
Posted 27 January 2016 - 07:40 AM
Darian DelFord, on 27 January 2016 - 06:35 AM, said:
I have no problems with streaks being a hard counter to lights. However when you have streak boats out there, and we know who you are, that are able to get a solid lock in less than a second and a half, this is a problem.
Now if Artemis wants to work with streaks, No problems, however it needs to add the weight as well as the extra crit slots.
I do not know WHY this is so hard to code in, since it affects EVERY OTHER MISSILE system in the game.
It is hard enough playing a light in this game currently, with the amount of alpha's out there, and I have no problem with folks running 36+ streaks. However the Artemis is borderline exploiting the system.
While i feel for you, consider this Darian. A 1 ton investment of tag on a streak boat gets even faster locks. The best streakboats bring this already. Net change = not much at all.
#26
Posted 27 January 2016 - 07:40 AM
#27
Posted 27 January 2016 - 07:43 AM
#28
Posted 27 January 2016 - 07:54 AM
Keep buyinhg their mech packs so they can keep flossing you giving us a mediocre product.
#29
Posted 27 January 2016 - 07:58 AM
GRiPSViGiL, on 27 January 2016 - 07:54 AM, said:
Keep buyinhg their mech packs so they can keep flossing you giving us a mediocre product.
Because PGI's focus shouldnt be on nerfing already under-performing weapons.
#30
Posted 27 January 2016 - 08:10 AM
Aethon, on 27 January 2016 - 07:15 AM, said:
Lights and mediums, especially the lighter mediums like Cicadas and Vindicators, have speed on their side. I do not understand why they cannot maintain their distance when they know their target and/or one of its escorts has a ton of Streaks.
Cicadas sure, Vindicators....not so much (unless you are a 1AA). An elited Mad Dog is 3 kph slower than an elited Vindicator. If the Mad Dog is elited, but the Vindicator isn't, the Mad Dog is a bit faster (with the Vindicator running the largest engine it can). So yeah, a Mad Dog surprising a 45 ton Vindicator is going to wreck it, and keep it in range until it is a smoldering wreck. The SIB has a bit more speed than the 1R or 1X but hardly noticeable.
I find it amusing that a 40 ton medium can do 130+kph easy, yet a 45 ton medium that is only slightly less fragile, has twice the frontal surface area, and weak arms that contain most of it's firepower can only go 95kph in most variants. Heavier mediums can go the same speed or faster. The Black Jack is the same tonnage and has similar speeds to the Vindicator, but PGI thought to add some structure buffs (if not a bit overkill) to that mech at least (not the poor Vindicator).
I'd love to see the entire Vindicator line get a engine cap buff equal to that of the 1AA (114kph) and see the 1AA get an engine cap buff that could get it around 120kph (even if it rarely uses it in a build).
Edited by MeiSooHaityu, 27 January 2016 - 08:15 AM.
#31
Posted 27 January 2016 - 08:14 AM
MeiSooHaityu, on 27 January 2016 - 08:10 AM, said:
Cicadas sure, Vindicators....not so much (unless you are a 1AA). An elited Mad Dog is 5 kph slower than an elited Vindicator. If the Mad Dog is elited, but the Vindicator isn't, they are the same speed (with the Vindicator running the largest engine it can). So yeah, a Mad Dog surprising a 45 ton Vindicator is going to wreck it, and keep it in range until it is a smoldering wreck.
I find it amusing that a 40 ton medium can do 130+kph easy, yet a 45 ton medium that is only slightly less fragile, has twice the frontal surface area, and weak arms that contain most of it's firepower can only go 95kph in most variants. Heavier mediums can go the same speed or faster. The Black Jack is the same tonnage and has similar speeds to the Vindicator, but PGI thought to add some structure buffs (if not a bit overkill) to that mech at least (not the poor Vindicator).
I'd love to see the entire Vindicator line get a engine cap buff equal to that of the 1AA (114kph) and see the 1AA get an engine cap buff that could get it around 120kph (even if it rarely uses it in a build).
The Vindicator is a very sad case, IMHO. I love the art direction PGI took for it, but the VND-1AA is the only one I can stand to pilot. If it is not going to get more hardpoints or some VERY impressive quirks, it needs a larger engine limit across the board, IMHO.
EDIT: And FFS, bump the 295 limit up to 300, so it can cram another heatsink in the engine. 295 is such a waste.
