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Russ Says He'll Try To Make Rewarding Ams Use A Top Priority


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#1 Felio

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Posted 27 January 2016 - 10:54 AM

I guess this was a few days ago, but I just realized people here who don't follow him on Twitter might want to know this news so they can consider working AMS back into their builds.

https://twitter.com/...068452212051968

It's about damn time.

#2 Aethon

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Posted 27 January 2016 - 10:56 AM

Oooohhh...oooooooooooohh...my Troll Fox is sooooo ready for this! :D

#3 Tarzilman

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Posted 27 January 2016 - 10:57 AM

Was about time.

#4 Khobai

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Posted 27 January 2016 - 10:58 AM

sure why not. because proper game balance isnt a higher priority or anything

#5 Alistair Winter

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Posted 27 January 2016 - 11:03 AM

It's not just about the C-bills though. AMS needs to be very efficient to be worthwhile. For two reasons:
  • Getting kills is more fun for most people, so they will always gravitate towards being the guy who does damage. In other words, AMS needs to be so useful for your own individual mech that you choose to bring AMS instead of those extra 1 or 2 DHS. It needs to have a significant impact on your individual health, not just be a weak bonus to your team.
  • Getting kills pays more than anything. So from a purely economical perspective, it may pay more to equip extra heatsinks instead of AMS, even if they give us a +5000 C-bill bonus or whatever. The extra heat efficiency from bringing DHS instead of AMS may be more valuable than whatever bonus PGI has in mind.
I'm glad they're doing something about AMS, I just hope it's enough.

#6 Monkey Lover

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Posted 27 January 2016 - 11:06 AM

View PostKhobai, on 27 January 2016 - 10:58 AM, said:

sure why not. because proper game balance isnt a higher priority or anything


They never stopped working on game balance.... They're working on re-scaling mechs now. Adding some ams rewards isnt going to cause the company to stop working on everything else.

#7 Johnny Z

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Posted 27 January 2016 - 11:09 AM

One of the coolest things in this game. I hope it gets some love.

#8 MoonUnitBeta

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Posted 27 January 2016 - 11:15 AM

Wow. Wait.. WHAT?! PGI is finally starting to see the importance in defense?
Rewarding something that is purely used to keep you alive? Is that even legal? I feel like I need to call the RCMP to investigate this.

hopefully this means PGI is open to more defense.
http://mwomercs.com/...game-out-there/

#9 Revis Volek

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Posted 27 January 2016 - 11:32 AM

View PostKhobai, on 27 January 2016 - 10:58 AM, said:

sure why not. because proper game balance isnt a higher priority or anything



So wait...


How making tech not useless at doing the only thing there is to do in this game (which is generating Cbills) is not proper
balance?

I know you all want a your perfect idea of Mechwarrior here in this game but making stuff not useless is a great start to balancing. We need people to take these weapon system and use them before PGI can figure out if its OP, UP or staight up broken.

Look out over that computer for 2 seconds, if bringing AMS is lucrative and LOTS of people bring AMS how has that not added flavor and balanced to the game? You could essentially make LRMS a little better because of better tech on the other side countering it.

We got the toggle added a while back to so now you can just turn on your money makers when you see LRMS in the air. I dont see the issue, there are much more important things to whine about in this game.

#10 mogs01gt

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Posted 27 January 2016 - 11:34 AM

lol this will make LRMs even more worthless!

#11 Sandpit

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Posted 27 January 2016 - 11:36 AM

View PostKhobai, on 27 January 2016 - 10:58 AM, said:

sure why not. because proper game balance isnt a higher priority or anything

yes because that Tweet implied, stated, or otherwise mentioned ANYthing regarding the rest of the game and game balance being pushed back due to "looking into making AMS rewards better"

Your trolling skills are getting rusty dude.

#12 Monkey Lover

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Posted 27 January 2016 - 11:39 AM

View Postmogs01gt, on 27 January 2016 - 11:34 AM, said:

lol this will make LRMs even more worthless!


If people start using them like crazy maybe we can get an artemis buff so LOS lrms will be worth using and non los lrms will be "better than nothing" .

#13 Uncl Munkeh

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Posted 27 January 2016 - 11:41 AM

View PostFelio, on 27 January 2016 - 10:54 AM, said:

I guess this was a few days ago, but I just realized people here who don't follow him on Twitter might want to know this news so they can consider working AMS back into their builds.

https://twitter.com/...068452212051968

It's about damn time.



Did it twice today.

awww yssssssssss

#14 Wrathful Scythe

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Posted 27 January 2016 - 11:44 AM

While there at it: NARC could use a bonus, too.

#15 Zolaz

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Posted 27 January 2016 - 11:50 AM

View PostWrathful Scythe, on 27 January 2016 - 11:44 AM, said:

While there at it: NARC could use a bonus, too.


You get TAG c-bill bonuses for NARC.

#16 Wrathful Scythe

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Posted 27 January 2016 - 11:57 AM

View PostZolaz, on 27 January 2016 - 11:50 AM, said:


You get TAG c-bill bonuses for NARC.


You don't. Thats the whole problem with NARC. There is the NARC kill, but that only occurs if someone kills the target with LRMs, which is nice but doesn't happen that often.

#17 sycocys

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Posted 27 January 2016 - 12:04 PM

Unless they plan on making more awesome maps like Polar - ams will still mostly be useless.

A lot of that is because radar derp still exists and doesn't take any tonnage or crits to use, breaking LOS is pretty easy on most maps.

#18 Felio

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Posted 27 January 2016 - 12:09 PM

View PostWrathful Scythe, on 27 January 2016 - 11:44 AM, said:

While there at it: NARC could use a bonus, too.


Narc could use a buff.

It is a high-cost, high-risk weapon with often no reward in pub matches.

#19 Sandpit

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Posted 27 January 2016 - 12:12 PM

View Postsycocys, on 27 January 2016 - 12:04 PM, said:

Unless they plan on making more awesome maps like Polar - ams will still mostly be useless.

A lot of that is because radar derp still exists and doesn't take any tonnage or crits to use, breaking LOS is pretty easy on most maps.

I'm hoping that Polar is a sign of how future maps will be laid out in general. It's big and open, gives lots of room to actually move out and set up firing lines, and even set up multiple firing lines.

Blobbing up is a horrible strategy on that map sometimes. It actually gives room to use things like feints, flanking, etc.

#20 Monkey Lover

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Posted 27 January 2016 - 12:14 PM

View PostFelio, on 27 January 2016 - 12:09 PM, said:


Narc could use a buff.

It is a high-cost, high-risk weapon with often no reward in pub matches.


I would like to see a buff to narc in a way that rewards the lrm pilot to use it. As of now its a lights running around and little skill lrm boats spamming. On the other hand we have some fast medium with good lrms quirks who can narc and fire their own lrms. They should be rewarded.





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