Edited by Aethon, 27 January 2016 - 08:16 AM.
#32
Posted 27 January 2016 - 08:17 AM
Aethon, on 27 January 2016 - 08:14 AM, said:
The Vindicator is a very sad case, IMHO. I love the art direction PGI took for it, but the VND-1AA is the only one I can stand to pilot. If it is not going to get more hardpoints or some VERY impressive quirks, it needs a larger engine limit across the board, IMHO.
EDIT: And FFS, bump the 295 limit up to 300, so it can cram another heatsink in the engine. 295 is such a waste.
+1
Amen
#33
Posted 27 January 2016 - 08:18 AM
Anyone else see the title of this thread and think of the song Nemesis by Shriekback?
As to the OP, I think streaks need all the help they can get.
#34
Posted 27 January 2016 - 08:27 AM
FupDup, on 27 January 2016 - 07:28 AM, said:
I also want a pony.
Always wanted streaks to shoot a 1.5 second tag laser, if it hits 100% missiles then launch targeting components the tag had hit.
#35
Posted 27 January 2016 - 08:45 AM
Aethon, on 27 January 2016 - 06:48 AM, said:
How is Artemis affecting Streaks? I am typically getting locks about this fast.
Basically, the bug is that Artemis is not supposed to improve streaks at all. However, since streaks use the same lock on mechanic as LRMs they receive the same benefit, at least in terms of reduced time to lock, as LRMs but suffer not increase in size or weight.
Its been a known bug for a long time and I doubt we're going to see it fixed anytime soon. IMO it really isn't that big of a deal.
#36
Posted 27 January 2016 - 08:47 AM
Rouken, on 27 January 2016 - 08:45 AM, said:
Basically, the bug is that Artemis is not supposed to improve streaks at all. However, since streaks use the same lock on mechanic as LRMs they receive the same benefit, at least in terms of reduced time to lock, as LRMs but suffer not increase in size or weight.
Its been a known bug for a long time and I doubt we're going to see it fixed anytime soon. IMO it really isn't that big of a deal.
Agreed. Honestly, I feel like Streaks should lock faster, since the target is right in your face, and may be out of range very quickly as well. Hell, that was the difference between Streaks and other missiles in MW2; they had instant lock once your reticle was over the enemy mech, whereas you had to wait for a lock with the other missiles.
#37
Posted 27 January 2016 - 09:11 AM
Darian DelFord, on 27 January 2016 - 06:49 AM, said:
Seriously?
Roughly a second and a half and boom 72 damage, which to most lights is critical. At least i can attempt to get ouf of the way of PPC's AC's and lasers, streak's no such luck.
72 damage spread over 7 hit locations. A stock Commando can tank that.
#38
Posted 27 January 2016 - 11:22 AM
#39
Posted 27 January 2016 - 12:21 PM
Minus the halved lock time, performance definitely changes.
#40
Posted 28 January 2016 - 10:44 AM
Aethon, on 27 January 2016 - 08:47 AM, said:
Agreed. Honestly, I feel like Streaks should lock faster, since the target is right in your face, and may be out of range very quickly as well. Hell, that was the difference between Streaks and other missiles in MW2; they had instant lock once your reticle was over the enemy mech, whereas you had to wait for a lock with the other missiles.
So they lock at just under 1 second currently with the bugged Artemis and you want them to lock faster? The problem is as someone stated Artemis is a free upgrade for streaks with none of the draw backs. If they want Artemis to affect streaks go for i t, but it needs to cost an extra ton as well as an extra crit space.
Streaks as a whole, except the 2's are no where near as weak as people think. Really need to dig up the videp's I did a couple months back of my streak crow and dog ad that was before the buff a few patches ago.
Escef, on 27 January 2016 - 09:11 AM, said:
Yup they could, just about any light could. However they would be closed to crippled. One more alpha and they are toast.
That is of course assuming all 7 hit locations were facing the streaker.
mogs01gt, on 27 January 2016 - 07:58 AM, said:
its not a nerf, its a fix to a known and exploitable bug. Which gives the system far more potential than its suppose to have. Add in the crits and the weight and no complaints, that will actually balance the boat builds.
Once again I have no issue with streak boats. I have an issue with streak boats that exploit the Artemis with less than a second lock on times which spells almost instant death for lights and some mediums.
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